I totally get what you're saying, but to me they proved Final Fantasy can work well in an open world. I'm not saying they executed perfectly by any stretch, but there's lots of things that were a great experience and with another crack at it with a better dev timeline I could see it being really special. Wasn't this the first open world game SE developed?
Sylvia Via Fleuret is Luna and Ravus' mother. She appears in Kingsglaive and has some backstory in the datalogs.The game is running really well on my laptop now that I upgraded to an SSD and added more ram.
There's something I noticed that I didn't when first playing: When leaving Keycatrich, on the radio, they said something about Luna, the safe havens, and the previous oracle (I forget her name...it was like Silva or something) and I've never heard it before. I might have been mistaken, but they made it seem as though they created the "save" havens around the map for people to be safe at night and they are protecting them. That's pretty cool that they sort of wrote the save spots into the story.
Definitely man, these are hands down the best animations in gaming. I really love we still have this kind of over the top crazy games, thats my fav kind of games.I definitely think the people who were involved in XV's gameplay are super super talented. You can tell that they just had a lot of obstacles they had to overcome, like dealing with the incomplete engine and all the messes during development. But now they're more comfortable with it and they're able to produce some amazing results.
I'm not gonna lie, as much as I loved XIII's battle system, and as much as I like the ATB of previous games, I'm gonna be super sad if XVI isn't an ARPG and if there isn't some type of mechanic similar to warping. I think XV has the best gameplay in the series, warts and all.
I definitely think the people who were involved in XV's gameplay are super super talented. You can tell that they just had a lot of obstacles they had to overcome, like dealing with the incomplete engine and all the messes during development. But now they're more comfortable with it and they're able to produce some amazing results
This was the main KH development team after all. Wonder who is still there.
Also I'm like halfway through Episode Prompto right now, and it's pure CRINGE honestly.
They didn't handle Prompto's backstory well at all, and they couldn't have made Verstael more generic if they tried. And the whole thing comes across as very forced.
Also I don't like how this game handles info scattered throughout the world. Way, way too convenient
That said, the effort put into the DLC is impressive. The area is beautiful, and quite large.
I also actually think it's pretty hard but that's because I'm terrible at shooters in general.
lol don't start this. If Nomura was such a talentless hack he wouldn't be in charge of KH3 and VIIR.
During one of the XV ATRs Tabata listed devs working/credited on the game which included quite a few KH people involved in combat, enemies, level design and animation on KH1/KH2, and quite a few of those names he listed he mentioned were working on the game since Versus, but none of those names were the 20 or so KH1/2 people listed in the 2008 Versus trailer besides Hasegawa, and other than Nomura, Nojima and Shimomura. So my guess is those "new" Versus people were on it since 2010 since that's the only time they were hiring devs for Versus, and they merged them with Type-0 team in 2012 as we know. People like Ferrari, Wan Hazmer, Prasert Sun are confirmed to have joined Versus only in 2010 too, and both Ferrari and Hazmer were also on Type-0 since 2010.
Thanks :DThat looks awesome :D
Also, love Armiger Unleashed, the moves and particle effects are amazing.
I did the "hidden" dungeon tonight. I had no idea it existed until I happened to read about it while looking up something else. Took about three hours of off and on playing (took time for dinner and just general stretching my legs). I'm not sure the end reward was really worth that frustration.
Some of the jumps that you need to do were made artificially difficult by the general floatiness that's already prevalent in the game. Then Noctis sometimes likes to roll when landing which didn't help things out. And then the 2D section had its own issues... good God.
Tai Yasue is the Co-Director of KH3 and he deals with the day to day directing jobs required for the game. Nomura checks in every so often, but wrote the scenario and script, attends the important meetings with Square Enix and Disney, and signs off on everything added to the game.Is or was Nomura on KH3? I remember right before E3, when Sony announced FF7 Remake, Pat speculated on SuperBestFriendcast that Nomura may be on another Final Fantasy project because of interview where Kingdom Hearts team stated that they are doing fine without him or he is not that much involved.
