https://www.astutegaming.com/single-post/EASPORTSUFC3BETA
"Whilst EA Sports UFC 2 featured many similar microtransaction mechanics, it truly feels as though the online competition has reached a new level of inconsequence. Bear in mind that the microtransactions and all systems in effect, are part of a beta test. Despite this, it is equally significant to consider that the release date of February 2nd is looming ever closer, thus, it may be too late for drastic changes to be effectively implemented.
Every single technique, ability, fighter, and stat roll, is entirely acquired and upgraded through the loot box system. A brand-new player fresh out of the tutorials, can dump $1,000 into the game, acquire the rarest loot drops and immediately jump into online competition with a beastly custom fighter that has an exceedingly large health pool, vastly improved endurance, and substantially stronger strikes than the average player who simply pays the $60 price of admission. The higher the rarity of the item, the more significant the improvement overall. Pressing the square button to throw a punch at an opponent, quite literally the simplest and most obvious mechanic in an MMA game, perfectly exemplifies the absurdity of the microtransactions in question. A base level jab will do minimal damage to online opponents, however a fighter that purchases a loot box and acquires a five-star rarity level jab, will not only have a more efficient and powerful technique in combat, but will also be treated to a host of stat increases in all regards, making their player undeniably better in every scenario.
Microtransactions are also the only means of acquiring perks and boosts. Perks are powerful abilities that can be equipped for a small number of fights before expiring. They can range from a low-level stamina improvement during a certain phase, whether that be striking, grappling or ground game, to a significant hit point increase during pivotal health events, wherein your opponent has damaged you enough to potentially end the fight. Boosts on the other hand are similarly temporary enhancements that offer endurance boosts and durability bonuses. It is clear to see that in combination with technique enhancements and overall stat increases, EA has taken every single aspect of genuine competition and buried it."
I honestly never expected something like this coming from EA.
MOD EDIT:
"Whilst EA Sports UFC 2 featured many similar microtransaction mechanics, it truly feels as though the online competition has reached a new level of inconsequence. Bear in mind that the microtransactions and all systems in effect, are part of a beta test. Despite this, it is equally significant to consider that the release date of February 2nd is looming ever closer, thus, it may be too late for drastic changes to be effectively implemented.
Every single technique, ability, fighter, and stat roll, is entirely acquired and upgraded through the loot box system. A brand-new player fresh out of the tutorials, can dump $1,000 into the game, acquire the rarest loot drops and immediately jump into online competition with a beastly custom fighter that has an exceedingly large health pool, vastly improved endurance, and substantially stronger strikes than the average player who simply pays the $60 price of admission. The higher the rarity of the item, the more significant the improvement overall. Pressing the square button to throw a punch at an opponent, quite literally the simplest and most obvious mechanic in an MMA game, perfectly exemplifies the absurdity of the microtransactions in question. A base level jab will do minimal damage to online opponents, however a fighter that purchases a loot box and acquires a five-star rarity level jab, will not only have a more efficient and powerful technique in combat, but will also be treated to a host of stat increases in all regards, making their player undeniably better in every scenario.
Microtransactions are also the only means of acquiring perks and boosts. Perks are powerful abilities that can be equipped for a small number of fights before expiring. They can range from a low-level stamina improvement during a certain phase, whether that be striking, grappling or ground game, to a significant hit point increase during pivotal health events, wherein your opponent has damaged you enough to potentially end the fight. Boosts on the other hand are similarly temporary enhancements that offer endurance boosts and durability bonuses. It is clear to see that in combination with technique enhancements and overall stat increases, EA has taken every single aspect of genuine competition and buried it."
I honestly never expected something like this coming from EA.
MOD EDIT:
This is pretty much how it was in Ultimate Team last UFC game. It's worse, but it's not that different.
Ultimate Team is crap and a waste of money, that I agree. But it should be stated that this doesn't affect any other mode in the game. Ranked matchmaking (which most people on the game play) has no advantages of this kind whatsoever. Nor will this appear in single player. This game can be played without any of this affecting you (and indeed that is what I'll be doing.)
Last edited by a moderator: