Halo 5 and its maps feel like they took the MLG playlist and made it into an entire game. Feels so try hard and artificial
Wasn't that their MO when making the multiplayer.
Halo 5 and its maps feel like they took the MLG playlist and made it into an entire game. Feels so try hard and artificial
Looks like they're not dragging anybody into the new world with how few people are actually playing Halo any more. I also like the use of the term 'sounds like' which heavily implies that you haven't actually played the old Halo games and so your opinion's validity on how they play is about as valuable as a chocolate teapot. But I could be wrong.Nope, sounds like a snooze fest with out it, drag the old guard kicking and screaming into the new world.
I don't think it really matters how many casual players or not are playing Halo 5 because the population of the game is tepid at best. I don't think excising Sprint will magically bring people back but a back to basics approach with a solid marketing strategy that includes something like, "We were wrong, we want you back, we want Halo to be relevant again" etc. Someone mentioned a Classic gameplay playlist or something and that would probably go a long way to creating a better environment for competitive Halo.Well first we need to define what we each think casual means. Because I sure as shit know that people who play Halo 5 aren't all professional level, hardcore dedicated players.
Truth, honestly have no desire for any other fps because ill just end up frustrated its not H5.Love them. Halo 5's movement system is everything I've wanted in a competitive FPS for years.
I mean, you said it yourself, the game now caters to a more casual crowd who typically respond to games that either feel good or don't feel good to play. The intricacy of design is irrelevant if the new majority of players just want to powertrip in their videogames. Every suggestion you bring to the table eliminates that super-soldier feeling. I mean, yeah, it doesn't feel like original Halo because original Halo was a decade ago. This is just a cyclical argument where the argument is, "why doesn't [insert developer] think about the hardcore crowd?"
Because the hardcore crowd are a vocal minority that doesn't push product.
I never played old Halo? I ditched my friends for months to play Halo and then Halo 2 online. Truth of the matter is the world changed, online shooters have changed and Halo has failed to keep up until Halo 5. Please do not assume or tell me what to do.Looks like they're not dragging anybody into the new world with how few people are actually playing Halo any more. I also like the use of the term 'sounds like' which heavily implies that you haven't actually played the old Halo games and so your opinion's validity on how they play is about as valuable as a chocolate teapot. But I could be wrong.
also please never use the blue text again it's god awful to read
No one is telling you what to do, cool it. Don't get your pants in a twist about it. I'm just informing you that the blue text gives me cataracts. Fine, continue using it but I'm not going to bother reading it. Also I didn't assume anything, I literally responded to what you wrote. If you say something 'sounds like' x it makes a heavy implication that you don't actually have any experience and are just imagining what it is like.I never played old Halo? I ditched my friends for months to play Halo and then Halo 2 online. Truth of the matter is the world changed, online shooters have changed and Halo has failed to keep up until Halo 5. Please do not assume or tell me what to do.
List of Spartan Abilities:
- Sprint
- Thruster
- Spartan Charge
- Ground Pound
- Clamber
- Stabilize
- Slide
it is? do we know what will be added/changed?I love them and I hope they add more for Halo 6. If people want to play the old games the MCC is getting a huge update this year.
Halo with abilities is like a husband who looks at a celebrity and changes his look, attitude, career, and personality in an attempt to impress his wife...when his wife is grieving and pleading with him saying, "I married you for who you are! I don't care about "X" celebrity! You aren't the same anymore...I miss you...please come back to me..."
In reality, the husband is just trying to attract other women he finds attractive without regard for his bride.
Halo is a broken household. Halo needs counseling.
This is such a ridiculous notion. Everything you just mentioned is almost ubiquitous in modern shooters today so saying to just not play halo when halo used to be the exception to this rule is troubling, for me as a halo fan. I can't get anything like how halo played unless I want to roll the dice with the MCC (and no way can I convince my friends to come back to it at this point).Gamers nowadays need some degree of uniformity in their games.
Hence Sprint and ADS (Even if its not that bad in H5)
If this stuff bothers you that much just move on from Halo. In terms of time played in Halo games, Im essentially retired from Halo.I'm not gonna get the game I want. Theres always gonna be sprint and the rest of this shit in the games.
Halo used to be my reliable go to game to have fun online. Those days are long gone.
Or ADS. People just want to equate the additions of the 343 series as necessary for success in the modern FPS market when neither of those things are what will make or break your game. Plus for those out there looking for sprint and ADS, there is no shortage of other games to play with those abilities.Overwatch doesn't have sprint right? How come it's not a issue there?
Reach was by far the woorst MP halo game and their maps were also the worst in the series. By far.As someone that didn't get into Halo until Reach I'ma have to disagree on those being a problem.
