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Jan 11, 2018
9,862
That sucks. Was hoping becoming a "worthy" vessel would change things a bit for Clive

My guess based on the trophy description is that all of the Leviathan stuff is literally in a time bubble, written around it being an isolated event that doesn't happen in the main story, or if it does it resets itself or something and you're canonically none the wiser and still without Leviathan when facing Ultima lore wise.
 

Rutger

Member
Oct 25, 2017
9,386
It turns out FF16 is way more fun when you're not relying on Diamond Dust. Thanks for the ideas - I love this build! Still not completely sure how to optimize it, though, so I'd appreciate any tips you have

Pile Drive definitely feels out of place. Agreed that it's nice burst when surrounded, but it just doesn't synergize as well. Looking forward to see if the DLC abilities can make an even more fun magic caster

It's leftover from when this set started as just a general mob fight set, then I left for work so I haven't been able to try out any other ideas, haha.

It's true. I think may have mentioned it in this very thread, but I think they need more limits on the big time-stopping attacks in future iterations on this game style. Like maybe you can only equip one "Ultimate" attack or something. The game is better when you're trying to weave together and properly use the real-time abilties.

Yeah, I generally just have one ultimate equipped, if any at all.

I think they're cool to have, but my priorities is to make builds I think are fun, I don't see a need to stack up on cinematic finishers with long cooldowns.

They should make "ultimate" its own equip slot instead of making ultimates waste normal ability slots.

Yeah, that would be good.
 

nintendoman58

Member
Oct 25, 2017
4,113
Allegedly, according to a few posts on Reddit:

Nothing, not even any additions to the Ultima fight with Leviathan.

Honestly going to wait a few years to play this now, I dont generally have a desire to replay games unless their post-release content is worth it to me. Was hoping this would have been one personally but Im just not feeling it anymore

Well I read on Reddit that:

There's apparently an epilogue side quest that may allude to Clive being alive but doesn't show it?
 

Tathanen

One Winged Slayer
Member
Oct 25, 2017
6,046
Anyone know if you finish the DLC do you have to beat the game again to unlock that epilogue quest? Or is the one time I beat it already good enough?
 

oty

Member
Feb 28, 2023
4,426
Especially since every FF since 7, with the exception of 9 and kinda 12, has an ambigious or very limited in scope ending. 16 may be ambigious but not nearly as nerve wracking as 7 was back in the day or even 10.
and 7 and 10 endings are perfect, dont @ me

ambiguous endings are freaking great
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,308
Midgar, With Love
Ambiguity is cool sometimes. I like VII's. I love X's (though a post-credits quick scene is hardly on the scale of VII's).

I just don't like XVI's. Too many damn questions.
 

Toth

Member
Oct 26, 2017
4,023
and 7 and 10 endings are perfect, dont @ me

ambiguous endings are freaking great

They can be hit or miss. 7's was a big rough because it was such an amazing game and you wanted to know happened next instead of being given a vague hint 500 years after. 10 though did it just right and there were enough hints from the Fayth what would happen.
 

Slatsunus

Member
Nov 2, 2017
3,222
I'm just surprised more people never made the connections with Tactics ending, which XVI was obviously calling back to.

Remember the decade of arguments and speculation before Matsuno just answered in a tweet?
 

oty

Member
Feb 28, 2023
4,426
They can be hit or miss. 7's was a big rough because it was such an amazing game and you wanted to know happened next instead of being given a vague hint 500 years after. 10 though did it just right and there were enough hints from the Fayth what would happen.
i fucking love 7's ending tbh. yeah, maybe we all got wiped because we are fucking horrible beings. what better question to ponder for the next few weeks than that?
 

Chaserjoey

Member
Oct 27, 2017
8,650
Been in the village for 5 minutes, haven't spoken to anyone except the main new character, and then the first side quest "dO yOU kNOw me 'OOSbaND!???"

Like clearly I don't lady.
 

goodretina

Member
Dec 30, 2018
1,706
I like OG VII and its ending
I really like X and love its ending
I love XVI and hate its ending

It's not what does or doesn't happen, but the delivery. If XVI had pulled off its ending then there wouldn't be such pervasive complaints about it.
 

oty

Member
Feb 28, 2023
4,426
I like OG VII and its ending
I really like X and love its ending
I love XVI and hate its ending

It's not what does or doesn't happen, but the delivery. If XVI had pulled off its ending then there wouldn't be such pervasive complaints about it.
it's just a matter of opinion, really. lots of FF have polemic endings. hell Rebirth just launched and boy did people talk about it lol
 

ChocoBuddy

Member
Apr 9, 2024
133
Especially since every FF since 7, with the exception of 9 and kinda 12, has an ambigious or very limited in scope ending. 16 may be ambigious but not nearly as nerve wracking as 7 was back in the day or even 10.

