Am I missing something? This list covers the totals for all year so if Bayonetta isn't on it then it couldn't have sold more than 44K since that's the number of copies the last game of the list sold.You counted Digital.
Bayonetta 2 [All Versions] 38.266 physical + 2.879 digital
It should have been if Famitsu counted Bayo 2 normal edition + climax edition.
Not sure, but good chance to have done between 6000 and 7000 during the last 6 months .
You can't just use lack of success as proof of not trying.Sony hasn't had a serious presence console-wise in Japan since before the PS3.
Maybe they're reasonably priced Blu-ray players?I'm convinced that the only people buying Xbox in Japan were American soldiers stationed in Okinawa.
Am I missing something? This list covers the totals for all year so if Bayonetta isn't on it then it couldn't have sold more than 44K since that's the number of copies the last game of the list sold.
Oh okay, so your statement was not an argument against them having tried, but a statement of the facts.I'm not saying Sony didn't try, but the weakening of the Sony brand and consistency of the Nintendo brand in Japan should not be underestimated.
Oh okay, so your statement was not an argument against them having tried, but a statement of the facts.
Despite it being seemingly controversial to mention due to stuff surrounding the original rumour, it seems pretty clear there was a significant backroom deal to get Monster Hunter 5 on PS4, despite all the series previous success being handheld only. And if that isn't trying hard to do well in Japan, nothing is.
Um, Monster Hunter 5 (World) was the most successful title Capcom has ever released, so not directly really. It slipped a little in Japan, but more than made up for it elsewhere as a full $60 game compared to the cheaper handheld entries.Yeah, I remember being pretty baffled when MH5 was announced for PS4. I wonder what the future for the series is; does Capcom have any incentive to not pack up shop and go to the Switch?
Success does not mean it was not a huge risk.Um, Monster Hunter 5 (World) was the most successful title Capcom has ever released, so not directly really. It slipped a little in Japan, but more than made up for it elsewhere as a full $60 game compared to the cheaper handheld entries.
Doesn't mean they won't release something on Switch.
Well you fail to consider that the old 3ds/psp assets were not longer sustainable and they'd have to build completely new ones anyway. Be it for the switch or playstation or whatever. So it was a necessary cost and they'll probably milk those assets for 10 years. The entire out come has just been fantastic. Thriving on ps4 and pc and doing okay on xbox. Monster Hunter and Capcom are stronger then ever.Success does not mean it was not a huge risk.
MH was a proven huge success on handheld, in Japan alone, and had middling to low sales on consoles and outside Japan.
Making a much more expensive to produce, console exclusive MH5, trading guaranteed lower costs and higher Japanese sales for hopes to be a breakout hit in the west, was a huge risk.
It paid off, but it was not a move supported by previous sales evidence.
Well you fail to consider that the old 3ds/psp assets were not longer sustainable and they'd have to build completely new ones anyway. Be it for the switch or playstation or whatever. So it was a necessary cost and they'll probably milk those assets for 10 years. The entire out come has just been fantastic. Thriving on ps4 and pc and doing okay on xbox. Monster Hunter and Capcom are stronger then ever.
I agree with what you said, I was just a little confused by the "does Capcom have any incentive to not pack up shop and go to the Switch?" line that they said after it was Capcom's most successful title ever.Success does not mean it was not a huge risk.
MH was a proven huge success on handheld, in Japan alone, and had middling to low sales on consoles and outside Japan.
Making a much more expensive to produce, console exclusive MH5, trading guaranteed lower costs and higher Japanese sales for hopes to be a breakout hit in the west, was a huge risk.
It paid off, but it was not a move supported by previous sales evidence.
I think that poster was saying they thought that at the time of the rumour or announcement.I agree with what you said, I was just a little confused by the "does Capcom have any incentive to not pack up shop and go to the Switch?" line that they said after it was Capcom's most successful title ever.
