Marty Stratton: No. We're actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front.
What does this mean?
as long as Nintendo is a generation behind in tech, the majority of the AAA 3rd party shooters will continue to be 30fps.You can argue that next gen will try to prioritize 4k resolution, while Nintendo could have ps4 graphics and try to get 1080p a standard, but next gen is supposed to have a huge upgrade in cpu power too. Not sure how Nintendo will match that unless they make a console on par with the competition that is separate from the hybrid.
The last few games have been ports of games that came out before the Switch was a thing, this game is being developed from the ground up with Switch in mind.
I think it just means that they consider the Switch SKU from the get go. I dont think it means that the PC/PS4/Xbox One version is being compromised to fit the Switch version. But it might be easier to make the Switch version when its being considered from day 1 (or early) during developement.Marty Stratton: No. We're actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front.
What does this mean?
Pr speak obviously it isn't the same experience at 20-30fps but they don't want to doom the Switch portIt's funny for them to say that 30fps is "no sacrifice to the experience" at the same time that they make a big deal about it being at 60 on other platforms. I would definitely say that the high framerate makes a huge difference to me in Doom!
Yet its one of the best looking games ever, from what we've seen so far.That line will worry some...
I remember a person was worried that a game with Switch in mind would somehow hold back the potential for the other console releases for the game
You're talking about modern tools right?I Its a souped up Wii u that is 4x weaker than the PS4 in GPU, twice in CPU, 2X in ram and speed(3vs5), and 4-5x in bandwidth.
It's funny for them to say that 30fps is "no sacrifice to the experience" at the same time that they make a big deal about it being at 60 on other platforms. I would definitely say that the high framerate makes a huge difference to me in Doom!
Assuming Nintendo does a full revision (i.e. new chip/node and not just an overclock or something), I really think Switch ports will benefit immensely from it. Anything to help bridge the gap between it and Xbox One/PS4 will probably be a gift for every major publisher who wants to profit from Switch users.
Calling the Switch a "souped up WiiU" shows you have no idea what you're talking about.You're talking about modern tools right?I Its a souped up Wii u that is 4x weaker than the PS4 in GPU, twice in CPU, 2X in ram and speed, and 4-5x in bandwidth.
It's bottle necks are enough to make dynamic 1080p 60fps AAA 3rd party games into dynamic 720p 30fps with cuts in texture, lighting, AA, shadows, and polygons. Don't count on devs taking advantage of mixed precision for the Multiplat AAA 3rd party games, cause it's not happening.
Oh and for sure It's a 100% behind PS4 PRO and Xbone, which it came out around the same time as them. The switch is a portable console though, so sacrifices have to be made... But it should get a stand alone home dedicated console sooner than later to close the power gap with the competition.
Did they port anything to Switch? I know they were quite the prominent porting studio in the Wii U days but I haven't actually heard about any work they did for Switch.
You're talking about modern tools right?I Its a souped up Wii u that is 4x weaker than the PS4 in GPU, twice in CPU, 2X in ram and speed(3vs5), and 4-5x in bandwidth.
It's bottle necks are enough to make dynamic 1080p 60fps AAA 3rd party games into dynamic 720p 30fps with cuts in texture, lighting, AA, shadows, and polygons. Don't count on devs taking advantage of mixed precision for the Multiplat AAA 3rd party games, cause it's not happening. We're lucky we're getting ports for Doom, but it doesn't look like we'll get cod or any other blockbuster hits anymore.
Oh and for sure It's a 100% behind PS4 PRO and Xbone, which it came out around the same time as them. The switch is a portable console though, so sacrifices have to be made... But it should get a stand alone home dedicated console sooner than later to close the power gap with the competition.
Its a souped up Wii u that is 4x weaker than the PS4 in GPU, twice in CPU, 2X in ram and speed, and 4-5x in bandwidth.
It's enough to make dynamic 1080p 60fps games into dynamic 720p 30fps with cuts in texture, lighting, AA, shadows, and polygons.
For sure It's a 100% behind PS4 PRO and Xbone, which it came out around the same time as them. The switch is a portable console though, so sacrifices have to be made... But it should get a stand alone home dedicated console sooner than later to close the power gap with the competition.
And while the Switch shares the current shaers
The only bad thing about this is the game is too far away. Switch is facing a drought this fall and needs more game announcements for this year urgently. I wish Doom Eternal was a fall 2018 game.
I have much more of an idea than you think. Please entertain me and try to refute that a sub ~400GFLOPs GPU power console isn't a souped up Wii U that has 176 GFLOPs. It has 2x the RAM as the Wii U(and faster), but dreadful bandwidth(only 2x as much), and a moderately more powerful CPU. It's bandwidth is why Doom doesn't even have a stable 720p resolution, and why Botw is 900p instead of 1080p, and bayonetta is 720p in docked modes.Calling the Switch a "souped up WiiU" shows you have no idea what you're talking about.