The fallacy of suggesting that anyone who doesn't want these features also doesn't want Halo to grow into new things is ridiculous. No one is suggesting Halo not evolve. Most are suggesting it do so without just adding features of other shooters into its design philosophy at the expense of detracting what made halo, halo.On the contrary many people want Halo to do something new. Many still think Halo 5 didn't go far enough. Look at the response to Gears 4. Went back to basics after Judgement but didn't light the world on fire like the previous games. Rejuvenating interest isn't as simple as going back to the classics.
Gaming has changed in its favour. Competitive gaming is taken much more seriously and has much more potential than it did 10 years ago. Making Halo more competitive ie. going back to where it came from would be a resounding success. I'm just not sure the viewpoints on resetera in general realise that because this forum on the whole seems to be an environment much more dedicated to discussing casual games, singleplayer narrative games, and whatever nintendo is doing at the moment, than anything with any relevance to actual competitive gaming.Do people seriously believe that the population would come back if 343 made a Halo 2/3 style game? Good lawd.
I'm pretty sure it was a Bungie employee who once said something along the lines of "the original Halo trilogy was as much a moment in time as it was a game" and it's 100% true. 343 can't just chase the popularity of the original trilogy and try making a barebones Halo 3 clone - it won't work. It's literally impossible. Anyone who thinks that an old school Halo would suddenly bring back the million+ population counter from the Halo 3 days is delusional. The market has changed. The times have changed. Gaming has changed.
Or ADS. People just want to equate the additions of the 343 series as necessary for success in the modern FPS market when neither of those things are what will make or break your game. Plus for those out there looking for sprint and ADS, there is no shortage of other games to play with those abilities.
Reach was by far the woorst MP halo game and their maps were also the worst in the series. By far.
Why is call of duty still one of the hottest selling games given that it remains relatively the same game as when Halo 3 was out? Because they didn't decide to alter its core gameplay to become more like something it wasn't and stayed true to what fans and casuals wanted. Also no one is asking for a barebones halo OT sequel. Evolve it, add more weapons, more mpas, etc-just don't do so at the expense of what makes the game Halo.Do people seriously believe that the population would come back if 343 made a Halo 2/3 style game? Good lawd.
I'm pretty sure it was a Bungie employee who once said something along the lines of "the original Halo trilogy was as much a moment in time as it was a game" and it's 100% true. 343 can't just chase the popularity of the original trilogy and try making a barebones Halo 3 clone - it won't work. It's literally impossible. Anyone who thinks that an old school Halo would suddenly bring back the million+ population counter from the Halo 3 days is delusional. The market has changed. The times have changed. Gaming has changed.
I sort of agree that it doesn't live or die by those abilities but at the same time those abilities fundamentally change how halo plays. It went from a slower, floaty shooter to a much more quick and faster pace game just like almost every other shooter on the market right now (albeit with slightly longer time to kill). I don't thin the quality in the MP department is lacking in Halo 5 (although as you mentioned they shipped it early without core features of what one would expect in a halo game). I think its a solid shooter, it just isn't halo anymore; its halo only in name. Singleplayer I think everyone can agree was awful in 5. I dropped it 3/4s of the way in and I can count the number of games I stop playing prior to beating on one hand cause Im OCD with beating games I start.Halo doesnt live or die by which abilities its game character has. Its the overall quality of the product that will push people away or not. When for the longest time, BTB is a staple of the franchise for a lot of the community (including me) and you fuck that up in your release, you lose people. If when your game launches with "staples of halo" game modes completely missing only to be added on later as "free dlc" (some 3 years later), you lose people. When the new SP enemies are a shadow of what the old enemies were and just arent that fun to fight to play against, when that "30 seconds of fun" doesnt apply anymore, you lose people. When the maps design is clearly a notch below what they used to be with the previous dev making the games, you lose people. And no dont tell me sprint has anything to do with it. Reach maps might not have been perfect, but they all felt like halo maps. They just were designed for Invasion and BTB more than they were arena.
I get that people whove played the game for long time have that nostalgia effect going on and think that every problem has to do with sprint and clamber, but it really isnt. Lots of decisions 343 have done, were decisions that did not go over well. The Prometheans as enemies suck, the map design sucks, the SP story is average at best and its gameplay is practically never memorable, etc. When thats what you release, this is the results you get. Its an overall package that was simply just better done before and that has more to do than just a fucking sprint
Do you really believe another fast paced advanced movement shooter will make people excited? I doubt it. When Halo was its own thing it was successful. As soon as they started chasing other games it went downhill.Do people seriously believe that the population would come back if 343 made a Halo 2/3 style game? Good lawd.
