I have to agree.
They seemed to be picking up every ball they can find as soon as someone dropped it.
You wish more rich people were Both-Sidesing Conspiracy Theorist Gaslighters? Well I've got good news for you pal, the US's president is one too!
Well I do gotta give him credit that he's a far better businessman than the likes of El Donaldo.
wasnt unity already losing marketshare to begin with? I have seen way less unity games in the the last 18 months, and more ue4 games from indies/mid teir.
wasnt unity already losing marketshare to begin with? I have seen way less unity games in the the last 18 months, and more ue4 games from indies/mid teir.
Agree, take a look at Escape from Tarkov, looking at it you would never say it uses unityUnity isn't only video games.
Also Unity is a far better engine now than it was a few years ago, and Unity developers are getting better. So you might not even notice it when a game is running on Unity.
ue4 not much better. technologically either of them might have the upper hand in various areas but at the end of the day both engines have huge drawbacks that nobody seem interested in talking about.
For people saying Improbable is in the wrong, here's the old terms of service. ("Last Updated June 28, 2016")
It's pretty clear that this is talking about game streaming service like Playstation Now and not multiplayer servers.
It is a little vaguer under the Feb 21, 2018 terms but if you were familiar with the previous license it's not unlikely that you would assume it was still only talking about game streaming service, because of the clause "by means of streaming or broadcasting".
Unity isn't only video games.
Also Unity is a far better engine now than it was a few years ago, and Unity developers are getting better. So you might not even notice it when a game is running on Unity.
source: am professional unity developer
Anyhow, weird story. Not sure who to believe. Unity always strikes me as a rather altruistic company so I do find it harder to believe that they're trying to fuck over Improbable
Read their old ToS and then read their new one. Unity is a business that is struggling with the fact that devs only pay for per-set licenses, whereas Unreal has a business model that gives it a percentage share of the money a game makes. Therefore Unity is trying to entice devs with their own services. This is entirely speculation on my part tho.
Unity's ToS are more restrictive in this one sense, and them changing it retroactively like this is worrying if as a Dev, you want confidence that you will have full control of what you can do with the end-product you make.
Unity is not particularly fun to use any ways. It has a lot of accessibility and coding for C# is way easier than C++, but in all honesty, Unreal is so robust, I don't think we would lose much from Unity going away
Could it be possible that they knew about Unity change for a long time but stayed silent and made deal with Epic before deadline Unity gave them so they can push this initiative and throw shade on Unity when deadline came?
Except there actually is evidence that the terms of service were changed on January 4th.
That is not what we were talking about. If they knew in advance that ToS will change they could talk with Epic and plan to throw this shade on Unity. Organizing this fund in couple of hours is something I have issue to believe in. It would take much longer.
More than a year ago, we told Improbable in person that they were in violation of our Terms of Service or EULA. Six months ago, we informed Improbable about the violation in writing. Recent actions did not come as a surprise to Improbable; in fact, they've known about this for many months.
The game engine provider Unity recently changed (Dec 5) and then clarified directly to us (9 Jan) their terms of service to specifically disallow services like Improbable's to function with their engine.
UE4 licenses have been free to anyone and everyone for a long time.So Epic is gonna give UE4 licenses for free if the dev puts out their game exclusively on the Epic Store?
UE4 licenses have been free to anyone and everyone for a long time.
i meant if Improbable are just lying, and Epic is working with someone who just tried to play both them and unity.Not risky at all for Epic. $25 million is chump change to them and they've given some devs an incentive to jump ship from their competitor at a time when their faith in them was shaken. Whether this TOS change ends up actually changing anything or not, it's probably scared some people in to second guessing using Unity for their next project and Epic is pouncing on that. At worst, they stick with Unity.
Unity is not particularly fun to use any ways. It has a lot of accessibility and coding for C# is way easier than C++, but in all honesty, Unreal is so robust, I don't think we would lose much from Unity going away
I say "Unity sucks" because I've been using it for almost two years now, whereas I started using Unreal about 6 moths or so ago and it's just waaay better. However, like I said, C# is easier to teach and learn than C++ - so I get what you're saying about Unity filling a void no other engine tries to fillPeople saying"lol Unity sucks" because they played a few buggy games a few years ago are misguided. As of right now Unity is filling a void no other game engine does to my knowledge. Losing them would be a shame.
Unity is trying to decide where users can run their games, and that they want another license to use managed cloud services, effectively killing dedicated solutions. They act like they own the projects people produce in the editor, because it compiles games with their runtimesI'm a bit lost on why this became such a big thing over night.
From my limited research this SpatialOS seems to be relatively niche. Is this more of an outrage because of principles?
Unity is trying to decide where users can run their games, and that they want another license to use managed cloud services, effectively killing dedicated solutions. They act like they own the projects people produce in the editor, because it compiles games with their runtimes
but from browsing GAF/Reset for years I've learned at the end of the day it doesn't matter, if a hand full of people made asset flips that means the engine is shitty, but also at the same time don't know Cuphead or Hearthstone run on it.