Maybe
Legit
Goodnews
They already confirmed no Halo 6 at The Game Awards, but maybe something TMCC related?Pistols crossed we actually get something Halo 6 related for X1X...
Agreed.
Jub Jub started playing in the background as I read thisCool stuff to chat about:
- Riptide, Overgrowth and Molten removed from MM
- Tuning update reversed
- BTB pistol starts
- Social core Halo playlist
Funknown banned from the community
No, they said cool stuff.
Q: When it comes to balancing multiplayer like Overwatch, how much are devs usually taking community feedback versus their own internal methods of analysis when they're considering balance changes? Because lord knows every player as their opinion on who needs a buff/nerd and that can turn into the perfect storm on the forums, but there's also that difference between what the player sees and what the dev sees, right?
A: So here's the thing - players really only see one aspect of the data - the forums. They generally have to guess at the rest. Meanwhile, we get to see all of the data that we remember to track. That means win/loss rates, team compositions, power/weapon/character choices, etc. across millions of data points automatically gathered every day. In addition to this, we also have researchers watching various outlets across social media to get a general feeling from as many different demographics of players as we can. Beyond just gathering feedback, the designers also constantly play the game and want to improve it. I can guarantee you that every game that's live already has a list of tasks a mile long that the designers weren't able to find time to do, each with varying task priority, many of which address community concerns to varying degrees.
When we consider balance changes, of course we take the community feedback into account. But considering the community feedback doesn't mean doing exactly what they say - we should also consider the telemetry data we've gathered, the other feelings among the other player demographics on social media, our own internal testing and expertise, and so on and so forth before making a decision. If the community's perceived problems aren't showing up in other areas, it probably isn't as big a deal and we probably don't need to address it immediately. If it's showing up across multiple vectors across the community, the collected data, and our own internal testing, then it probably does require addressing.
The other thing to keep in mind is that we devs are often working months in advance of what you're seeing on live servers. Creating, developing, tuning, testing, and certification take time. The winter event content launching soon in Overwatch (or any game that's a service, really) is actually content that was probably being concepted in July, developed from August to September, tuned and tested in late September-October, then certified in November. We always want to keep the live game as stable as possible, so we have schedule cutoffs for things like balance changes and bug fixes to make it into content updates. If something doesn't make the cutoff, unless it's deemed critical, it gets moved to the next update which could be months later. Only critical stuff gets to jump the line and the process, and that's generally because it's interrupting service, stopping business from proceeding, or making the game unplayable somehow. That means that the community probably won't see the balance changes or bug fixes they want RIGHT NOW for several weeks to months unless we've already started working on it before you bring it up, just because of the development process and schedule.
As a side note, that's actually a good way to gauge whether the developers thought of something the community wanted before the players started complaining about it. If something to address it comes in the next patch, chances are good that they caught it before the community noticed. If it takes two or more major content updates to happen, then they probably didn't.
If you can see the hexagons on the visors or OS you have the 4K patch. I don't know if there's a way to tell in the hard drive apart from file size. In which case I don't know the size without.
If you can see the hexagons on the visors or OS you have the 4K patch. I don't know if there's a way to tell in the hard drive apart from file size. In which case I don't know the size without.
Mine is 97.2 and I definitely have it installed.
FUNKNOWN iXi You know which "hidden mechanic" from CE I would kill for a return? Grenade jump when being invincible for a short period of time after taking the overshield. I just had the most fun I ever had playing 4v4 on Damnation thanks to all the hidden mechanics and having good opponents and good teammates (we were all about on the same skill level, playing competitive without being hardcore and mostly looking for the fun).
You were right to say CE has the most depth from any Halo game, with simple mechanics, you can focus your leaning curve on knowing everything else there is to know: how the sandbox interact with each other elements of the game.
CE can be the funniest Halo game if you're playing with people on the same level as you, and the most terrible one when you're playing against people that really are stronger than you.
CE was so simple, yet so deep. It still deserves a true follow up on that forumula.
Sure it would be frustrating to play against people that were much stronger, but having a good online MM system would've alleviated that.
I supposed they dumbed down halo2 because the networking realities then would have made many of CEs systems extremely difficult to deliver, but a CE-esque game would SING today.
Now the grunts... there is textures for their decapitated head.
The funny thing is CE is as deep in multiplayer as it is in PvE. The blend between crazy physic, excellent IA and good sandbox makes for an incredible experience each time you start playing it, even for a few minutes.
God, I wish we could get Halo Custom Edition on Xbox. We could get so much more from this game. I would even buy a CE Open World game with little quests added like Destiny 2 is doing it.
A few years back, I heard the term of "emergent gameplay", now applied to games like Zelda BoTW or Goat Simulator, which is something I already knew about but not with this name. It's about gameplay that "emerge" (thanks captain obvious) when players appropriate themselves the game, the mechanics, and create their own challenge and little stories. Well, I think Halo CE is the embodiment of this thanks to the incredible blend I quoted earlier, and something Halo has lost since CE (it was kind of back in ODST, but that's really different).
