Super cool game here, even though i sucked at it and kept dying on the level with the red guy.Over the E3 week I was able to finish up a project I have been working on for the last three weeks. It is a collaboration with a fellow dreamer that I am pretty proud of! This Dream is called The Echochamber. The best way I can think to describe it is Portal, but with echolocation.
I've been making good progress on my reimagining of Puzzle Fighter. I had some control issues where input would be dropped that took quite a long time to finally track down. It's playing a lot better now. Now it's just needs more characters, animations, and polish. :)
I did notice since the latest update that it's not getting plays anymore (in the last day). Battle Tops still is because it's in the Media Molecule picks list. I wonder if this is because out of the the different filter options, the sort by last updated option is one of the last, so least likely to be used. So unless it's already trending it's going to be tough to get new plays. We'll see how it goes.
Thanks. I haven't been tracking the plays, but I do watch the thumbs up count, which is typically 1/3 to 1/2 of the unique players. Typically it's about 1 thumbs up per day now, so yeah, it's pretty much buried. But I'm still working on it because it's fun to work on. ;)This one's really impressive too, easily the best puzzle game I've seen in Dreams.
How's the playcount doing on this one now after the update? I noticed on my game I'm back to getting a decent flow of a handful of plays per day, which I am happy about.
Yep, one like a day seems too low. My game gets about that much too, and it's nowhere near as good hahaThanks. I haven't been tracking the plays, but I do watch the thumbs up count, which is typically 1/3 to 1/2 of the unique players. Typically it's about 1 thumbs up per day now, so yeah, it's pretty much buried. But I'm still working on it because it's fun to work on. ;)
Finally got around to playing some more Resetera Dreams :)
Super cool game here, even though i sucked at it and kept dying on the level with the red guy.
Highlights:
- The intro was really cool. Loved the VO, exploring the starting room, and the giant animatronic hand thing.
- Really neat idea to use sculptures from other creators as puzzle props
- Great cohesive art style all around. Especially think it worked in that initial outdoor area with the blades of grass.
No probs! I'd definitely be up to play the follow-up.Thanks for taking the time to post your impressions! I am very happy to see that you enjoyed your time in The Echochamber!
The key to the trials including the red puppets is in the title, "Clappers Beware". Clapping within is an almost guaranteed death, so the idea is to make it to end using only the echolocation tied to walking, running, and jumping. Was that made apparent enough within the Dream, or should I do more to stress that point?
I'm really glad to hear you liked the Echogarden. That type of environment is the focus in the follow-up, Project Glimpse. The gameplay structure will be more adventure focused, and much more forgiving than the trails from the Echochamber.
No probs! I'd definitely be up to play the follow-up.
I actually played that level twice. It was definitely apparent that clapping should be avoided, but in my mind I still thought I was safe if i had enough distance between me and the red guy - clearly i misjudged!
The second time I played I didn't clap at all, but instead just simply got lost a bit and ran out of time.
I feel you. I kind of abandoned my first project and started a new one, which I am really excited for, but guess what it's even way more ambitious then the first. And I rarely have time for it at the moment. At this rate I won't finish that game within a year for sure.I'm really disappointed in myself for not making time for Dreams. Not been on it in ages.
Maybe I need to bring my scope in a bit as there is a huge amount I need to do and I'm still working on game feel and that's without building action blocks that I want to explore.
During the technical detail stream Christophe demonstrated a way to massively reduce gameplay thermo on destructible objects that you amazing creators might find super useful.
Hi everyone. Haven't posted in a while, but I published my first "game". I say that because there are no gameplay elements besides swimming around. Hopefully this will evolve to something more in the future, but for now it's just a swimming simulator.
There are some quirks with the controls and collision is hacked together with trigger zones because I couldn't get it to work on the puppet itself (which is completely custom). But overall I'm pretty happy with how it came out.