.
Why is call of duty still one of the hottest selling games given that it remains relatively the same game as when Halo 3 was out? Because they didn't decide to alter its core gameplay to become more like something it wasn't and stayed true to what fans and casuals wanted. Also no one is asking for a barebones halo OT sequel. Evolve it, add more weapons, more mpas, etc-just don't do so at the expense of what makes the game Halo.
I sort of agree that it doesn't live or die by those abilities but at the same time those abilities fundamentally change how halo plays. It went from a slower, floaty shooter to a much more quick and faster pace game just like almost every other shooter on the market right now (albeit with slightly longer time to kill). I don't thin the quality in the MP department is lacking in Halo 5 (although as you mentioned they shipped it early without core features of what one would expect in a halo game). I think its a solid shooter, it just isn't halo anymore; its halo only in name. Singleplayer I think everyone can agree was awful in 5. I dropped it 3/4s of the way in and I can count the number of games I stop playing prior to beating on one hand cause Im OCD with beating games I start.
And my trepidations about sprint and clamber has less to do with nostalgia and more to do with realizing how radically different they make the game than what Halo used to always be about. I don't think its exclusively the problem and I'm with you on the other issues but at its core, I think the problem is the way it plays is just not what Halo is.
You may have just sold this game to me. This looks hella fun.Doom 2016 MP is how i imagine modern Halo. Hell it shares a lot from old Halo. Even the character customization was a deeper version of Halo Reach's
Here an example
I played the MP a lot with my buddy Akai. We had ton of fun.
No one is saying that making a Halo 2/3 style game will magically fix all the problems but the strategy of pandering to non-Halo fans and casual players isn't working either.Do people seriously believe that the population would come back if 343 made a Halo 2/3 style game? Good lawd.
I'm pretty sure it was a Bungie employee who once said something along the lines of "the original Halo trilogy was as much a moment in time as it was a game" and it's 100% true. 343 can't just chase the popularity of the original trilogy and try making a barebones Halo 3 clone - it won't work. It's literally impossible. Anyone who thinks that an old school Halo would suddenly bring back the million+ population counter from the Halo 3 days is delusional. The market has changed. The times have changed. Gaming has changed.
See I disagree entirely with this point given that in Halo 1 and 2 ranged gameplay was a HUGE component with the pistol and BR essentially being able to hit you from anywhere on the map. I agree that the core gameplay was changed but I do think we can extend Bungie's trifecta of melee, shooting, and grenades to include the movement-because that was an essential part of how you engaged with that trifecta. Having abilities that allow you to circumvent melee and grenades, for instance, radically changes the emphasis on those three categories.Halo was never about its characters speed and has always been about 3 things: the shooting, melees and grenades. Those are the things that make halo halo. If people melee less, then maybe part of that is because that stupid spartan charge is 100 times more effective (and much cheaper), so people melee less. Why will i melee anymore when a charge does a much better job than it and stuns my opponent?
The problem is that they added stuff in a way that made the "core" change. I dont need melee if something a lot better is there, i wont get close enough to enemies if the Kill time is short. So everyone chucks grenades (cause they super effective) and plays halo more "at a distance". The sprint as always been in Halo through that ability powerup and i dont remember a god damn soul ever complaining that it wasnt "halo-like" when someone picked it up and used it.
Halo needs melee, grenades and shooting gameplay back and you do that by making guns at range less effective, removing that stupid spartan charge and making it longer to kill people, not shorter.
See I disagree entirely with this point given that in Halo 1 and 2 ranged gameplay was a HUGE component with the pistol and BR essentially being able to hit you from anywhere on the map. I agree that the core gameplay was changed but I do think we can extend Bungie's trifecta of melee, shooting, and grenades to include the movement-because that was an essential part of how you engaged with that trifecta. Having abilities that allow you to circumvent melee and grenades, for instance, radically changes the emphasis on those three categories.
Doom 2016 MP is how i imagine modern Halo. Hell it shares a lot from old Halo. Even the character customization was a deeper version of Halo Reach's
Here an example
I played the MP a lot with my buddy Akai. We had ton of fun.
I don't think it really matters how many casual players or not are playing Halo 5 because the population of the game is tepid at best. I don't think excising Sprint will magically bring people back but a back to basics approach with a solid marketing strategy that includes something like, "We were wrong, we want you back, we want Halo to be relevant again" etc. Someone mentioned a Classic gameplay playlist or something and that would probably go a long way to creating a better environment for competitive Halo.
Overall I would respect 343 more if they finally admitted that they failed and put the franchise on even shakier ground because of their actions. It won't happen though so I will just continue regarding them with a shrug.