They'll have no choice. Sure games like cod barely improve if at all from one entry to another. I can't see them remaking every asset unless the game has made so much money it's financially viable to do so. Even then they might not have. So it's a win/w8n for Capcom.You think PS4/Xbox users will seriously let a developer reuse assets? They are going to have to remake them every single time from now on, it's what the graphics first crowd demands of 'AAA' games.
I agree with what you said, I was just a little confused by the "does Capcom have any incentive to not pack up shop and go to the Switch?" line that they said after it was Capcom's most successful title ever.
There was a big risk in moving Monster Hunter to modern tech to find a different/broader audience. I think many at the time were indeed worried that the decision would backfire on Capcom. Capcom probably saw the series stagnating by relying on a shrinking Japanese market to carry the series and thought it was a bigger risk long term not to move the series forward. The success of the Switch gives them a flexible position where they can get the best of both worlds by appealing to World's audience and/or grabbing that original portable market space the series used to rely on. I'll be interested in seeing if they have anything beyond the Iceborn expansion in the works.
Possibly, they bled the portable fanbase, and the last actual new game was in 2013.Do you think that the Monster Hunter original fanbase (of the portable space) is still active and enthusiastic of the game? Is it possible that the series became more "mass-market" but lost some of the original fanbase.
Crazy numbers from Switch!
Smash outselling Monster Hunter World so quickly is just incredible!
Capcom currently scrambling to make MH5 for Switch lol.
I think there is obviously very heavy overlap between the portable series and Monster Hunter World at this point. There might be some gap worthy of appealing to at least in Japan though. We will see if Capcom goes for it.Do you think that the Monster Hunter original fanbase (of the portable space) is still active and enthusiastic of the game? Is it possible that the series became more "mass-market" but lost some of the original fanbase.
We'll know in a week what retail+digital will be in the regional split of the fiscal report, but we also got confirmation that the amount of digital purchase for smash is also non-insignificant as it's literally #1 for the year on eShop.You do realize that lots of MHW sell is digital and in total it is almost 3M in japan alone , right?
100./00. [PS4] Mega Man X Legacy Collection 1+2 {Mega Man X Legacy Collection <Mega Man X \ Mega Man X2 \ Mega Man X3 \ Mega Man X4> \ Mega Man X Legacy Collection 2 <Mega Man X5 \ Mega Man X6 \ Mega Man X7 \ Mega Man X8>} <ACT> (Capcom) {2018.07.26} (¥5.500) - 44.689 / NEW
You do realize that lots of MHW sell is digital and in total it is almost 3M in japan alone , right?
They'll have no choice. Sure games like cod barely improve if at all from one entry to another. I can't see them remaking every asset unless the game has made so much money it's financially viable to do so. Even then they might not have. So it's a win/w8n for Capcom.
Just 1+2 going by how they listed SKUs in the launch week: https://www.resetera.com/threads/media-create-sales-week-30-2018-jul-23-jul-29.59229/This includes all?. 1+2, standalone 1 and standalone 2 or just 1+2?.
Do you know how these digital numbers are calculated?
Perhaps it is bluffing, but I have seen people saying they won't buy something that reuses assets, and that it is nothing more than and enhanced version. If Capcom majorly reuses Worlds assets like they have past MonHan games, it is possible some people will lose their interest in it.
Oh I don't know, but I guess Capcom official 12M worldwide number back that up. Unless we want to keep refusing that we don't trust it and MH should failed on other machine than handheld? What's your point?
And for what's it worth, I believe MH Switch game is already in development ( personal guess ) , just because why not. The game will still sell shitload on that machine too.
As it stands, MHW already reuses so much animation across the monsters that I'm not sure it's avoidable. The game's variety issues would only get worse if they spent their time continually upgrading the assets of what they already have in future entries.Do you know how these digital numbers are calculated?
Perhaps it is bluffing, but I have seen people saying they won't buy something that reuses assets, and that it is nothing more than and enhanced version. If Capcom majorly reuses Worlds assets like they have past MonHan games, it is possible some people will lose their interest in it.
