You didn't reply to me earlier. You think that there's no way to tell if you're going to roll or if you're going to slide.Again, we can discuss whatever you'd like. I've played Gears 2 and now Gears 5, and there is simply no excuse for Gears 5 to play like it does. It's clunky. It's stale.
Uncharted 4, The Division, and others all play better and more responsively.
Uh, why are you so caught up in it's amount of players? Does having less players mean a game isn't good? The game has been out for a month and a half and we've had quite a few high profile releases in between. While sure it'd be nice if the game had more players, it's no where near "low".It's so weird that people are asking for a clip as if the OP being inexperienced/bad at the game disproves everything they're saying. Given that the game has gone from #1 on the Most Played charts to #21 in little over a month you'd think it would be worth examining if something isn't quite right.
I play Rocket League (Champ, so decently high level for someone who doesn't have running mates) and do decent at Cod, Apex, and more. Definitely not my TV.
You basically can't tell when you're going to roll or go into cover. When you do pull out of cover, it's iffy to tell which way you're going. It's stiff and clunky. I'm fighting the controls here. "That's Gears" is not a valid excuse. That's crappy game design.
Nah gears controls bashing has been around a while.
Some ppl play shooters nothing like it then get their shit pushed in so game must control bad.
I got utterly fucked back in 2006 on gears 1 but knew it was a skill curve so i persisted and was heavily rewarded
Suuure xDThe movement is clunky and the lack of responsiveness makes multiplayer a mess.
Fortnite's meta and skill gap is driven more by building and map knowledge than movement and combat. Lots of winners get there without getting more than 5 kills the entire match. Gears by comparison has a team arena meta where you rise to the top by getting more kills or playing an objective that tends to require supressing enemies with combat and kills.By extension, it should also be reflective of the quality of Fortnite's combat and movement. I personally am not a fan of Fornite's combat.
Not particularly a Gears5 thing, but the roadie run camera shake really mess with my eyes. The weak hit impact and amount of recoil on spraying also doesn't help either
Thank god for Game Pass that I could check the game out and delete it 30min later
Not particularly a Gears5 thing, but the roadie run camera shake really mess with my eyes. The weak hit impact and amount of recoil on spraying also doesn't help either
Thank god for Game Pass that I could check the game out and delete it 30min later
I will predict you're useless at the game, so you blame the controls.How are we OK with this horribly controlling game getting a pass and even great review scores?
The movement is clunky and the lack of responsiveness makes multiplayer a mess.
I can't be the only one that hates this. I know some games require you to "adapt" to their control schemes, but this is not a matter of adapting. It just controls terribly.
Glad I got it on Game Pass, at least.
In Destiny you're fighting the lack of content :pWhich at this point is imo a bad thing.
I know its a fps but, destiny spoiled me. In gears im fighting the controls. In destiny the controls are like an extension of my mind
I will predict you're useless at the game, so you blame the controls.
Gears is easily the best controlling 3rd person shooter.....nothing comes close.
There is no 'delay' to the startup animation for the roll though, so I'm not really sure what you're saying. I've been playing Gears since the first game and at no point did I ever say "wow these controls suck". Based on popular opinion in this very thread, the problem is not with the game, but rather user error.Can't say about The Division's pvp as I haven't played it, but I enjoyed Uncharted 4's multiplayer more than Gears 5's arcade versus mode. The verticality in the former really adds to the experience.
There's a bit of a delay to the startup animation for the roll, which does make things feel a little clunky at times.
I'm also questioning why the mods havent closed this thread.
Uncharted and The Division handle way better than Gears does. Not even close.
How are we OK with this horribly controlling game getting a pass and even great review scores?
The movement is clunky and the lack of responsiveness makes multiplayer a mess.
I can't be the only one that hates this. I know some games require you to "adapt" to their control schemes, but this is not a matter of adapting. It just controls terribly.
Glad I got it on Game Pass, at least.
OP only responding to the last replies and completely ignoring the ones actually disagreeing with him.
Gears controls great. The controls feel deliberate and precise.
OP only responding to the last replies and completely ignoring the ones actually disagreeing with him.
Gears controls great. The controls feel deliberate and precise.
Oh boy...And I don't know, Uncharted 4 and TLoU played extremely well. And both of those have TPS+Cover mechanics.
Gears 5 is tight and precise, because it's not focused on smooth realistic animations, so I wouldn't want it any other way.Naughty Dog (amongst others) have significantly pushed forward the state of the art when it comes to real-time interactive animation and Epic/TC have somehow managed to completely ignore all of that progress. It's not that Gears should feel like Uncharted - it's that Gears 5 should be pushing forward like all the other AAA third person games rather than circling the drain of the past.
Oh boy...
Gears is the best at what it does and people like it this way, hence its success even today
Gears 5 is tight and precise, because it's not focused on smooth realistic animations, so I wouldn't want it any other way.
And the past doesn't mean bad. How many new games do you see on best game of all time lists? The most common top games are Zelda OoT, Super Mario 64, Super Metroid, Castlevania SOTN, Final Fantasy 7, etc, games from the 90s.
A month after launch it is 21st on the US Most Played XBox charts despite launching on Game Pass with an incredibly generous offer. It really isn't that successful compared to the major multiplayer games of this generation, and while it may still be profitable, Gears of War (2006) was a major multiplayer game of its generation.
If it's anything like gears 4 (which most people agree was inferior) it will have long legs. It's the kind of game that stays alive till the next entry because what it offers is unique. Much like Rainbow Six Siege or For Honor. they dont make Fornite numbers but they have a steady population.
But it is. Check a video of someone that can play it if you can't see it yourself. It plays almost like a FPS even though it's third person, which is very rare. The shooting is tight and fast, reloading and moving from cover to cover are tight gameplay mechanics instead of just fancy animations. It's classic "Gears" and that's a good thing.
You do realize Siege was exactly like that. the game had shit numbers when it launched for several months and it grew steadily. I am not saying gears 5 will do that but the game has it's loyal fanbase.Rainbow Six is one of the breakout successes of this generation and is enormously popular across all three platforms years after it launched. Gears 5 isn't nearly as popular on one platform a month after launch. I'm not suggesting that it's going to suddenly be impossible to find matches but everything right now would indicate Gears 5 will be a minnow.