It's called The Reef: Diving Concept if you want to check it out. Twitter link with crappy quality:
Hi everyone. Haven't posted in a while, but I published my first "game". I say that because there are no gameplay elements besides swimming around. Hopefully this will evolve to something more in the future, but for now it's just a swimming simulator.
There are some quirks with the controls and collision is hacked together with trigger zones because I couldn't get it to work on the puppet itself (which is completely custom). But overall I'm pretty happy with how it came out.
It's called The Reef: Diving Concept if you want to check it out. Twitter link with crappy quality:
Hi everyone. Haven't posted in a while, but I published my first "game". I say that because there are no gameplay elements besides swimming around. Hopefully this will evolve to something more in the future, but for now it's just a swimming simulator.
There are some quirks with the controls and collision is hacked together with trigger zones because I couldn't get it to work on the puppet itself (which is completely custom). But overall I'm pretty happy with how it came out.
It's called The Reef: Diving Concept if you want to check it out. Twitter link with crappy quality:
Rogue stateWhere's that game where the character look like he was rooftop platforming? He had cool running animations...
oh. i t was one of those request where people would like to add a level from indreams.me to a queue. i guess they never got around to doing it yet.I wish there's a way for you to add level to some kind of Dreams playlist from youtube, twitter or something. most of the time all the cool stuff I see is from those, but I didn't remember the title or creator to search them manually in Dreams. it'd be cool if you browse youtube, twitter, resetera for cool level and just click a link to add them to Dreams and next time you play Dreams, you have your playlist ready to play.
is this possible?
I wish there's a way for you to add level to some kind of Dreams playlist from youtube, twitter or something. most of the time all the cool stuff I see is from those, but I didn't remember the title or creator to search them manually in Dreams. it'd be cool if you browse youtube, twitter, resetera for cool level and just click a link to add them to Dreams and next time you play Dreams, you have your playlist ready to play.
is this possible?
oh. i t was one of those request where people would like to add a level from indreams.me to a queue. i guess they never got around to doing it yet.
then I wish more people include the indreams link when posting Dream stuff whether in youtube, twitter, forum etc. I seem to remember people did do that during beta or early access launch I think, but nobody did that anymoreCurrently if you click "Watch Project" in the top right of an indreams page, it will be added to your Activity page within your profile on the game. I assume the idea is to have "play later" functionality on indreams as that is more prominent in the menus.
then I wish more people include the indreams link when posting Dream stuff whether in youtube, twitter, forum etc. I seem to remember people did do that during beta or early access launch I think, but nobody did that anymore
oh. i t was one of those request where people would like to add a level from indreams.me to a queue. i guess they never got around to doing it yet.
I wish everyone wold stop with Projects and Coming Soons over the top intros and more so _______made in dreams
and anyone any idea how to make something fun away from a tag is they some easy button im missing?
Would that not go fight with puppets logic?
Logic wizards of era, I need help.
I am working on this shark here, and I have made it controllable so I can record possession later and make a convincing animation.
I want the shark to auto level on one axis (X on my image) but not on any other. Think of it like an airplane where I want the wing tips to slowly level out so both are an equal distance from the ground, but without affecting the pitch (nose up/down)of the plane. So if the nose is pointing upwards I want it to keep doing that but still level the wings.
A gyroscope gets me almost what I want, but I can only get it to level on two axis, so the nose and tail of the shark also levels out. Any ideas?
It's out now. The feedback's been very positive so far but I'd love to hear what you guys think.
I finally finished Cubric and I'm really happy with how it turned out. For a long time it felt like it wasn't going to come together as well as I'd hoped, but in the last week I managed to solve a bunch of issues I'd been working on since the beta and now I can say that it's basically 98% how I envisioned it. I made a trailer for it:
It's out now. The feedback's been very positive so far but I'd love to hear what you guys think.
Congratulations, looks awesome, comfortably one of the most ambitious finished projects in Dreams. Played it during the beta a bit, will be diving in again today :)