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Everything You Need to Know about Dreams.

Oct 25, 2017
4,593
Cheers guys x
I wonder if the will be characters that have more detail in the face, and not such are cartoony artstyle.
I want to make a blade runner style character, so while it does not have to be massively detailed the head shape will have to be more rectangular.
There was the shiny metal head in this week’s stream that looked pretty great. You can definitely get realistic looking heads - animation would be the challenge because these are ‘solid’ sculptures. You could do simple animation stop-motion style by having replacement heads/mouth shapes/eyes - the LBP level uses a similar trick to do the hats. But it would be a lot of work
 
Dec 8, 2017
130
Anyone received a EU code yet today? Also please don't tell me that if I can't get into indreams.me with my PSN that that also means I didn't get into the beta. You can't get in before you've received the code right? right???
 
Nov 23, 2017
3,335
Cheers guys x
I wonder if there will be characters that have more detail in the face, and not such a cartoony artstyle.
I want to make a blade runner style character, so while it does not have to be massively detailed the head shape will have to be more rectangular.
Yes, there are already faces that look less cartoony than these. It's entirely down to the creator. We'll see some faces pretty close to photo realism once the game's been on the market for a while.
 
Dec 8, 2017
130
Is it possible to get completely rid of the "flecks" or is it part of how the engine works? For example in the PT Recreation you can clearly see the dreams-esque flecks in the wall when he's turning the corner... It seems as though it's not possible to create just flat solid clean surfaces for some reason?
 
Nov 27, 2017
340
Is it possible to get completely rid of the "flecks" or is it part of how the engine works? For example in the PT Recreation you can clearly see the dreams-esque flecks in the wall when he's turning the corner... It seems as though it's not possible to create just flat solid clean surfaces for some reason?
I think this is how the engine works. Likely cloud of point has small bits of textures instead of points, it's just the agreggation/size/density of them will give you a volume.
A high density pack of smaller size flecks might give you a more precise shape, but when you optimize, you will see them.
But again, only suppositions right now :)
 
Dec 8, 2017
130
I think this is how the engine works. Likely cloud of point has small bits of textures instead of points, it's just the agreggation/size/density of them will give you a volume.
A high density pack of smaller size flecks might give you a more precise shape, but when you optimize, you will see them.
But again, only suppositions right now :)
I see so it might be possible to almost get rid of them but that would take up a lot of the thermometer? Are you in the beta btw?
 
Oct 29, 2017
299
Anyone received a EU code yet today? Also please don't tell me that if I can't get into indreams.me with my PSN that that also means I didn't get into the beta. You can't get in before you've received the code right? right???
Has the final wave of invites gone out yet?
Nothing on the Mm Twitter, but I think codes went out at 2pm on Friday so hoping they'll be sent out shortly. I'm also hoping I didn't screw up my registration and a code is on it's way!
 
Oct 25, 2017
446
Ottawa
There was the shiny metal head in this week’s stream that looked pretty great. You can definitely get realistic looking heads - animation would be the challenge because these are ‘solid’ sculptures. You could do simple animation stop-motion style by having replacement heads/mouth shapes/eyes - the LBP level uses a similar trick to do the hats. But it would be a lot of work
Also you can turn off collisions on individual parts. I was messing around on a face with facial animations. The eyeball were mobile and I had eyelid that moved in and out of the head around the eyeball. Also I had a jaw that moved in the head. The surface and color match on both parts and the shape of the pieces were so that it appeared pretty seamless. The eyes, eyelids and jaw had collisions turned off.
 
Oct 25, 2017
1,962
Cheers guys x
I wonder if there will be characters that have more detail in the face, and not such a cartoony artstyle.
I want to make a blade runner style character, so while it does not have to be massively detailed the head shape will have to be more rectangular.
The more realistic you go for the character the more realistic you’ll need all your other assets to be. Simple and less realistic art style would better mix with the environment and everything else you build around your character.

It’s definitely possible to create more realistic graphics though.
 
Oct 26, 2017
1,153
Italy
I used gyro controls with PS Now games (on PC), so I'd be shocked if it didn't work with Remote Play.
Yeah, I just wasn't sure, thanks!
Yes, or you'd have no way to select anything on screen since the imp is your pointer. I've also used remote play to bring in some sound effects.
I forgot to check because I was using Remote Play with the Steam Controller the first time I tried the game, and the gyro (clearly) won't work that way. I really have to play some more before the beta ends.
 
Oct 25, 2017
6,975
i didn't have much time lately. with work + Gym. so that's another jam i miss RIP.

with that said, Outer Space is about to end. what do you guys think the next jam will be? it has to be something related to the community. there usually is a theme they pick if majority of people do it without being told lol