Considering Doom to Wolf 2 seemed pretty impressive, I'm curious to see how "Building it with Switch in mind" will help with visual fidelity.
Getting it there for sure, gyro is life. Hopefully the inevitable required download won't be massive.
Comparing FLOPs like this doesn't help your point... Same thing for just basic number comparisons.I have much more of an idea than you think. Please entertain me and try to refute that a sub ~400GFLOPs GPU power console isn't a souped up Wii U that has 176 GFLOPs. It has 2x the RAM as the Wii U(and faster), but dreadful bandwidth(only 2x as much), and a moderately more powerful CPU. It's bandwidth is why Doom doesn't even have a stable 720p resolution, and why Botw is 900p instead of 1080p, and bayonetta is 720p in docked modes.
We will see 1st party devs take more advantage of the console and work around weaknesses, but not majority of 3rd parties, especially multi ports
The difference in power between xbone x and Xbone is significantly greater than Wii u and Switch.
Because they aren't CPU heavy games that don't tax the consoles nearly as heavy as other AAA third parties do? And even then, there are still sacrifices in resolution (dynamic as well), fidelity(textures, lighting, shadows) that show that the switch is 4x weaker than PS4. Not many devs will take advtange of mixed precision, not the blockbuster games.Lol so explain how is Rocket league 900p/60fps, how is Outlast 2 1008p/30fps with very little cuts, how is Paladins 900-720/60fps, how is Dragonball fighter Z 900-1080/60fps, how are Ark survival Evolved and Warframe even coming
CPU constraints, for starters.Can anyone tell me why this game couldn't run at 60fps using the same trick as Mario Odyssey, that reconstruction thing?
You going to explain the bollocks you were spouting with modern developers not taking advantage of mixed precision, despite the new iD engine and Unreal Engine 4 both very much doing so?Because they aren't CPU heavy games that don't tax the consoles nearly as heavy as other AAA third parties do? And even then, there are still sacrifices in resolution (dynamic as well), fidelity(textures, lighting, shadows) that show that the switch is 4x weaker than PS4. Not many devs will take advtange of mixed precision, not the blockbuster games.
Don't hold your breath on that. Enjoy it while it last.Haha, does that mean Nintendo fans are no longer red headed step children?
They are responsible for Sonic Mania's Switch version.Come on Bethesda, get a bigger cartridge for the game this time. Have a little faith in us.
Did they port anything to Switch? I know they were quite the prominent porting studio in the Wii U days but I haven't actually heard about any work they did for Switch.
Look at all the ports on the switch, and the majority of current ge Multiplat ports on switch. It's one thing if a 1st party developer builds a game from the ground up and work around it's bottlenecks with mixed precision mode, but the Wii u/last gen ports haven't showed significant improvement outside 1.5x-2x the resolution or 10-15fps stability. The Switch is 4.5x weaker than PS4 in GPU power and bandwidth on paper. It's bottleneck in RAM and CPU shows especially. It's enough that taxing games would drop 1080p 60fps games to 720p 30fps with lower fidelity and frame rate stability on switch.Comparing FLOPs like this doesn't help your point... Same thing for just basic number comparisons.
Features are widely different.
That line will worry some...
I remember a person was worried that a game with Switch in mind would somehow hold back the potential for the other console releases for the game
Yep, that's the problem. They are alone. There's nothing else other than them, VP4, Mario Party and that Musou game. A light fall lineup for Nintendo, catered specifically for Smash fans and Pokémon go players.
Personally, I'm not interested in Smash or Pokémon remake, so that leaves me with... Valkyria Chronicles 4. Just that. Maybe Mario Party too but that's not a single player game. I wish Bethesda ported more games to Switch. The wait for Doom Eternal is going to be agonizing.
as long as Nintendo is a generation behind in tech, the majority of the AAA 3rd party shooters will continue to be 30fps.You can argue that next gen will try to prioritize 4k resolution, while Nintendo could have ps4 graphics and try to get 1080p a standard, but next gen is supposed to have a huge upgrade in cpu power too. Not sure how Nintendo will match that unless they make a console on par with the competition that is separate from the hybrid.
1080p 30 fps vs 4k 60fps if Nintendo tries to get a 2 TFLOP console vs +12 TFLOP next gen, notably if Nintendo falls behind in CPU.
DittoAs someone who only has a Switch, I can safely say this is a day 1 purchase for me. Also want to support this so other devs see how lucrative being there with ports on Day 1 on Switch is.
Yea that's why the switch needs its first revision by 2020 at the latest. Not because the sales will slow down or the first party won't be popular, but the third parties may no longer be willing to downgrade enough to get their games on the system. The risk of losing that support is essentially them repeating history.
But then again what seems pretty obvious is almost never the route Nintendo takes.