yes, I have? Both SM games are harder than XY, especially given the Totem fights.
but they're still not difficult. The in game quest has never really been anything more than a precursor to the game opening up after the end and focusing on the social related aspects of the game.
Even Whitney has always been simple and rudimentary to overcome. You either grind until your Pokémon can tank her, exploit type resistances, or actually catch one of the Machop placed conveniently before her. Pokémon bosses rarely do things that invoke the use of smart battle strategies inside the actual game. Even their hardest bosses are rudimentary compared to the old "Nintendo Hard" bosses in other RPGS back in the day.
This is terrible news. Why are you happy they are removing an option? Before exp share was a choice, not anymore.
There aren't any Machop to catch near Whitney. You have to trade for one in Goldenrod.
? how is that bad?exploit type resistances, or actually catch one of the Machop placed conveniently before her.
I don't like it too, if you want my opinion. But this is way more concerning for the series future. lolI love how fans focus on the 'negatives'. I bet the thread on their being 18 gyms doesn't get as many replies as this one.
People that haven't played since gen 1.This is terrible news. Why are you happy they are removing an option? Before exp share was a choice, not anymore.
It's also a dumb argument because, you know, not all RPGs are the same. Just because one game does something doesn't mean that every game needs to do it too. I hate how that argument gets so much traction on Era. It's almost as if people boil games down to nothing but a checklist. It's so sad.The "other RPGs do this" defense falls flat when you consider that, you know, most other RPGs actually have selectable difficulty options.
And other difficulty modifiers, speed settings, encounter rate settings... Any of those would be an enourmous QoL change for the franchise, and it looks like we're getting less options instead.The "other RPGs do this" defense falls flat when you consider that, you know, most other RPGs actually have selectable difficulty options.
? how is that bad?
She exists to make people learn to use accuracy moves or try other Pokémon instead of just the starter. Of course, they have the option of grinding a bit and that's fine, but it's a good design to have her to teach players of other possible team strategies. When I was a kid almost everyone gave tips to each other to use stuff like sand attack or a rock Pokémon, that's good design to me.
Could describe gaming era in a nutshell.It's almost as if people boil games down to nothing but a checklist. It's so sad.
? how is that bad?
She exists to make people learn to use accuracy moves or try other Pokémon instead of just the starter. Of course, they have the option of grinding a bit and that's fine, but it's a good design to have her to teach players of other possible team strategies. When I was a kid almost everyone gave tips to each other to use stuff like sand attack or a rock Pokémon, that's good design to me.
I bet 90%+ play with Exp Share on, but an on/off switch is best.
Oh right. Sorry, brain fart.
So they make the matter of beating her even easier by basically handing you a Pokémon super effective against her who gets extra EXP.
compare this to some of the bosses in NES Dragon Warrior. Pokemon isn't hard.
With how misinformed some of these posts are, you'd really think so.
Yep. Hate how common this is in this site. Not every game is the same. People just casually ignoring that other RPGs have usually parties with specific characters and not a roster of hundreds and that most Pokémon can oneshot others based on type advantage already.It's also a dumb argument because, you know, not all RPGs are the same. Just because one game does something doesn't mean that every game needs to do it too. I hate how that argument gets so much traction on Era. It's almost as if people boil games down to nothing but a checklist. It's so sad.
Yes. lol No one ever remembers the XY gym battles, yet everyone remembers Whitney. She's a fun challenge and a good way to teach players some new stuff.Not to mention that battle made her more way more memorable than any other Gym leader in Johto that's not named Clair.
At this point, the player character might as well have a level or rank. That way, catching Pokemon (and beating gyms and evolving Pokemon etc etc) levels YOU up. I've thought for years that giving the actual player character a rank or level would allow for more interesting and open design throughout the game. It'd enable level scaling and shit like that, too.If Catch Exp. is still a thing then you're basically punishing players who honouring of their way to catch new Pokemon by making their teams over-levelled and the game much easier.
I hate how true that is. Video game discussion has become so frustrating because people are so robotic in their evaluation these days.
Seeing as we don't know if we can turn it off or if they will balance the game around it, don't you think your 'concern' is a little premature?
Also how can you not like more content (the 18 gyms)?
If the game is the easiest thing ever, 18 gyms doesn't mean much.Seeing as we don't know if we can turn it off or if they will balance the game around it, don't you think your 'concern' is a little premature?
Also how can you not like more content (the 18 gyms)?
Literally nobody is arguing Pokemon is hard, they are arguing this takes away the player's ability to impose any kind of challenge.
The option should exist but it shouldn't be locked.
Is eighteen gyms distributed between both games. Also is not officially confirmed yet considering that article is full of gramatic errors.I love how fans focus on the 'negatives'. I bet the thread on their being 18 gyms doesn't get as many replies as this one.
The balance is awful in SM. And I liked that game, but I don't trust them in this aspect.Seeing as we don't know if we can turn it off or if they will balance the game around it, don't you think your 'concern' is a little premature?
Also how can you not like more content (the 18 gyms)?
Seeing as we don't know if we can turn it off or if they will balance the game around it, don't you think your 'concern' is a little premature?
they've only shown willingness to make challenge customizable in ONE title in this entire franchise, and even then it was a token effort locked behind a ridiculously esoteric method
this was never gonna be a thing they'd prioritize
Hard to celebrate new content if the EXP system fundamentally takes out what so many of us enjoy about the series.
If the game is the easiest thing ever, 18 gyms doesn't mean much.
We have multiple generations of games where they didn't balance around the exp share. That's plenty to presume that They won't this time either.
Yeah, fuck options, right?Good. I always activated the item anyway in the recent games. That's how recent JRPG also do.
More handwaving in this thread than a parade.Pokemon has always been easy so your comment doesn't mean much.
they've only shown willingness to make challenge customizable in ONE title in this entire franchise, and even then it was a token effort locked behind a ridiculously esoteric method
this was never gonna be a thing they'd prioritize
It was optional in literally every 3DS game. There is no reason to change it.