I thought 7's was pretty cool anyway. Let us see the results of our actions saving the planet.

It's not surprising to me people don't like ambiguous endings (Sopranos comes to mind since it's similar to XVI here). I don't get wanting more info or a different ending when it's obvious they don't want to go down that route, even if there is an actual answer.

One of those you like it or you don't, I like it.
 

Spehornoob

Member
Nov 15, 2017
8,954
I like XVI's ending because, on a thematic level, it can be interpreted in multiple ways, all of them appropriate in one way or the other. It's like VII in that regard. I wouldn't want that ambiguity removed. Plus, it's an interesting take on the "side quests unlock the true ending" trope. Side quests in XVI don't actually alter the ending, but they provide context which may change one's interpretation of it.
 

Rutger

Member
Oct 25, 2017
9,386
FFXVI's ending has grown on me with time.

I'm just surprised more people never made the connections with Tactics ending, which XVI was obviously calling back to.

Remember the decade of arguments and speculation before Matsuno just answered in a tweet?

It also calls back to FFVI quite a bit.

FFXVI wears its inspiration from the first seven FF games plus Tactics on its sleeve, and while not perfect, I really do appreciate that because I miss some of those earlier vibes.
 

Gamer @ Heart

Member
Oct 26, 2017
9,654
Ironically the ultima weapon is no longer the most powerful weapon in the game even BEFORE this new DLC came out, so there's almost no reason to push for it aside from bragging rights.

The Omega DLC pretty much immediately gives you a better weapon than the NG+ exclusive superweapon, lol.

Oh. So I should probably do that then before starting it and then not have to worry about any of it then, huh?
 
Feb 5, 2018
2,945
My issue isnt really the ambiguity, its the fact that they leave certain characters devastated regardless of the abiguity, then leave us with a "hopeful" epilogue.

If the ending is sad, then show it, dont dance around it. If its happy, then dont make the characters feel like they lost someone important and then not address it lol.

As others have said, FFX is fucking devastating the first time you play it, but its such a good ending because you KNOW whats happening, even if its massively bittersweet. You dont in this game, you can only guess the outcome.
 

MidasTouch

Member
Dec 29, 2023
475
XVI's ending was heartbreaking and I loved every minute of it. Simply incredible work.

I simply fundamentally don't understand not liking the ending when you see that shot of Clive seeing baby Joshua for the first time. Absolutely fucking annihilated me.
 

oty

Member
Feb 28, 2023
4,426
My issue isnt really the ambiguity, its the fact that they leave certain characters devastated regardless of the abiguity, then leave us with a "hopeful" epilogue.

If the ending is sad, then show it, dont dance around it. If its happy, then dont make the characters feel like they lost someone important and then not address it lol.
i mean, why cant they do that? our anguish is similar to their anguish in a way. its sad and things can get better, or maybe they cant and things will continue to be sad.

it's almost impossible for ambiguous endings to be actually bad or actually good imo. it's 100% dependent on someone's particular tastes, moreso than the beggining or the middle of a story/game/book
 

Astral

Member
Oct 27, 2017
28,198
The epilogue isn't the only hopeful bit of the ending. Even before that it conveys a hopeful tone.
 

Atom

Member
Jul 25, 2021
11,538
Thought the ending was pretty cut and dry and didn't mind it.

That said I wasn't really invested in any of the game's story stuff beyond the megaman catch em all eikon approach and the anime pop offs so that probably helped.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,308
Midgar, With Love
Well, Yoshida told my own colleague we should just headcanon whichever route we prefer on this front, so I've prepared myself to accept this with finality. I'll just mentally tack on a few extra seconds, and then it'll be better for me. So it goes!
 

crimmy88

Member
Aug 7, 2023
204
How do you guys find the difficulty of the dlc? Im currently playing it on normal mode and ive died a couple of times. But maybe thats just because im forcing myself to incorporate bahamut and levi in my muscle memory.
 

Mau

Member
Oct 25, 2017
2,881
Well, Yoshida told my own colleague we should just headcanon whichever route we prefer on this front, so I've prepared myself to accept this with finality. I'll just mentally tack on a few extra seconds, and then it'll be better for me. So it goes!

Well it doesnt help that he recently revealed there's an actual anwer to the is Clive alive? debacle but wont share it lol
 

DarthKamen

Member
Jun 22, 2023
1,300
I don't care for the ending.

