i think there is space for some classes with lower skill complexities, but it's sacrificing classes that already exist to turn them into something they weren't is where it becomes such a sour point. summoner was one of the more difficult classes prior to its rework (regardless of if it was earned difficulty or just awkward clunk) which had that entire identity erased in favour of an incomplete thought that may take multiple expansions to get anywhere close to what prior summoner mains might appreciate. personally it's just way too brain off for me to enjoy even as a casual dps player, so that class functionally no longer exists for me. i think the team does need to be asked to hold themselves a little accountable for removing player options like that, especially when it takes them an entire expansion cycle to do anything about it
going into the live letter, i am a little apprehensive about what ast will look like headed into dawntrail. my only doses of copium were some interviews discussing wanting to keep "the feel" of ast (and drg) relatively the same, and the considerable amount of time he's spent talking about restoring difficulty to the content that they went a little too far smoothing out over the last couple of expansions. i've mained the class through each of its iterations and mostly found the changes comfortable and sensible within the context of the combat design for each expac since, but endwalker ast came off like a confused stumble and being next on the rework schedule after what they did to smn doesn't fill me with the most confidence that they know what to do with it