People are mad that their strategy is to halt/delay games from appearing on Steam. This isn't benefitting customers. Come to Epic's store to buy X because we're now the only choice you have, if you want to play it.
Instead it should be choose to buy from our store over Steam, because we offer users the following benefits over Steam...
Once again, welcome to how the game industry works to attract clients to an ecosystem, so these clients in the future will spend money in your store.
This year, 'Hollow Knight' saw a release in Switch before than in PS4 and Xbox One, because Nintendo offered good incentives as investing money in the marketing of the game.
'Full Metal Furies' saw its debut in Xbox One before than in the rest on consoles, because they signed a deal with Microsoft.
And 'Guacamelee 2' was released in PS4 three months before than any other console version, because they had a marketing deal with Sony.
This is exactly the same situation. Games planned to be released in all the main modern systems. Games that haven't been produced by the owner of the store, and the store is only offering some compensation in the form of marketing.
And do you know why?
This is positive for developers, specially for small studios.
To see some of these big corporations using part of their benefits, investing and offering good deals to developers.
At the end, it's a win-win situation.
In which a small developer without a budget for marketing will see a push in visibility, or in which a small studio with a tight budget can obtain an injection of money to publish or polish its game.
And in which the owner of the ecosystem will create new loyal costumers.
Before the Epic Store,
all the major video game ecosystems (Sony, Microsoft, Nintendo) were investing a part of their benefits in their partners: the developers.
When Sony or Microsoft invest million of dollars in an E3 stand, showcasing the products of other companies, they are reverting part of their benefit to the developers who have helped them to increase its market share in the industry.
And I'm sure that for example, the Team Meat is more than happy of the check that they obtained for offering 'Super Meat Boy' for free, and it will help a lot to finish the development of their last game.
The anomaly all of these years was Valve, not investing money from their benefice, reverting this to the developers that
helped them to consolidate Steam.
And that is said by someone who have invested
thousands of dollars in his Steam account, who doesn't have plans to even create an Epic Store account. I have never played
the damn 'Fornite' and for me, Valve and Epic are big and soulless corporations, and I don't care for them.
But as I said: a new agent in the industry, reverting part of its benefice to the developers, it's a damn positive sign.