Yes, the Switch's memory bus couldn't handle the GPU and CPU's needs, but efficiencies are much higher on newer architectures, and the memory bandwidth I'm discussing is much larger than the current models... if I can lift 25lbs and I'm lifting the GPU and the CPU, but together they are 35lbs, I have a problem. If I can lift 88lbs and I have a 50lbs GPU and a 25lbs CPU, I can lift that. So yeah it's probably going to actually need me to lift 90lbs, so bottlenecks can occur, but this is a lot better than the current situation. The main thing I'm trying to get across is a system's memory bandwidth is sort of about what that system needs. The PS4 had a GPU and CPU that required that 176GB/s of memory bandwidth, the Switch only needs probably 30-35GB/s of memory bandwidth, if it had that, it would no longer be a bottleneck, that make sense?Tell that to Switch devs that said that alongside CPU, Switch memory bandwidth is biggest Switch bottleneck,
fact is that low memory bandwidth is limiting factor in pushing games visuals (for instance more textures or higher resolution textures).
I don't expect it, I think it could happen, just like I think I could win my fantasy league, doesn't mean I expect to.How you would be shocked when you several times you wrote that you expecting 256GB? :D