I don't feel like they would be but I admittedly didn't try it out. It's more to do with the physics in the game itself being a pain in the butt. Jumps you feel like you 'should' make come up short because the game decides that you moved forward enough in your jump and halts all forward momentum. Or Noctis takes an extra step when trying to turn on a surface no wider than a balance beam. Or he takes a big step right off of a platform when all you need for him to do is just inch ever so slightly over. Or he rolls when landing but if you drop down just a pixel or two in this direction, he'll land without rolling. Or there is some weird momentum where sometimes you will try to jump again right after a long jump but you lose all forward momentum and it comes off as nothing more than a little bunnyhop.
Edit: Sorry if this topic was before. For some reason 2013 demo does something looking odd, maybe its textures quality?
Thanks for posting this, I had been wondering why the enemy mentioned a baby but never figured it out.Sylvia Via Fleuret is Luna and Ravus' mother. She appears in Kingsglaive and has some backstory in the datalogs.
Grotto tucked away deep in the woods of the Malacchi Hills. After a recent string of incidents involving a speaking serpent who absconded with several small children, nearby residents dared not approach the mouth of the cave.
In their despair, the citizens called upon the aid of the former Oracle, Sylvia Via Fleuret. After luring the snake-like daemon into the hollow, the Oracle trapped it inside. While no other kidnappings have occurred since the sealing of the cave, one can still hear the hissing wails of the serpent within.
Perhaps coincidentally, several eyewitnesses say they spotted a woman marching toward the grotto a few weeks before the first incident was reported. The woman in question had allegedly lost her baby to a band of daemons and was presumably off in search of her stolen child. Any connection between these events, however, remains purely speculatory.
No worries. I remember when the theory was that Prompto was her baby / reminded her of her baby. Glad that we finally got an answer to what was going on with the snake lady, but it's truly a depressing end to her tale.Thanks for posting this, I had been wondering why the enemy mentioned a baby but never figured it out.
I'm in chapter 4 and I feel like I must be missing something because I'm completely bored with this game. The side quests are terrible, the main quest and story are boring and poorly told (I watched the movie and anime), there's no depth to the characters, and the combat hasn't been more the holding down circle and occasionally warp striking.
Considering just mainlining the story to get it over with.
FF7R started sometime in 2014 so that may be why Nomura wasn't heavily doing stuff on KH3 at the time and Yasue was probably heading most of it until they reached a certain milestone.Oh no Im not saying Nomura is talentless but whatever Tabata had at hand when he came to the project certainly was a mess to deal with in 2 years dev time that Nomura could not finish in 10 years.
Nomura obviously great director in art section but (from what I hear) he is known to be notorious and picky with details to the point of redoing whole thing from scratch just because he is not satisfied with lighting on the rock.
When square announced that FF7R is now done inhouse due to qulaity issues I assume that CyberConnect2 could not deal with Nomura's pickiness. I mean they saying that CC2 a studio that know on delivering polish product have quality issues?
Is or was Nomura on KH3? I remember right before E3, when Sony announced FF7 Remake, Pat speculated on SuperBestFriendcast that Nomura may be on another Final Fantasy project because of interview where Kingdom Hearts team stated that they are doing fine without him or he is not that much involved.
For those who have good eye, is Duscae demo had "slightly" better graphics or it was some type of filter trick?Like its give no huge difference?
Also how do you rate the ultra PC settings with 2013 demo? Though demo is intense with reflections and particles effects something about seemed to me ... off, besides frame rate.
Edit: Sorry if this topic was before. For some reason 2013 demo does something looking odd, maybe its textures quality?
The combat and dungeon are the best things of this game. Check LightEntite's post below for some explanations:I'm in chapter 4 and I feel like I must be missing something because I'm completely bored with this game. The side quests are terrible, the main quest and story are boring and poorly told (I watched the movie and anime), there's no depth to the characters, and the combat hasn't been more the holding down circle and occasionally warp striking.
