....What does that mean.Well, Amagami is like the GGXX Accent Core+ of all girl games, so that's a better fit than it looks.
....What does that mean.Well, Amagami is like the GGXX Accent Core+ of all girl games, so that's a better fit than it looks.
It's one of the most complex dating sims ever made. It's not just stat checks and balancing different gauges, it has a very unique hexagon-based progression system that require understanding the matchup against each girl (and your friends/rivals) to unlock all the events. The girls are also much more complex than your average dating sim (not in the "written like a believable human being", more like "wow, I didn't expect this story to take such a "real" turn / I didn't expect this character to cater to this particular niche"). There's lots of surprising twists and turns for a normal high-school love story, and the complexity of the system is a huge part of it.
Very interesting and a bit depressing for the future japanese fighters as I doubt many are building their future games aroung rollback.Same guy who made the KI tutorial website wrote an extremely in dept deep analysis article on netcode.
I've never seen this talk before, it's really good. Didn't understand everything in it, since I'm not a programmer and it's quite dense.
Go to 6:15 and 9:00 for a very good visual explanation of delay-based (lockstep) vs rollback netcode.
This is how much work it was to make NRS games run on rollback netcode:
KOF is a prime example of how boring and unimaginative Capcom grapplers are.Been playing some KOF98/2002 on fightcade here and there, I can't wait till KOFXV news start being released. ;_;
Even though I'm not really good at KOF it's such a fun serie to play. I ain't a grappler player but some of them are legit fun in those games, especially when you just cancel a normal into a grab it's always satisfying to pull off, for me.
It's also a prime example for decades of how you can make a heavy rushdown game with plenty of defensive options.KOF is a prime example of how boring and unimaginative Capcom grapplers are.
It's in my top 3 FGs of this gen tbh.
Absolutely.It's also a prime example for decades of how you can make a heavy rushdown game with plenty of defensive options.
Look, the french bakers are trying their best, but networking is hard to deal with wheat.It's in my top 3 FGs of this gen tbh.
Top 2 if we exclude games with bad netcode.
Agreed, although a lot of characters are fun to use in KOF, Clark remains one of my favorite. Used Shermie as well recently she's so damn fun.KOF is a prime example of how boring and unimaginative Capcom grapplers are.
i like you...
I think what makes me like those grapplers are just the animations whenever you do a grapple move, Shermie had some sick lookin animation, even if one of them had her attack with her bust first and then followed by some suplex.Clark and Shermie (oh, and Vice as well) were my introduction to grapplers. Never liked Daimon, or Raiden/Big Bear. Maxima is super weird as well.
But mostly Shermie >>> every loser with a 360.
I loved playing as Vice in kof 13. Dirty secret...I loved playing super skrull in mvc3. Did better with him than my main but they didn't fit any team I used. Long range grabs are dope.Ive liked grapplers ever since street fighter ex2 *shrugs*
Never cared for shermie or any grapple type character in kof. Maybe liked Ramon but he got some goofy looking supers by kof 02.
Forgot he had that xpI loved playing as Vice in kof 13. Dirty secret...I loved playing super skrull in mvc3. Did better with him than my main but they didn't fit any team I used. Long range grabs are dope.
Also see: Beowulf in Skullgirls. Grabs you with one hand and then has like 6 different follow ups, beat'em up style, from striking to wrestling grapples and slams.Yes, the man grabs his opponent with one hand, stabs them in the gut, throws them back down and stomps on their fucking face.
All respect: lost :vYeah i liked using big bird but grapplers to me...shoulsnt combo into their grab moves nornally like in kof. So while i doe njoy play as tizoc and his heel persona, same as raiden, comboing into grabs feels off to me.
Oh, so like Jax's grab in MK?Also see: Beowulf in Skullgirls. Grabs you with one hand and then has like 6 different follow ups, beat'em up style, from striking to wrestling grapples and slams.
It leads to more options, but yeah, similar. Besides striking (which leads to extra damage or gauge depending on the strike), he can walk and jump, do the different wrestling moves (that, if hit the previously set up chair, do extra damage, thus the importance of being able to move while grabbing), go into a snapback from it and, of course, all of that is chainable (with the slams/snapback being finishers). His grab also is purely his HP if he doesn't have the chair (which still is a strike so can be blocked) and has a running grab special+stagger normals to maximize range too.
Personally, that's also why I love them in KOF. It's a crazy concept considering the damage grapple moves usually do (with follow-up) but I think it's well-balanced by the fact they have very few combo options and they're more about poking, versus non grappler who can do many, long combo chains.Forgot he had that xp
Oh and waldo in uniel has a long range grab too of sorts as well
Yeah i liked using big bird but grapplers to me...shoulsnt combo into their grab moves nornally like in kof. So while i doe njoy play as tizoc and his heel persona, same as raiden, comboing into grabs feels off to me.
Still id have them on my team since i like grapplers and a fancy looking grab or throw is a fancy looking grab~
Fuck I miss this game. Loved Me some KI. When the new workstation arrives I'm gonna max settings this gem and bring back the good.We talking about grapplers? May I introduce you to a quaint fellow named General RAAM, who can be found in the dead fighting game known as Killer Instinct!
This man's command grab holds considerable value even if it might do exactly what you'd expect a command grab to do because it does unrecoverable damage. In Killer Instinct, you deal damage in a combo but you then have to "cash out" to actually have it decrease their health bar. With RAAM's command grab though, that can be a clean 20% gone just because you guessed correctly.
Now you might be thinking "well that's all well and good but what does this command grab LOOK like?". Well, worry no more!
Yes, the man grabs his opponent with one hand, stabs them in the gut, throws them back down and stomps on their fucking face.
If a character with incredible range on his normals, an armored move that functions very much like a Focus Attack from SF4, OTG resets, OTG resets, hard knockdowns from command grabs, A poison mechanic and an Instinct mode that keeps doing damage to the opponent for simply existing while making the screen darker and more difficult to see for everyone, please check out this wonderful guide!
Ah yes, I think I recall seeing a video about that specific Waldstein glitch. Gordeau's considered a grappler?if you wanna talk busted grapplers, then look no further than uniel.
Waldstein had a bug where if he did a certain combo, it could be repeated infinitely and timer scam everyone. too bad it got patched out.
then theres big boi gordeau. grim reaper makes it impossible to jump vs him. mortal slide means any errant poke costs 1/4 to 1/3 of your hp. assim has WTF range and just craps on tons of moves which makes trying to OS him impossible. because of his ridiculous close, mid and long range threat it made contesting him for vorpal almost impossible and with vorpal his already strong tools became even dumber. now he could grim reaper > RC and now you had to guess if he was going to command grab you or use his ridiculous 8 frame 2C anti-everything to destroy you. best character in the game bar none.
No. Gordeau is considered a BASTARD lol.Ah yes, I think I recall seeing a video about that specific Waldstein glitch. Gordeau's considered a grappler?