You just described Fallout 3 and New Vegas for me. So damn boring.
Pretty much every area in those games served a purpose, be it a quest, npc hub, or some part of storyline. Fallout 76 is literally huge and full of entire towns of nothing at all. No story, no quests, no special items to find, no unique enemies. It's just tons of window dressing.
Screw that noise. I was really invested in helping out Miss Annie and finding out what happened to the kid that went missing. Finding out what had actually transpired was captivating and I was really happy to solve the mystery. It didn't matter to me that the quest giver was a Miss Nanny robot or that I was "just" hunting for audio logs and notes.
Would have been more interesting if there was something to it, like making a player work for it. Instead of a extremely long chain of go here, then here, then here, now go back, then go. What makes it worse in this game is that every single clue is essentially pointed out to you by waypoint, there is no investigating to actually do,no thinking. You just follow the quest marker to exactly what you need to do each time. You dont solve anything, you don't fight a thing, you don't make a single choice, it's completely point a to be to c and what is wrong with the quest design of this game