Considering just mainlining the story to get it over with.
I'm quoting Spiderman but this is generally for everyone who struggles with "understanding" this game
The biggest issue with this game's combat is that it doesn't try to teach you how to play effectively. You can technically potion your way out of every single fight in the game, but that's not actually how the game was designed to be played.
1) Noctis has very pretty attack animations, but he's not actually designed to hack away at enemies like an action game character. You CAN play this way, but it actually requires you to first have the abilities, gear, and player skill to do this, which usually doesn't come until like endgame. Instead, you should view combat from a more strategic viewpoint. The game gives you weapons, but it also gives you tech skills and magic. Your Tech Skills are usually 10x better suited to handle most situations than Noctis is.
being swarmed by enemies? = Gladio's Tempest, Prompto's Gravisphere (underrated), Ignis' Mark.
Giant enemies flail around and hit you too much? = Provoke them to attack, and then try to blindside them. Some enemies will almost always just knock you over if you just start hacking away at them.
You aren't doing enough damage? = Prompto's Piercer attack lowers enemy defense. Ignis' Enhancement will make Noctis do opposite element damage to the enemy you're fighting, giving you a decent power boost. Royal Arms usually ignore the enemy's strengths and weaknesses, even Daemons, so they have consistent damage.
Enemies doing too much damage? = Change your gear. Prioritize Vitality, Spirit, or elemental resistances. If you're fighting Daemons, then Prompto's Starshell severely lowers their stats. This works on pretty much every Daemon except the Red Giant.
2) Warpstrike isn't always that good. Some enemies will almost always punish you for doing it in their faces, and some enemies (Imperial Assassins) will almost always flat-out kill you for doing it. Royal Arm warpstrikes are almost never worth it, they deal a ridiculous amount of HP damage and should only be done as finishing moves. Use their regular attacks more often, they're far more useful.
3) Linkstrikes are nearly always the best source of great damage, so always aim for blindside attacks. They do crazy damage, they're fully invincible, and they cost nothing to do. This is what you're aiming for in combat, especially against big enemies. Alongside tech skills and overall DPS, this is primarily why you should always aim to keep all 3 characters alive.
4) If an enemy has multiple targeting points on its body, try to focus one to cause a Break, or knock it over to put it in Vulnerable state. Long-range warpstrikes, the greatsword, and certain Tech skills are excellent at this, but you can also just do it with focused damage. Gladio's Dawnhammer and Prompto's Recoil is very well suited for this. Ignis' Overwhelm skill is basically a 2-bar Armiger Strike, learn when to use this.
5) As of the newest update, learn the strengths of your playable teammates.
- Prompto is excellent at focus-fire, and putting enemies in a break/vulnerable state with his explosives and rifle.
- Gladio is the best brawler, he does an insane amount of damage and his attacks have an extremely wide range. If there's only one enemy you're fighting, Gladio is always a good choice, especially against massive ones.
- Ignis is a jack of all trades, but his real niche is dealing with elemental weaknesses. He can also output a ridiculous amount of damage if you're able to get his chain meter up.
Noctis is the most versatile, with the highest skillcap. At first glance the bros all seem much stronger than him, but what they can't do is make use of all of the crazy mechanics that he can -- the 3 Tech skills, Linkstrikes, Armiger, Airstep, Chain-strike, Warpstrike/Pointwarp, and Elemancy (the most potentially broken of all).
This game's combat system is actually surprisingly deep, which is why I encourage people to try and play without using items so that you can explore all the options.
Ansel's super-res mode causes weird issues, which is forcing me to instead bump up the internal resolution beforehand. Kinda annoying.
Super-res worked fine with this shot, for some reason.
For those who have good eye, is Duscae demo had "slightly" better graphics or it was some type of filter trick?Like its give no huge difference?
