So it seems when you Family Share the game you can't download the high-res pack o.o Oh well does it have a big performance impact if any at all? I'm planning to play till Chapter 3 atleast to see if my 37fps lock holds up.
Posted on the Steam forums, tweeted at the main guy who does their stuff on Steam. They don't seem to care about it sadly.So it seems when you Family Share the game you can't download the high-res pack o.o Oh well does it have a big performance impact if any at all? I'm planning to play till Chapter 3 atleast to see if my 37fps lock holds up.
That's part of the issue IMHO. Using traditional SSAO with such a huge radius just causes too many artifacts, especially in motion.I am kind of torn. I recommend to have it on because there are some micro crevices and stuff on noctis where you can see the SSAO doing its work (like between his armpit on the jacket... but you are right). The AO radius is rather huge on it!
I will recommend leaving it on for now, personally to cover the corner cases... but I am now less... sure?
Yeah Nvidia's work on AO has been amazing and enabling HBAO+ into older games via Inspector can make a huge difference even it means dealing with some bleeding. I'm surprised they didn't offer HBAO+ as an option for FFXV too but maybe they've improved VXAO's footprint enough so that it doesn't cost significantly more than HBAO+ does.That's part of the issue IMHO. Using traditional SSAO with such a huge radius just causes too many artifacts, especially in motion.
By the way, here's a pretty good recent presentation on all things high-end AO.
You are not alone, the game is really picky with its V/RAM usage. I had to put back Swap to Windows controlled or I'd suffer from crashes, and that even with a manually set 10Gb Swap. Out of my 16Gb physical RAM, I once saw the game tapping more than 3Gb in the virtual memory pool, that's pretty insane all things considered.Once again... Crash, looking through my event logs again... There could be an issue with my virtual memory being too low so I guess I'll raise my PF size and see what happens but also again, I'm seeing VRAM utilization going over 7GB on High, I lowered TRAM to average while in game and it dropped it to something like 6800MB but as again, I was in a reasonably long fight (I'm counting any fight five minutes or more, I'm still on effing chapter 1) it still crept back up over 7GB and crashed shortly after the fight ended. Gonna disable the high quality assets setting or whatever it's called and see what happens there.
Fake Edit: I checked my Page File size and apparently I set it allocate between 200MB and 2938MB which is the recommended amount and is currently at 1098 so, hmm... I'm going to raise it to stay at the recommended size as not crazy about the idea as I am since I run it off an SSD. Looking at info in the event log though, the game was using over 17GB of memory, WTF? Using that much system memory AND 7GB of VRAM is ridiculous. Maybe my PF isn't the issue here...
Is anyone else experiencing this?
Real Edit:
Yeah... As I just mentioned and have mentioned more than once before, something doesn't seem right. I'm going to see what happens with the higher quality assets turned off.
EDIT2: Oh yeah, this probably explains why shit was being forced to close...
Was about to post this since i just experienced it minutes ago, yeah FPS drops to 15 no matter what config/resolution you are on. Alt-tabbing and going to fullscreen doesn't have any effect either.I can confirm the fps drop after summoning is real. I was playing until you trigger the first, mandatory summon for the story, after that I needed to quit the game because it became unplayable.
Posted on the Steam forums, tweeted at the main guy who does their stuff on Steam. They don't seem to care about it sadly.
So it does happen everytime after you summon, just tested. Ugh, i may put the game on hold until they fix this.
Just like how they didn't noticed their game had no virtual keyboard, you have to use Steam's Big Picture mode to name your avatar on multiplayer DLC's Comrade, otherwise the game doesn't record your keyboard's letter inputs.Wow like everytime? That's a huge bummer, how nobody from the dev team noticed it is beyond me.
Just like how they didn't noticed their game had no virtual keyboard, you have to use Steam's Big Picture mode to name your avatar on multiplayer DLC's Comrade, otherwise the game doesn't record your keyboard's letter inputs.
Have a play around with the controller settings under Big Picture Mode. I sometimes find Steam is overriding my 360 controller and emulating it as a Steam controller rather than just letting Windows do it as a 360 controller.gang, i changed some settings and stuff in steam and now i cant figure out why my xbox controller isnt working perfectly. The xbox 360 (wired) prompts dont show up anymore, and everytime i try to run with noctis by pressing the left-stick down the keyboard pops up. and some of the buttons dont work anymore.
i was attempting to 'remove the steam overlay' or something, because I was told that improves performance, or something! lol. anyhow, any tips on how to resolve this? I like the xbox prompts but if they have to go, no huge deal. main issue is getting rid of the dumb keyboard popping up and buttons not working right. Help appreciated!
P.S. - PC gaming is truly another world. Seems to be full of advantageous but im not sure I like the huge variations in things that comes as a consequence of configuration differences.Oh well, 60+fps and sharp visuals for FFXV seems to be worth it
That's weird, it recognized mine. Didn't have to use Steam's to type my ava's name.Just like how they didn't noticed their game had no virtual keyboard, you have to use Steam's Big Picture mode to name your avatar on multiplayer DLC's Comrade, otherwise the game doesn't record your keyboard's letter inputs.
Yeah it's set to ownersonly in SteamDB.That's a bummer, the issues seems to stem from the way they set Steam to handle the high-res pack like a separate game somehow than to classify it as DLC under the DLC list. It doesn't bother me too much since as said I'll buy the game myself at some point anyway but I might wait for the first sale since I already have the PS4 Special Edition so right now I'm treating the PC version more like a tech-treat.