I don't know if it's due to CE being more a laboratory from (past) Bungie where they were testing stuff and discovering things by themselves, and so was never intended to be so remarkable, or something they did on purpose but thought wasn't their goal for this franchise and decided to switch for a more linear gameplay for the rest of their game (somehow similar to what Destiny 1 is to Destiny 2, an experience that wasn't as they wanted it to be, but was "loved" from gamers that were invested in it).
I'm not sure we will ever get a true follow-up to CE, unless someone from the community create it as an indie. This is the kind of experiment I'm not sure a AAA studio like 343 would ever risk to make.
And for Halo 2 being dumbed down, I'm sure that's because they saw what emerged from CE multiplayer, liked some part of it, but didn't liked the "depth" behind it and just wanted to make for a very simple, but enjoyable, experience.
He has an account, if that's what you mean. I've seen his posts especially in Etcetera.
The use of dynamic resolution to maintain 60fps really obscures the quality of a lot of the assets, and on X1 it often runs at quite a low resolution. This was apparent from pre-release bullshots and the PC version, but the campaign in 4K on X really hammers it home. You can't quite say that it was too ambitious for the X1 because there a number of obvious cutbacks and it does maintain very smooth performance, but it definitely shines on more powerful systems.Just completed Halo 5 SP again - almost entirely because I wanted to see what it looked like on the X. And this is well-trodden ground, but here is a brain dump, a RTTP of sorts, after going back to it over a year later, in no particular order:
- It looks absolutely gorgeous on the X. Like it was always meant to look and play like this. Without the system being a specific target from the start, no less. Really looking forward to what 6 has in store for us.
Just completed Halo 5 SP again - almost entirely because I wanted to see what it looked like on the X. And this is well-trodden ground, but here is a brain dump, a RTTP of sorts, after going back to it over a year later, in no particular order:
All in all, I do like the campaign. And while they're not necessarily simple things to fix, my concerns are easy to pinpoint.
- It looks absolutely gorgeous on the X. Like it was always meant to look and play like this. Without the system being a specific target from the start, no less. Really looking forward to what 6 has in store for us.
- The story is convoluted, but going back to it knowing all of what's going on I'm less offended by it, and actually more keen to see how this plays out.
- I also don't mind playing Osiris, but Locke is clearly the weak link. It also feels odd that Buck is playing second fiddle to him, and I think if they killed off Locke and Buck took his place it would make me perfectly happy to spend time away from the Chief.
- To be perfectly honest, the split between Blue and Osiris didn't bother me much as it stands.
- Heroic was perhaps too easy, but Legendary is way too hard. Legendary in CE is pretty much perfect.
- The controls and abilities are great.
- The weapon selection is also good.
- The Covenant are fun to fight, and I still rate their AI vs any other modern shooter.
- The Prometheans are an issue. In fact I thought their implementation in 4 was much better (controversial, I know). The teleporting soldiers were fucking irritating, whereas it was much more predictable in 4 with the Knights.
- There were lots of open areas for combat, and I felt like I had freedom. However, the vehicle sections were very narrow and allowed for zero exploration.
- Why did they end on a gameplay event that was more or less exactly how 4 finished, and was complained about? When will 343i realise they need to finish with an epic Warthog run not a QTE??
- The poor Warthog didn't get much of a look in, come to think of it.
343 please.Cool stuff to chat about:
- Riptide, Overgrowth and Molten removed from MM
- Tuning update reversed
- BTB pistol starts
- Social core Halo playlist
Funknown banned from the community
He was definitely designed around having a friendly draw fire so you can flank him. He goes down ridiculously fast with an incin cannon blast to the back, The Answer, or whatever upper-tier weapon you have. Of course, actually getting him to focus your AI buds so you can flank them is a PITA solo.I feel like the Warden health model was entirely designed around having multiple people shooting it. With that being said, none of the Warden encounter spaces are any good and his aggressiveness means it's difficult for players to engage and disengage at will.
Gears 4 just has excellent playlist management in general, 343 should take notes. There's Social Quickplay (Something ALL major shooters have yet Halo doesn't? Really 343?) where there's no quitting penalty, bots replace lost players, there's map voting and there's even rolling matches, cross play, different stats are displayed on the scoreboard (such as not showing deaths) and no team killing. It's just a great social experience that isn't sweaty at all without harming the core gameplay in any way. They do this while also having regular playlists and ranked playlists with various settings such as no rolling matches, rankings, no map voting, team killing, quit penalties, no bot backfilling, no cross play, short matches AND to top it all off they separate competing gameplay settings!Gears 4 has competitive warmup, Halo can't even get a core game type in social.