That's what I had thought when it was on 3DS, then they managed to find a few million people in the West bringing it to PS4.As it stands, MHW already reuses so much animation across the monsters that I'm not sure it's avoidable. The game's variety issues would only get worse if they spent their time continually upgrading the assets of what they already have in future entries.
And if not squeezing out a few more polygons on Rathalos is enough to drive someone away from the series for good, then I don't think they were that into the series in the first place.
We're talking about Japanese sales here? Or am I completely off base?
We're talking about Japanese sales here? Or am I completely off base?
Point is, I don't think we have MHW's exact or even remotely reliable digital numbers, do we ?
Famitsu gets retail data from retailers, digital numbers are from a survey they do themselves. Accuracy of the two is incomparable.Yes japan number, as part of official statement they mention 4M sold in Asia.
No I don't think the number is super accurate. Nobody knows, but it's Famitsu, one of the biggest publisher in japan releasing that number. They are also the one who collect number from all retailer for physical release too. Should we believe that number too? And Capcom official number, while not breakdown into each individual sell channel , it should be enough to back up that this game sell shit load, no? 4M in Asia which I don't believe other Asian country bought another 2 million of this game, so 3M in japan + 1 million in Asia sounds about right? It's all estimate and all other number kind of support this , which should not be too far off from Famitsu digital numer, no ?
Or how many copies do you think MHW sold in japan?
Should we believe Capcom official number? Should we believe in anything from this publisher, media at all ?
No I don't think the number is super accurate. Nobody knows, but it's Famitsu, one of the biggest publisher in japan releasing that number. They are also the one who collect number from all retailer for physical release too. Should we believe that number too? And Capcom official number, while not breakdown into each individual sell channel , it should be enough to back up that this game sell shit load, no? 4M in Asia which I don't believe other Asian country bought another 2 million of this game, so 3M in japan + 1 million in Asia sounds about right? It's all estimate and all other number kind of support this , which should not be too far off from Famitsu digital numer, no ?
Or how many copies do you think MHW sold in japan?
Should we believe Capcom official number? Should we believe in anything from this publisher, media at all ?
You think PS4/Xbox users will seriously let a developer reuse assets? They are going to have to remake them every single time from now on, it's what the graphics first crowd demands of 'AAA' games.
What on earth are you on about? Seriously did you just compare a single nations yearly top 10 to multiple countries combined? The only country singularly I'm aware of greater than Japan software wise is the US and it's been a bigger market for a long ass time now.The top 10 list doesn't add up to what a single tentpole title sells in the west these days. Yikes.
What on earth are you on about? Seriously did you just compare a single nations yearly top 10 to multiple countries combined? The only country singularly I'm aware of greater than Japan software wise is the US and it's been a bigger market for a long ass time now.
I think the fact itself isn't that surprising, but the margin does.
It's not complex it's fundamentally stupid concept now that I know your seriously arguing this. Your comparing multiple countries including one with larger yearly domestic software sales units to a single country and stating it as if it's a negative to that country? Sure you can see how flawed your idea is by every single possible metric?I don't think it's a particularly complex concept. In practical terms, Horizon Zero Down (to make one example) or Zelda (as a worldwide title) moved more units alone than the top 10 games in the Japanese charts. And honestly, if we were to consider Europe a single zone it would probably be orders of magnitude bigger than Japan nowadays. It wasn't always like this.
The domestic japanese market is becoming less and less relevant, which is completely consistent with how the presence (and type) of japanese games has evolved.
It's not complex it's fundamentally stupid concept now that I know your seriously arguing this. Your comparing multiple countries including one with larger yearly domestic software sales units to a single country and stating it as if it's a negative to that country? Sure you can see how flawed your idea is by every single possible metric?
Crazy to see the PS4 down YoY when monster hunter launched in 2018. I didn't expect that.