On another note to everyone who suffers from generic-controller icons, make sure you connect your controller and have it turned on before you launch the game then the correct icons should show.
Could it be related to keyboard layout? It would be weird because I was able to suppress and confirm with the keyboard, but the game would't record any character input, be it letters or numbers, numpad or not. Copy/paste didn't worked neither. Several peoples reported the same issue on Steam's forums and Reddit.That's weird, it recognized mine. Didn't have to use Steam's to type my ava's name.
Not sure. Have you been using that special K fix? I' m also wondering, how wide spread is that summoning bug? I'm not quite there in the game yet. Is everyone experiencing a stuttering after a summon or is it more contained than that?Could it be related to keyboard layout? It would be weird because I was able to suppress and confirm with the keyboard, but the game would't record any character input, be it letters or numbers, numpad or not. Copy/paste didn't worked neither. Several peoples reported the same issue on Steam's forums and Reddit.
Character inputs issue happened both with and without Kaldaien's fix.Not sure. Have you been using that special K fix? I' m also wondering, how wide spread is that summoning bug? I'm not quite there in the game yet. Is everyone experiencing a stuttering after a summon or is it more contained than that?
I'm sure they'll want to patch these as soon as possible. Square would be foolish to promise long-term mod support while at the same time ignoring serious bugs such as those.
I saw the post you mentioned on Steam. Have you tried this?Character inputs issue happened both with and without Kaldaien's fix.
I had this issue then i used both k/m and controller and was able to move mouse into the type area and make a name. But I dunno if it'll work for everyone.
Well, I already "fixed" it by using Big Picture, but I'll try that at a later time.
It's a mod by the same guy who fixed NieR: Automata. You can get it here:
http://steamcommunity.com/app/637650/discussions/0/1697167168518535998/
I couldn't even get the game to launch with it, though. Hope you have better luck.
Sad thing is that it's as easy to fix as flipping a switch.
Objects pop-in in this game is literally crazy. Nothing worse than spending few seconds framing a shot then a ghost bush suddenly came to view. Right in front of the car.
Also for everyone with Ansel color problem, Prompto camera filters bleed into Ansel.
To fix, take shot with Prompto cam using NO FILTER, then quit, and bring up Ansel, it'll be correct again.
When Prompto AI taking shot, Ansel color will be weird again. Do the steps again. Remember you must take shot, simply choosing no filter and quit cam menu won't correct Ansel.
Well, this answered some of my questions. Nvidia stuff have the most noticable impact on my performance. I'm on an RX 470. Not sure if it's the same for Nvidia cards.My Denuvo article is now up: https://www.pcgamer.com/denuvo-drm-performance-final-fantasy-15
Thanks for posting!Also for everyone with Ansel color problem, Prompto camera filters bleed into Ansel.
To fix, take shot with Prompto cam using NO FILTER, then quit, and bring up Ansel, it'll be correct again.
When Prompto AI taking shot, Ansel color will be weird again. Do the steps again. Remember you must take shot, simply choosing no filter and quit cam menu won't correct Ansel.
Great work!My Denuvo article is now up: https://www.pcgamer.com/denuvo-drm-performance-final-fantasy-15
Great job, as always. And, yeah, this confirms what Kaldaien said too. I'm currently having the issue where clothing (and sometimes things like car tires and whole characters) are stuttering erratically every once in a while (from a few seconds to a few minutes, depending.) I think it may be due to a fluctuating framerate, but I hope not. I'm using a G-sync monitor I just bought, and one of the big draws was being able to run games at any FPS and have them remain smooth/free of insane drops when they can't quite hit a consistent 60fps and go into the 50s occasionally.My Denuvo article is now up: https://www.pcgamer.com/denuvo-drm-performance-final-fantasy-15
I hope your article will make people stop, for this game at least, with their Denuvo paranoia.
Shill.My Denuvo article is now up: https://www.pcgamer.com/denuvo-drm-performance-final-fantasy-15
Hmm, alt-tabbing seems to force some sort of continuous mouse and keyboard input sometimes. Whenever I try to use the controller afterwards I get a huge amount of hitching and the button prompts switch between controller and m+k. I've tried disabling mouse input and keyboard input in Special K, but I'm still getting that issue. Anyone else experience it?
[BasicSettings]
DisplayResolutionWH=2560x1440
GraphicsPreset=4
MaxFramerate=144
RenderingResolutionRatio=100
ShowFPS=0
[DisplaySettings]
CurrentDisplay=0
FP16BackBuffer=1
FullScreenModeOnStartup=1
HDRLuminanceScale=600
HardwareFullScreenMode=1
VSync=0
HighPrecisionRenderTarget=1
HardwareFullScreenMode=1
[NVIDIAGameWorksSettings]
NvidiaFlow=1
NvidiaHairWorks=1
NvidiaShadowLibs=1
NvidiaTerrainTesselation=1
NvidiaTurf=1
NvidiaVXAO=1
NvidiaHBAO=1
NvidiaSLI=1
NvidiaAnsel=0
NvidiaHighlights=1
[RenderingSettings]
AmbientOcclusion=2
Antialias=1
HighSpecAsset=1
LightingQuality=3
ModelLODScaling=200
MotionBlur=1
ScreenFilterDetail=3
ShadowResolution=400
TerrainTesselation=1
TextureAnisotropicFilter=16
TextureStreamingMemory=6144
ShadowDistanceScaling=400