As for the DLC and it's relation to the ending In the end, it is good they stuck to their guns on the ending, if they had done a DLC exclusive one it would come across pretty bad, even if I would like a more satisfying ending.

HOWEVER, not even adding a "WATER OVERFLOWING" QTE to the final battle really sucks, I hope that one isn't true.
 

MegaSackman

Member
Oct 27, 2017
17,765
Argentina
My issue with the ending is that:
You defeat the bad guy and be like "cool, we did it, let's go home" and Clive goes "shit I forgot I had to die in that battle. Welp, here I go I guess". And you're like "what the hell?".

Sure, if you read the "lore entries" and whatnot you can come to the conclusion that Clive shouldn't survive the story but I don't think it was well presented, it felt outta nowhere. On top of that, they pull the ambiguity at the end.
 
Feb 5, 2018
2,945
i mean, why cant they do that? our anguish is similar to their anguish in a way. its sad and things can get better, or maybe they cant and things will continue to be sad.

it's almost impossible for ambiguous endings to be actually bad or actually good imo. it's 100% dependent on someone's particular tastes, moreso than the beggining or the middle of a story/game/book
Imo, the anguish is not the same because Jill/Torgal experience their anguish in one particular moment and the game leans too heavily on that aspect, we dont know what happens after. Jill looks at Metia and sees it flicker out. Torgal howls and cries. You assume its a sad ending, then the epilogue happens and you still cant tell who survived. Are they happy then? Are they sad?


- If the game wanted to be ambiguous, then the Jill/Torgal scene shouldnt have existed (yes, its an amazing scene in the game and I got teary eyed during it) and left the ending only with Clive

- If the game wanted to be direct, then the Jill/Torgal scene should exist and the epilogue shouldnt, at least not one implying one of the brothers lived.

I dont have issues with ambiguity, I have issues with how its delivered. The game forces you to feel a particular way contrary its final scene and side quest dialogue.

And yes, the bigger issue I think is the fact that they know the canon answer to this question and just decided to not show it lol
 

Spehornoob

Member
Nov 15, 2017
8,954
My issue isnt really the ambiguity, its the fact that they leave certain characters devastated regardless of the abiguity, then leave us with a "hopeful" epilogue.

If the ending is sad, then show it, dont dance around it. If its happy, then dont make the characters feel like they lost someone important and then not address it lol.

As others have said, FFX is fucking devastating the first time you play it, but its such a good ending because you KNOW whats happening, even if its massively bittersweet. You dont in this game, you can only guess the outcome.
I can understand that, but it's said at least once throughout the game that Clive and Co's actions will, in some ways, make things worse before they get better. I think it may have even been mentioned that they're not likely to live to see the positive outcomes of the change they make. They are essentially throwing the world back into a dark age, after all. There are many games in which someone with Clive's goals and motivations would be portrayed as the *villain* of the story.

The epilogue and more hopeful parts of the ending are there to remind you that, even through the Hell of it, they did accomplish what they set out to do.

The epilogue isn't the only hopeful bit of the ending. Even before that it conveys a hopeful tone.
Yeah. Even before the epilogue, the story ends with a new life being born to do as they please in this new world, and on a rising sun, a new day, and a smile.

Plus I still interpret it as Clive living, so hey.

Joshua and Dion are big ded tho.
 
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Chaserjoey

Member
Oct 27, 2017
8,650
Maybe I'm just a hater but I don't like how the early side quests are quick fetch quests to open up the store and blacksmith. Didn't even get to pick the flowers myself, just hounded the people already there to give me their flowers 😭
 

Kuro

Member
Oct 25, 2017
20,751
Idk if all the Rebirth I played recently is coloring my perception but the IQ in perf mode looks cleaner with the patch? Still drops to 50 outside of combat though.

Game still looks so pretty, finishing up FF mode to catch up to the DLC.

Is this releasing in like 15min?
for NA yes. Its been out in other parts of the world for a few hours.
 

AEF1907

Member
Dec 18, 2021
4,046
Ah how I missed the blue sky.
Maybe I'm just a hater but I don't like how the early side quests are quick fetch quests to open up the store and blacksmith. Didn't even get to pick the flowers myself, just hounded the people already there to give me their flowers 😭
Lmao just did that. I swear almost every second sidequest in XVI is to get a flower/plant for someone.
 

oty

Member
Feb 28, 2023
4,426
fuck, i forgot how absolutely gorgeous this game can be. fuck the purple clouds lmfao

mysidia is literally paradise. man they made water look good in this
 

Astral

Member
Oct 27, 2017
28,198
Won't be able to play this till after work tomorrow. I'm so jealous. Gonna need to hit training mode too since I'm probably so rusty.