Ooh how awesome! I am AR58 right now, so 60 is still a few months away. xD
Are you newer to the thread? We did a "how much have you spent? And the rationale behind it" run a few OTs back and many people, especially the big spenders, were very honest about it. It was interesting to get their insight.
Honestly I like story and exploration, but also like Abyss and enjoy it pretty thoroughly.
You never had to prove your worth, for His Grace values all his followers equally regardless of musical ability, but I'm proud nonetheless~ 🐺❄️I've proven to be a worthy Worthy Wolf! :D
I achieved 3825 points on hard with Duke Rizzleton's theme. You might think this isn't very impressive at all...well, it is if you've seen how absolutely terrible I've been in earlier themes, lol.
...and since you asked, I got a perfect canorus score for my first attempt on normal. Then after 2
Ooh how awesome! I am AR58 right now, so 60 is still a few months away. xD
...and since you asked, I got a perfect canorus score for my first attempt on normal. Then after 2or 12attempts I also got a perfect 100% on hard. On controller as well! Then I settled for a 97.1% discantus on pro since I'm not a robot. ☺️
Surely you would never accuse me of being capable of lying or making fraudulent claims, my fellow Worthy Wolf...?Is that right, my fellow Worthy Wolf...? This doesn't sound at all as suspicious as the leaker I talked about above.
Here you are, dear Tyaren:
And while I'm uploading works of art, please enjoy this deleted scene from Ayato's Fontaine visit when he met with Wrizzly for teato discuss how the Neuvillotter menace should be dealt with moving forward~☺️☕️
Thanks for posting that! I never play the card game so I was not aware that the competitions had so much story in it, damn. I will need to start playing it I guess and will watch the old tournament cutscenes on Youtube.
I think it has a playerbase but it's definitely disproportionate considering how frequently they update it. Seems like they update it every patch when less than 1% of the playerbase probably engages with it.I think, and I'm happy to be told I'm wrong, the TCG was a bit of a miss. No one really talks about it in the community and it feels like a waste of effort.
It's no Queen's Blood.
Hmm not really, no. The posts only happen every so often because of the nature of what they are rather than something we don't talk about. There's no real need for people to post constant updates on their spending and/or financial situation.Welp, I was wrong, he's downstairs in that Lobby zone.
Not new to the thread, but if it was mentioned, 2-3 OT's ago, I might have missed it.
But ironically, it being talked about so long ago kinda makes my "unicorn" point for me don't you think? Being that actual spending amounts aren't typically disseminated very often, it makes the moments where they are, kind of stand out, you know?
Credit where it's due, I think they got light-years better from whatever the fuck Mondstadt's AQ was. But they need to stop artificially extending the dialogues based on player retention metrics, because this ends up hurting the writing's quality. Yep, I'm fully convinced the unnecessarily long-winded dialogues are because of this at this point.+1 ' ing that story is not why I like this game. The gap in writing between this and the other game I'm playing (Hades 2) is astronomical. If only the writing team was at the level of the music team!
Yep, I think this is this games' Achilles heel. It ended up attracting groups with vastly different interests, like gacha addicts (staunch dialogue skippers, who only want instant rewards and the casino part of it), exploration fans (who want the maps to be giant and complex theme parks with things to discover, and some skip dialogues too to get back to explore), lore enthusiasts (who read absolutely everything, tearing through thousands of text and post their own walls of text with their conclusions and theories, but dislike or don't care much about the gameplay parts) and combat enthusiasts (who complain about having no content to use their C6R5 Super Saiyan God-level units and generally give zero fucks about story and lore).There are so many different aspects to this game that bring different types of players though and I just wish Hoyo put this game's profit success back into it instead of creating other gachas.
I look back on the Monstadt AQ fondly as the game world was so fresh and new. I came as a Zelda BOTW lover looking for a similar experience and couldn't believe the quality Genshin achieved connecting mobile, & pc gamers. The idea of multiplayer Breath of the Wild in a constantly expanding world was a dream game for me. That dvalin quest now would feel very different now after the last few AQ's.Credit where it's due, I think they got light-years better from whatever the fuck Mondstadt's AQ was. But they need to stop artificially extending the dialogues based on player retention metrics, because this ends up hurting the writing's quality. Yep, I'm fully convinced the unnecessarily long-winded dialogues are because of this at this point.
