They aren't doing it to piss off anyone. Pocket Edition probably is only getting a multiplat release to not get backlash for being Switch only as FFXV can't run on Switch. I agree that DQXI is a complete mess, but that's more on SE's management being a disaster in general, just look at VIIR and KH3 taking billions of years to be made -- they probably regret considering the Switch low effort for it tho.I mean...yeah you arent wrong.
SE is doing the most they can to commit without having to commit.
FFXV --- Pocket Edition
DQXI --- Switch version delayed for ages even though it was the first game to be announced for NX.
Their lipservice game is on point thats for sure.
It's not on Xbox too. I think this is a fair reason to believe VII - XII are never coming to any console not named Playstation.People still trying to come up with logical defenses why its not viable for SE to release their classic post FF6 games on a Nintendo console.
You would think those excuses would dry down at least on Switch and when they have already Android/Phone version of FF7 and FF9 on the store.
Where did I say that they are managing things like this to piss people off ? That's just how things are. They are hevanly invested in AAA and mobile....Switch came in later and they have to adjust to another viable system and see what they can bring to the console that's sitting between their two main income sources.They aren't doing it to piss off anyone. Pocket Edition probably is only getting a multiplat release to not get backlash for being Switch only as FFXV can't run on Switch. I agree that DQXI is a complete mess, but that's more on SE's management being a disaster in general, just look at VIIR and KH3 taking billions of years to be made -- they probably regret considering the Switch low effort for it tho.
It's not on Xbox too. I think this is a fair reason to believe VII - XII are never coming to any console not named Playstation.
In February over 3 million downloaded at least the first free episode of the Pocket Edition on mobile so there seemed to be some interest (no clue if there's a number for how many people bought how many of the rest of the episodes). Maybe for the right price it could sell decently on Switch.Yeah they're pretty much sending this dead on arrival to Switch. I hope Square doesn't have any sales expectations for this one.
Who's gonna buy dis?
Made the right choice the to repurchase on the PC.
You can already play it on Windows 10 too since a few months ago, btw. First episode free.
https://www.resetera.com/threads/fi...ersal-windows-platform-win10-win-phone.47136/
What other reason can you give for no Nintendo console receiving any post-VII Final Fantasy games despite them having both the hardware and customer-base to support such games? A grudge doesn't have to be Square's CEO slamming his fist on the table and shouting "NINTENDO MUST DIE!", it can simply just be Square Enix continuing to decide that those games simply aren't fit for a Nintendo console due to some illogical belief in tradition.
In February over 3 million downloaded at least the first free episode of the Pocket Edition on mobile so there seemed to be some interest (no clue if there's a number for how many people bought how many of the rest of the episodes). Maybe for the right price it could sell decently on Switch.
Is it the same reason why Xbox still doesn't have any FF games prior to XIII (excluding XI) lol
What other reason can you give for no Nintendo console receiving any post-VII Final Fantasy games despite them having both the hardware and customer-base to support such games? A grudge doesn't have to be Square's CEO slamming his fist on the table and shouting "NINTENDO MUST DIE!", it can simply just be Square Enix continuing to decide that those games simply aren't fit for a Nintendo console due to some illogical belief in tradition.
Or the fact that FFXV is already at 30 fps on the base consoles, so getting it on Switch would make it look worse than the blurry mess that is Doom.
It doesn't have to be some controversy and yeah, there have been non-mainline Final Fantasy games on Nintendo consoles.
Seriously look at the context of this situation, not something out of EGM from 1999.
PC only got FF because they did an easy port and it sold boatloads. Mobile sales also surprised them.What other reason can you give for no Nintendo console receiving any post-VII Final Fantasy games despite them having both the hardware and customer-base to support such games? A grudge doesn't have to be Square's CEO slamming his fist on the table and shouting "NINTENDO MUST DIE!", it can simply just be Square Enix continuing to decide that those games simply aren't fit for a Nintendo console due to some illogical belief in tradition.
PC only got FF because they did an easy port and it sold boatloads. Mobile sales also surprised them.
I think SE are dumb and don't think Nintendo and Xbox fans want the FF games. First time one does come and sells a shit load, we'll see them quickly change their tune. Mark my words.
Square has a wide variety of teams working on a wide variety of projects. FFXV and its related content has not and will slow or halt production on what other teams within Square Enix are doing.My good lord. I wish SE would let this freak die already and start working on something else.
Xbox doesn't have the same legacy with JRPGs and Final Fantasy itself that Nintendo does, it's very likely for slightly different reasons. Though both do likely just boil down to Square simply not taking anything but Playstation, PC and Mobile into account when it comes to porting those post-VII Final Fantasies.
