Focus Home is doing a great job with marketing. They always do.Never seen a Spiders thread get this much attention before ha ha. I'm glad though, their potential has always been there and this really looks like it's brining all their work together.
I am starting to love focus home interactive. Their games and their marketing are incredible. Plague tale basically went viralFocus Home is doing a great job with marketing. They always do.
Oh agreed, they always put out great trailers often with great narration explaining things it's just normally in Era it might get two pages of conversation ha. Focus really nailing it with this, Plague Tale and the Surge 2 in quick succession.Focus Home is doing a great job with marketing. They always do.
I like the look of Kurt but I've read somewhere that he won't be romanceable? Hope that's not true. Not all that into Vasco, appearance-wise (but I guess if he's an interesting, well-written character, he might grow on me).I'm pretty sure I saw Vasco making out with a male PC in an earlier trailer, so he's gonna be my choice.
Big round of stuff from Gamescom and before on the way too, hope y'all enjoy. (any questions etc)
40 base they saidHow many hours of content are we looking at? Also could you please describe a bit more "4k and HDR" support on consoles?
I've played every game of Spiders, I actually forgot they started with Faery Legends of Avalon. I tried the deom and had some interesting ideas on leveling up with tattoos so I picked it up.
I own that faery gameI've played every game of Spiders, I actually forgot they started with Faery Legends of Avalon. I tried the deom and had some interesting ideas on leveling up with tattoos so I picked it up.
As time goes on the older ones will get harder and harder to go back to I imagine lolI own that faery game
Maybe i should indulge myself into some early euro jank for prosperity's sake.
I'm glad to see someone mentioning storytelling thorough music..
Yeah, the romance options are Aphra, Siora, Vasco (male) and Kurt, Vasco, Siora (female).I'm pretty sure I saw Vasco making out with a male PC in an earlier trailer, so he's gonna be my choice.
The only same-sex romance option for male characters is Vasco (and Siora for female characters).I like the look of Kurt but I've read somewhere that he won't be romanceable? Hope that's not true. Not all that into Vasco, appearance-wise (but I guess if he's an interesting, well-written character, he might grow on me).
It's a game that they say is designed to look critically at colonialism (rather than simply treating the invaders as saviors).So any one have any concerns on how pro colonial or pro imperialism this game is gonna be. Assuming Paragon path lets you find a happy balance
Ah, that's a shame (and frankly a bit weird that all the same-sex options are also available as straight options but not the other way around). Haven't seen any official info on this, though. Do you have a source? Or are you an insider of some sort? In any case, if this is true, I just hope I'll like Vasco as a character. Otherwise it'll be a romance-less playthrough for me.The only same-sex romance option for male characters is Vasco (and Siora for female characters).
The CEO confirmed that Kurt is not a same-sex romance option. She also revealed that it would be 2 straight and 2 bi characters (with one same-sex option per gender), and we know all the romance options because of the trailers (and the achievements on Steam).Ah, that's a shame (and frankly a bit weird that all the same-sex options are also available as straight options but not the other way around). Haven't seen any official info on this, though. Do you have a source? Or are you an insider of some sort? In any case, if this is true, I just hope I'll like Vasco as a character. Otherwise it'll be a romance-less playthrough for me.
Yeah, I also just found this article:The CEO confirmed that Kurt is not a same-sex romance option. She also revealed that it would be 2 straight and 2 bi characters (with one same-sex option per gender), and we know all the romance options because of the trailers (and the achievements on Steam).
Rousseau is quick to cut off any objections on the grounds of (pseudo-)historical inaccuracy. "Doing an historical game and allowing same-sex romance was a real question. I wanted to have some because I think it's important to players that we have this," she explained. "Spending some time to read some history about sailors at the time and some real native people from different regions of the world, some of these people were allowing same-sex marriage at the time, and sailors were able to marry on the ships."
The trailer in the OP actually shows the same-sex options (we already knew it was Vasco when she said Kurt wasn't going to be an option because he was the other male romance, but the common thought was actually that Aphra would be the bi option—until the trailer showed Siora and a female De Sardet).She specifically mentions native people (Siora) and sailors (Vasco) so that lines up with your deduction.
Well, the Nauts (Vasco's faction) are mainly concerned with seafaring and exploration, so I actually don't think he'll be as tricky to navigate (heh) as Kurt (who is part of the mercenary faction).I do like the idea of addressing societal attitudes towards homosexuality so if the game actually does reference those issues as part of the romance arcs (and the same-sex arcs aren't just copy-pastes of the straight arcs), then I suppose having fewer options will be an alright trade-off (at least to me, though I can certainly see good arguments to the contrary, too). If not, though, then that explanation will ring a bit hollow. The main issue I could potentially see with this is that being limited to one option means you might end up having to decide between supporting the companions/factions you want and being able to have a romance. I just hope Vasco isn't part of a faction I end up hating :p.
I really hope that ends up being the case. A Plague Tale was truly something special. Hopeful that everything comes together for Greedfall.I'm really optimistic and hope this will be more of a success like A Plague's Tale and not share some of the under the radar fate of the Arkane Studio games.
It does seem like an odd place to draw the line. You can play as a female who's a trained fighter, one of the characters is a black woman who's a renowned scientist but same-sex relationships need to be historically accurate? I mean, I'll reserve judgement till I've actually seen how it's all implemented (and I do think that they're acting in good faith here) but it does feel like a bit of an arbitrary limitation at the moment.I don't expect the romances will be much different between the genders (that's typically how it works in most games). I think her explanation is more background on why the options are Vasco and Siora (which bothers me a little, because I don't think you need justification to have some gay people in there, especially in a game with giant walking plant monsters), and the limitation is more just a design decision.
Greedfall proved immediately gorgeous to look at. Butler started the demo in a small swampland, where beams of light pierced through gnarled branches. Distant forest trees held sage-colored leaves dotted with faded hues. Teer Fradee felt real, as if I could tell what angle my foot would take stepping on a rock. As Butler gave a brief overview of the area, he mentioned that Spider's CEO Jeanne Rousseau, the main writer on the game, found herself inspired by Baroque art and Flemish paintings. She also found inspiration in the historical accounts of various explorers and naturalists. Greedfall's world design held a specific ethos: to evoke awe and wonder. What I saw, limited as it was, touched upon those feelings. It was a place I wanted to poke at and whose nooks and crannies held promise.