Posts a link only talking about Street Fighter and a Tekken released after he stopped competing professionally.
Except all that shows is Daigo is better at 1 specific game when I thought the discussion from the very beginning was about the best fighting game player... not Street Fighter player.
oh god i totally forgot about that LMAO
Yes, which I alluded to in a previous post. Admittedly I wasn't very clear however.
betrayalton lol
I think Go1 will win cause until proven otherwise I'm just gonna assume Japan is gonna run arcsys games. If I'm wrong I'm wrong or maybe Japan just doesn't care about this game like I though they would.
I've watched play from both, and Go1 really doesn't impress me like SonixFox does. SonicFox has this ability to make it look like he's playing a different game from the rest of us. Go1 is clean and concise, but I track what he's doing just fine.I'm going with Sonic over Go1 just because he's the player displaying the most passion for the game right now. I don't think anyone else comes even close.
I've watched play from both, and Go1 really doesn't impress me like SonixFox does. SonicFox has this ability to make it look like he's playing a different game from the rest of us. Go1 is clean and concise, but I track what he's doing just fine.
We have weekly lobbies on Saturdays over in the OT, if interested.Ugh, I'm fucking tempted to buy DOA: LR from the PSN store but I feel weird buying a blatantly dead game. Is the online active at all?
Time for some retro. Enjoy some bizarre unknown mediocre mecha fighting in honor of mediocre mecha fighting in the new Pacific Rim 2 trailer.
Fast Forward to 7:10 to see some wicked hand stand upside down robot action.
Dali=Dali for Pacific Rim 3.
Who is that?
Discord is a dynamic reddit: you can literally find a Discord for just about any and everything. I'm subbed to a mathematics, rap battle, philosophy, climate change, atheism, and even an MvCI discord, just to name a few.
Everything gets a Discord.
Didn't they take months just to make Fighter Maker be able to do wall bounces, not to mention all the weirdness with creating sprites through Flash and having trouble with the hitboxes thanks to the character's anatomy? Not to mention how badly documented in English it is. I dunno about "better off".I feel Fighting Herds is nowhere using the full benefits of the Skullgirls engine and I am not sure if it ever will. They were better off with the previous engine
Didn't they take months just to make Fighter Maker be able to do wall bounces, not to mention all the weirdness with creating sprites through Flash and having trouble with the hitboxes thanks to the character's anatomy? Not to mention how badly documented in English it is. I dunno about "better off".
(And, could they even do lobbies or use GGPO with Fighter maker?)
I literally booted up the game as I read this and tried doing an infinite with 3C and it doesn't work though?They made progress, but I wonder if they would be better with a simpler engine, like most Western indie fighters. Tried that Dragon character and if you press 3 and C continuously you get an infinite. Hitboxes are weird too. Couldnt even do a jump attack against that deer character.
I literally booted up the game as I read this and tried doing an infinite with 3C and it doesn't work though?
Work on your spacing? You can enable hitboxes visualization in the training mode.
They sponsored RyanLV as well. Seems like they bet on MVCI being big and are now paying for it.Fchamp is sponsored by them or used to be (?)
Esports organisation with teams for different games. Don't even know if they sponsored any other fg player