Seems like a weird direction to take. Healers could be made more engaging by adding more variety in what they have to do not less.
Oh crap, I wasn't paying attention to MNK talk , can anyone please give me a quick recap
Yoshi's goal is pretty much to make it literally impossible to complain that any aspect of playing a job is too hard.
Oh crap, I wasn't paying attention to MNK talk , can anyone please give me a quick recap
"Pure healing" can't really be done unless they balance around a fairly low actual uptime so this is sounding like some boring in people's futures.
Oh crap, I wasn't paying attention to MNK talk , can anyone please give me a quick recap
Why? It was a DPS buff and wasn't really that difficult to fit into the rotation.
Why? It was a DPS buff and wasn't really that difficult to fit into the rotation.
They still have offensive spells, don't take pure healer literally until we know more.
They've cut away a few times now so it's probably already happened at least once.
They've cut away a few times now so it's probably already happened at least once.
Stat bloat is real.
The irony is all I could think watching it was "The DPS GCDs seem like filler?"
I assume it'll be balanced around the own DNC's lower DPS, although this could create weird issues where you just stack 2BLMs 2DNCs because of the discrepency between damage dealers output and the reduction of "synergy" they mentionned. That or everyone feeding buffs into one super DPS(like DRG if they still have the dragon eye link thing, AST feeding cards and I guess NIN for TA if they still have that).Some of these buff effects seem a little ... strong? When we're looking at something around 30% buffs. Even if it appears to be throwing out your own GCD uptime to compensate?
Just going to shrug until we get numbers.
The irony is all I could think watching it was "The DPS GCDs seem like filler?"
He killed these plants pretty fast considering it looked like he was pressing random buttons and didn't have the partner attacking(chocobo) so it didn't look too terrible in that regard.Yeah they're totally there just because of the way classes are categorized in this game so they had to make it at least do some sort of direct DPS, which is hilarious. The devs clearly had a great concept for a support job, but they obviously can't do a straight up pure support job, so here's some random hoop-throwing attacks you can super-buff on the side so you match the numbers quota of the other DPS jobs. It looks like a lot of fun to play, but that has nothing to do with its actual ability to DPS, lol.
(Also this weird left-handed gaming controller thing looks super cool.)
Yeah they're totally there just because of the way classes are categorized in this game so they had to make it at least do some sort of direct DPS, which is hilarious. The devs clearly had a great concept for a support job, but they obviously can't do a straight up pure support job, so here's some random hoop-throwing attacks you can super-buff on the side so you match the numbers quota of the other DPS jobs. It looks like a lot of fun to play, but that has nothing to do with its actual ability to DPS, lol.
They still have offensive spells, don't take pure healer literally until we know more.
Should we make a new thread to show off bunnies and buff-cats?