-Gran shines with peeps in the corner, try to end strings with overdrive surge (boot) at midscreen to push them all the way into corner
-During our matches I noticed you always went straight into overhead if I blocked all 3 hits of your light string, it's usually better to use it after the 1 or 2 hit to keep me guessing. Try mixing in a few grabs every now and then as well because I almost never saw you using those.
-The first hit of Gran's medium fireball can eat an enemy projectile before launching your own, at mid/long range projectile duels you can score easy free damage off peeps caught unaware due to its weird timing.
-at mid/long range you tended to shuffle backwards than immediately either do Gran's overdrive surge (boot), or fireball, don't be afraid to run up and pressure me with gran's sweep (down+U) or standing hard slash, they both have really good range (sweep can even low profile certain moves) and cancelling them into fireball is pretty easy usually safe pressure unless your opponent dodge rolls into you.
-In the corner, doing gran's light string, cancelling it into medium fireball, and then doing sweep into a special is good pressure on block. If you use ex fireball on a blocking opponent at close enough range in the corner you can also run in and get a high low mixup if you're fast enough.
-If someone is jumping in, dp can't be blocked, so go ahead and use either regular or ex dp to antiair and score some free damage, if you feel confident, anti-airing with crouching hard slash works as well and can be cancelled into any special, or straight into super pretty easily.
-you can cancel straight into super from sweep (down+utility), it's risky to do with a regular super but if you have your super skybound art it's basically another free ex fireball you can use whenever to keep pressure