Also how do you rate the ultra PC settings with 2013 demo? Though demo is intense with reflections and particles effects something about seemed to me ... off, besides frame rate.
Edit: Sorry if this topic was before. For some reason 2013 demo does something looking odd, maybe its textures quality?
I'd say 5-6 hours from the end, if you push through it quickly. Chapter 13 will take you some time, as will Chapter 14 if you have the Royal Edition.I'm on episode 11 and hating the story. How far am I in the game?
You're basically in the final third of the game. I wouldn't even worry about sidequests now because there aren't really any left, other than some they added in Royal Edition/PC. It's mostly up to how quick you power through now.I'm on episode 11 and hating the story. How far am I in the game?
Didn't like the murder of Lunafreya one bit. Nor the messenger dog nonsense, that's animal abuse!. The titans story is not really explained very well, other than to say Noct is the chosen king and they're supposed to help him save the earth or something. Some giant crystal crashed. Some titan is holding it? wtf?
and sidequests are trash (huge failing of an RPG) so I am going to stop doing them unless I desperately need the Gil or EXP.
Combat is the best in FF history and the game is beautiful, but ultimately, this game is a failure. Half the pillars are weak or missing.
Story, Combat, sidequests, graphics and music. You need all 5 to be at least good to have a good RPG.
The open world was a huge mistake. I don't want to run in a giant deserted landscape for no reason. I'm teleporting everywhere I can. Zelda's open world is 5 times better and I still think it was way too big. Density of content is important...
Yeah, it is the most difficult part of the dungeon. I got stuck for 30 mins to find the route.fucking hell I can't find these god damn headlights D:
this place is amaaaazing
edit: found them, and found more switch, i'm not staying here..
See:So I beat the game last night. Man, the ending made me angery. It felt so poignant, yet was sullied due to many missing plot elements. Going online and reading a full break down of the sorry helped me to appreciate it a lot more though. I'm like, the story is actually extremely good; it's just that it's told so haphazardly.
Regardless, I still enjoy the game immensely, and I look forward to cheaper 15 adventures.
Question about New Game+ though, what actually cares over? I'm guessing you lose access to royal arms? Do you keep all of your Gil, Recipes, and Items?
You keep the following :
All story progression, quests, hunting rank and hunts completion will be reset.
- Experience and levels
- Ascension skill progression
- Survival, Fishing, Cooking and Photography levels.
- Outfits (it will literally load you at the beginning of the game with the clothes you had in your last save, so you might want to change into something fitting for that first scene)
- Weapons (The Engine Blade is an exception, and it will be reset to its starting conditions)
- Royal Arms
- Accessories
- Items
- Gil
- Spells
- Ignis' Recipes
- Regalia Customization and customization colors, decals and components (excluding the Type-F upgrade, unfortunately. No flying from the beginning)
- Ability to rent chocobos and your chocobo customization
Source.
For those who have good eye, is Duscae demo had "slightly" better graphics or it was some type of filter trick?Like its give no huge difference?
For those who have good eye, is Duscae demo had "slightly" better graphics or it was some type of filter trick?Like its give no huge difference?
Also how do you rate the ultra PC settings with 2013 demo? Though demo is intense with reflections and particles effects something about seemed to me ... off, besides frame rate.
Edit: Sorry if this topic was before. For some reason 2013 demo does something looking odd, maybe its textures quality?
There's no realistic way that SE can develop an open world game with numerous unique continents and locations, with a lengthy main story, and excellent cutscenes. That's too many resources. That's why the Open World design is a mistake. The game doesn't benefit from it in any way. Everyone could've experienced everything they loved about the game even if it had a much smaller world size.
Paging benzy. Would that lighting be re-creatable by tweaking settings on PC?Duscae certainly had better lighting than the retail console version or PC version:
The game now looks a lot flatter, with less contrast, less realistic and more stylized.