Since finishing Fallout 2 I've been playing New Vegas with Viva New Vegas so I'm definitely part of the problem, that's like ~150 mods.
I like the game so far but I feel like it's probably pretty overhyped, I guess we'll see.
Fallout 4 after.
And then maybe Fallout 1 & 3.
Yeah that's the thing, if all of the reactivity is experienced through dialogue I'm probably going to get bored because that's not a novelty to meThe things people over hype are the narrative and the amount of actual branches the questlines have that aren't just a voice over difference like 95% of games, and it's shocking just how many choices you have to choose from in the dialog, all of which are effected based on your reputation with different groups/factions, skill levels, perk choices, and even down to what you are wearing when talking to someone. It's astonishing on top of having some strong characters and questlines. I don't think you will come away unimpressed with that aspect, but the fact still remains it's built on some rickity ass gameplay bones and visuals which I'm sure mods have picked up the slack for.
Yeah that's the thing, if all of the reactivity is experienced through dialogue I'm probably going to get bored because that's not a novelty to me
I prefer games that give me a ton of ways to customize my character or roleplay; in ways that effect gameplay not dialogue
Yeah that's the thing, if all of the reactivity is experienced through dialogue I'm probably going to get bored because that's not a novelty to me
I prefer games that give me a ton of ways to customize my character or roleplay; in ways that effect gameplay not dialogue
Sure it's just that I play a lot of games that give you a lot more. And if the hook isn't that, the story has to be, and it could be idk yet.Well, the game will give you some sense of that still since you have to choose what to specialize in combat wise based on what you put points in and perk choices. Melee, big/small/energy guns as well as the typical lock picking and hacking stuff.
That sounds a lot like FO2, many of the quests in that game were like that, I played FO2 almost entirely for the atmosphere. The writing was not the best and New Vegas has definitely been better in that regard.Not just dialog but what you do during the quest themselves. Every quest in NV has the objective you're told to do with multiple optional ways to finish it and some hidden. Quest objectives themselves can branch. It's really noticeable if you play NV first then go play FO 3 & 4, 3 & 4 boil down to you have to do the quest as told to you and you either get a you did it state or you failed state, no middle ground.
Most side quests in Fallout 3 have branches, it's just the main quest which is linear until the end. Fallout 4's main quest has some branches but not as elaborate as NV.Not just dialog but what you do during the quest themselves. Every quest in NV has the objective you're told to do with multiple optional ways to finish it and some hidden. Quest objectives themselves can branch. It's really noticeable if you play NV first then go play FO 3 & 4, 3 & 4 boil down to you have to do the quest as told to you and you either get a you did it state or you failed state, no middle ground.
Just started new Vegas, dug out my 360 disc lol.
Should I get the dlc?
Just started new Vegas, dug out my 360 disc lol.
Should I get the dlc?
then you're gonna enjoy New Vegas quite a bit (probably more than other Fallouts) once it's all said and doneI prefer games that give me a ton of ways to customize my character or roleplay; in ways that effect gameplay not dialogue
Just started new Vegas, dug out my 360 disc lol.
Should I get the dlc?