Yep, I think this is this games' Achilles heel. It ended up attracting groups with vastly different interests, like gacha addicts (staunch dialogue skippers, who only want instant rewards and the casino part of it), exploration fans (who want the maps to be giant and complex theme parks with things to discover, and some skip dialogues too to get back to explore), lore enthusiasts (who read absolutely everything, tearing through thousands of text and post their own walls of text with their conclusions and theories, but dislike or don't care much about the gameplay parts) and combat enthusiasts (who complain about having no content to use their C6R5 Super Saiyan God-level units and generally give zero fucks about story and lore).
So, you'll end up always having at least one of those groups loudly complaining on social networks, in each and every situation, because it's impossible to please all of them. WuWa is bound to have the same problem. And frankly, I have no idea how to solve this.
Honestly I wouldn't call that a problem. Rather, I'd think that's exactly what you want. If people are demanding stuff from you it means they want something and are willing to pay for it.Yep, I think this is this games' Achilles heel. It ended up attracting groups with vastly different interests, like gacha addicts (staunch dialogue skippers, who only want instant rewards and the casino part of it), exploration fans (who want the maps to be giant and complex theme parks with things to discover, and some skip dialogues too to get back to explore), lore enthusiasts (who read absolutely everything, tearing through thousands of text and post their own walls of text with their conclusions and theories, but dislike or don't care much about the gameplay parts) and combat enthusiasts (who complain about having no content to use their C6R5 Super Saiyan God-level units and generally give zero fucks about story and lore).
So, you'll end up always having at least one of those groups loudly complaining on social networks, in each and every situation, because it's impossible to please all of them. WuWa is bound to have the same problem. And frankly, I have no idea how to solve this.
Credit where it's due, I think they got light-years better from whatever the fuck Mondstadt's AQ was.
I guess it's mostly if you want to use certain characters, or have them function in a certain way, or want them to clear abyss faster. I've spent the same as you (£80 - 3 BPs and 10 welkins) but it's always tempting to spend more to have my characters work how I want them to. I said I was done spending then I bought another BP, which I think is terrible value for money, for Viridescent Hunt just because I wanted the grouping function for Childe and I didn't have a 5* options. I don't regret it though. I still find it useful. So I think it's easy to spend more if you want say their 5* weapon or additional constellations.I honestly can't fathom how one would spend like ten times the amount on the game, on a single day. Not shaming anybody of course, if they have the money, but I find it hard to understand and what they gain by that, when I already feel I have all the characters and more that I could ever use.
I was talking specifically about the story tho. As a BotW veteran, I was looking for something to tide me over until TotK released, and Genshin ended up being way more than that.I look back on the Monstadt AQ fondly as the game world was so fresh and new. I came as a Zelda BOTW lover looking for a similar experience and couldn't believe the quality Genshin achieved connecting mobile, & pc gamers. The idea of multiplayer Breath of the Wild in a constantly expanding world was a dream game for me. That dvalin quest now would feel very different now after the last few AQ's.
It's hard to keep all groups happy... but it feels like a very big mistake to not have added any new combat or multiplayer components.
For Hoyo it's clearly not a problem, obviously. Not as long as people are complaining but still spending.Honestly I wouldn't call that a problem. Rather, I'd think that's exactly what you want. If people are demanding stuff from you it means they want something and are willing to pay for it.
I honestly think it was a very forgettable and generic plot. Not rushed like Inazuma's, but… just there. But tbf, the story didn't interest me very much until the end of Liyue with that really badass cutscene of everyone against Osial.What was wrong with Mondstadt's AQ? It was short and sweet and a good introduction to the game and Mondstadt characters. It's called the Prologue after all and not Chapter One.
The one component I thought was pretty poorly done, and I have to cringe every time I watch new players go through it and be utterly underwhelmed, were the first three dungeons. They are each like 3 minutes long, way too simple and easy, and they looked so boring and exchangeable.
I guess they were created at a time when Hoyoverse didn't in their wildest dreams think Genshin would make them multibillionaires, lol.