It's a hard task not only because of the development cost, (both devs needed more time than usual to get their ideas working), there's also the part where BOTW is incredibly stylized and thus a lot of the short hand is a lot more believable in that title. Compared to if you were to try to implement those features in a game like GoT or AC which are "realistic." And since the specifics of their design goals are quite different despite the same aim to create anecdote factories, the natural extremes are naturally quite different. The natural extreme of the current quality of AI behaviors in AC is a title like Watch Dogs Legion. Especially with better consoles on the way. Meanwhile BOTW2's devs will most likely double down and iterate on all of the physics and "chemistry" tech they came up with for the first game.Yep you're right, it's a different approach to emergent gameplay, one systemic and the other one physic focused, and it's true that both are available framework for Open World creation.
I hope we will see a game mixing both approach one day.
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