Can it really be that hard to understand how a huge company like SE with dozens of teams and external partners can work on tons of projects simultaneously? Do you really think this port of the Pocket Edition is holding up FFXVI or any other new games?My good lord. I wish SE would let this freak die already and start working on something else.
I understand it. Just ironically wanted to express my dispise for SE to continue working on this game. Well, whatever.Can it really be that hard to understand how a huge company like SE with dozens of teams and external partners can work on tons of projects simultaneously? Do you really think this port of the Pocket Edition is holding up FFXVI or any other new games?
Please read this thread: https://www.resetera.com/threads/square-enix-projects-ot-please-be-exciting.62421/
Yeah, as you've been doing for the past two years in almost every FFXV thread.I understand it. Just ironically wanted to express my dispise for SE to continue working on this game. Well, whatever.
Yeah I really need to cleanse myself from FF XV friend. Thank you.Yeah, as you've been doing for the past two years in almost every FFXV thread.
Nope.
In February over 3 million downloaded at least the first free episode of the Pocket Edition on mobile so there seemed to be some interest (no clue if there's a number for how many people bought how many of the rest of the episodes). Maybe for the right price it could sell decently on Switch.
So, Noctis confirmed for Smash?Welp. There were rumors about a Nintendo Direct very soon, AND Square Enix announcing some games in it so I wonder if this is one of them.
Underappreciated post.
Gamer's minds work in truly bizarre ways.My suspicion is that they're going to release this on PS4 and Xbox so that they get less shit for releasing it on Switch ("No, no, we're releasing it on everything!").
From one review, based on the mobile touchscreen-based version:How is the battle system of PE compared to the main game? I'm all down for the visual downgrade, but I really enjoyed the battle system of the main game as well.
[...]
Square Enix smartly chose not to attempt recreating a controller setup for Pocket Edition and instead embraces an automated experience. Everything is touch based and unlike the recent port of Square's Life is Strange to mobile, it makes sense here. The third-person camera angle of the original game is dropped in favor of an isometric viewpoint ideal for the point-and-move controls. In combat, everyone attacks without input but it's on me if I actually want to make it through each encounter in a timely manner. Noctis's rush technique requires me to hold down on an enemy for a moment as the rush gauge quickly fills before he flies in for the attack. I can touch the available icons to switch between Noctis's three prime weapons or use a one-time-use magic attack I pick up along the way.
Despite the fact everyone will attack on their own, I can't just sit idly by and watch the battles unfold. Well, I can for a lot of them because this game is super easy but that ease is contingent on me actually paying attention. I need to be ready to heal at a moment's notice. It's on me to dodge or parry an attack when the icon presents itself and my team won't activate their special moves without me tapping the icon when it appears.
Outside of battle and movement around the different areas I explore, touch controls are sparsely implemented. When in the car or atop a Chocobo, it's on auto-pilot with just a few, non-critical steering options at my control. Late in the game, my handling of the car becomes crucial in one of the few action sequences that really works here, but it's a fleeting experience.
[...]
It's hard to knock such an ambitious project for minor failings, but where there are so many they add up to a pretty big problem. Despite loving most everything the developer did with the controls, Pocket Edition's context-based icons can be rather iffy. Noctis's parry often requires an incredibly quick response to work, leading me to just hover my hand over the screen in anticipation of the icon. Taps of my partner special attack icons don't always register, and when they do it can massively screw up the action.
For instance, when I hit the icon for one of Prompto's special moves, the camera moves to him. If he's far away from the action as he's wont to be, it means I may miss a chance to hit a parry or dodge. The larger the battlefield, the more likely it is this will happen. Far more annoying than that is when the game misreads my finger taps, moving my character when what I really want to do is attack. Other times it'll just decide to send Noctis in a completely different direction all on its own.
[...]
Can you give me a reasonable take on why they'd put this on a console where you can grab the Royal Edition for ~$25 then (Aus, it's $18 US)?
It's already on the windows store with controller support so this seems obvious.
There's controller support? Do you need to do anything special to enable it?
That's the price when FFXV is on sale, not the normal one ($50).Can you give me a reasonable take on why they'd put this on a console where you can grab the Royal Edition for ~$25 then (Aus, it's $18 US)?
Because people will buy it regardless. Easy money.Can you give me a reasonable take on why they'd put this on a console where you can grab the Royal Edition for ~$25 then (Aus, it's $18 US)?