I hope the game has a 120fps option on XSX, even if it has to be the Xbox One visuals at 1080p or something.
And for the argument of sprint vs no sprint. Games don't need it to feel fast. Just look at this PC footage.
I prefer other squad members.do you guys think co-op campaign will be just Chief or with other squad members
No, 70 is the FOV of Halo.
Semi-off topic, but is there really no main "Halo" mobile app for stat tracking (MCC, 5, eventually Infinite)? All I have is the Halo Channel which hasn't been updated in like 4 years. Hopefully a new one is launching with the new game.
AmenSo much concern trolling ha.
I can't wait to see the game in action. It is sure to be a stunner.
Just use the ignore feature. The concern trolling is remarkable, and his posts are not worth debating. He will eat crow when Infinite is shown in full glory on XSX hardware.A game getting updated after the fact isn't the same as 343i designing Infinite with Series X in mind.
And if you don't think the SlipSpace engine was designed with direct knowledge of exactly what the Xbox hardware team was planning, you're naïve.
Yea man, the Bungie.net stats were ahead of their time with the heat maps, advanced stats, etc. Even the match viewer off of the data was insane. Even current games don't go to that level.Man, just seeing the Halo.Bungie.Org posts really brings back some old memories
Hell even the old Bungie.net (I think its referred to as halo.bungie.net) feels like a lifetime ago
Did 5 even feature any Marines?True story.
Halo 4 to 5 Cortana is the only time she's looked the same in the series. It's actually the first time the series has had consistency in art design.
The marines looked completely different in each version.
And for the argument of sprint vs no sprint. Games don't need it to feel fast. Just look at this PC footage.
honestly just proves to me how unnecessary sprint is when the same effect of increased speed can be achieved by a slider in a graphics menu.
Problem is you cant just put a game on 120fov and call it a day. Its fine for pc gaming maybe. But not for console gaming.
Only in cutscenes but they looked identical to Halo 4.
Every game should have the option tho on console. Even more FPS games.Halo doesn't need a higher FOV, it'd be nice though. But a higher base speed and removal of sprint would be absolutely glorious.
I've been playing a lot of MCC lately, and here's what I 100% do not want in Halo Infinite MP in any form:
- Non-sprint abilities, specifically armor lock. Completely ruined Reach MP.
- Any kind of reticle bloom.
- Non-hitscan. It's pretty painful playing Halo 3 immediately after Halo 2 and seeing bullets/shots miss because you have to lead them. Not to mention the bullet spread. Oof.
- Delete the DMR.
I really can't remember it - i'll have to go back to Halo 5.
Well these are pretty safe bets. They may go from hitscan to projectile if they want to keep the door open for a Battle Royale mode, but otherwise all of these issues have been resolved by Halo 5. The DMR is still in Halo 5, but it's pretty balanced and a 5SK.I've been playing a lot of MCC lately, and here's what I 100% do not want in Halo Infinite MP in any form:
- Non-sprint abilities, specifically armor lock. Completely ruined Reach MP.
- Any kind of reticle bloom.
- Non-hitscan. It's pretty painful playing Halo 3 immediately after Halo 2 and seeing bullets/shots miss because you have to lead them. Not to mention the bullet spread. Oof.
- Delete the DMR.
Regarding hitscan, net code technology has improved dramatically since Halo 3.
I generally like the implementations that utilize hitscan for short to medium range, then apply travel time after a certain distance (like Modern Warfare 2019).
Yeah I think this is the way to go. 4v4 will feel tight and responsive, and 8v8 will be tolerable since you can't get beamed as easy from across the map.Regarding hitscan, net code technology has improved dramatically since Halo 3.
I generally like the implementations that utilize hitscan for short to medium range, then apply travel time after a certain distance (like Modern Warfare 2019).
Halo Infinite multiplayer on base Xbox one should run at 1080p 60fps after reconstruction with much improved visuals over Halo 5. 343i has a new engine and increased familiarity with the hardware.
Considering that Xsx has something like 20x the graphical capabilities of the base xb1 not counting RT, I expect near native 4k120 locked without a problem.
20x???Halo Infinite multiplayer on base Xbox one should run at 1080p 60fps after reconstruction with much improved visuals over Halo 5. 343i has a new engine and increased familiarity with the hardware.
Considering that Xsx has something like 20x the graphical capabilities of the base xb1 not counting RT, I expect near native 4k120 locked without a problem.
What are you counting?
I'm just hoping Infinite brings back the feeling of "fun".
I tried going back to Halo 5 yesterday, it controls amazingly but it doesn't feel "fun" to me for some reason. I absolutely loved it at launch but something just doesn't click with me anymore.
I'd honestly rather play Reach on MCC than 5 these days.
Hm, we'll see how 343i makes the most of that power for Halo Infinite.12tflops RDNA2 performs (estimated) as much as over 20 tflops GCN from last generation
This spreadsheet was made according to NXGamer 's calculations in this video
That's why DukeBlueBall said the Series X is almost as 20 times as powerful as the base Xbox One
It feels very bland and aimless to me, like theirs no passion or excitement to any of the levels. Whatever magic the Bungie games had is missing, and I think that has to do with the fundamental structure of the game.I'm just hoping Infinite brings back the feeling of "fun".
I tried going back to Halo 5 yesterday, it controls amazingly but it doesn't feel "fun" to me for some reason. I absolutely loved it at launch but something just doesn't click with me anymore.
I'd honestly rather play Reach on MCC than 5 these days.
As someone that stopped at Reach I'm waiting to jump back in. I'm really enjoying running through the MCC on PC, but have no interest in H4 and little in H5 (can't play as much multi these days). Really hoping Infinite brings me back.It feels very bland and aimless to me, like theirs no passion or excitement to any of the levels. Whatever magic the Bungie games had is missing, and I think that has to do with the fundamental structure of the game.