Everything there, it talks about the new GOTY content (paying) and also all the new change (the free update):
https://www.ioi.dk/hitman-goty-edition-announcement/
https://www.ioi.dk/hitman-goty-release-notes/
Everything there, it talks about the new GOTY content (paying) and also all the new change (the free update):
I'd also like to unveil my brand new invention, the Portable Missile
Striker <3
If ever there was a game that didn't deserve a GOTY edition, it's this incarnation of Hitman. What a bang average game.
I bookmarked it!Did anyone happen to bookmark/copy that list of escalations and their difficulties posted on the Forum That Shall Not Be Named?
Thread: HITMAN |OT| Blood Monthly
View Single Post
Remembrance
Member
(11-12-2016, 05:30 AM)
Quote
#9075
I thought a ranking for escalation difficulty might help people approach them more easily, since there are so many now.
Here's my (subjective) attempt. All difficulty ratings are based on escalation level 5 (sometimes level 4, because Wild Card sometimes makes level 5 easier). Also, short descriptions as a reminder of what each one was about.
Very easy: can be brute-forced with no pressure and no real risk of failure.
- The Osterman Mosaic (The Showstopper) - saber and lasers
- The Marsden Isotopy (The Showstopper) - shotgun bartenders
- The Ezekiel Paradox (The Showstopper) - waiter explosion
- The Sigma Illusion (World of Tomorrow) - chef and laptop
- The Szilassi Darkness (World of Tomorrow) - sniper headshots
- The Scorpio Directive (World of Tomorrow) - Sapienza lasers
Easy: can be mostly brute-forced but there is some pressure and you can fail if you don't know what you're doing.
- The Snorrason Ascension (The Final Test) - colonel and soldier
- The Einarsson Inception (Guided Training) - Norfolk and guard
- The Mandelbulb Requiem (The Showstopper) - laptop and lasers
- The Granville Curiosity (The Showstopper) - toilet puzzle
- The Hexagon Protocol (The Showstopper) - garden landmines
- The Videl Cataclysm (The Showstopper) - hot disguise
- The Apeiron Sadness (World of Tomorrow) - triple explosions
- The Selmone Mimesis (World of Tomorrow) - wine cellar kills
Average: requires moderate setup or tricky steps or execution, but no real risk of failure once you know what you're doing.
- The Holmwood Disturbance (The Showstopper) - vampire magician
- The Gemini Fiasco (The Showstopper) - Kruger and Sato
- The Shapiro Omen (The Showstopper) - body hiding puzzle
- The Perkins Disarray* (The Showstopper) - auction sabotage
- The Teague Temptation (The Showstopper) - balcony push
- The Scarlatti Covenant (World of Tomorrow) - three minutes
- The Andersen Animosity* (World of Tomorrow) - saber, PI, psychologist (hard if you want silent assassin)
- The Kilie Agitation (A Gilded Cage) - shisha cafe kills
- The Sokoloff Sophistication (A Gilded Cage) - shoe shop kills
- The Ataro Caliginosity (A House Built on Sand) - fortune teller and bodyguards
Hard: requires heavy setup, difficult steps or high-level execution, and/or you can fail even if you know what you're doing.
- The Kerner Disquiet (The Showstopper) - loud weapons
- The Seeger Beguilement (The Showstopper) - cameraman accidents
- The Gladwyn Simulacrum (World of Tomorrow) - rapid elimination streak
- The Eccleston Illumination (World of Tomorrow) - plague katana
- The Agana Abyss (The Icon) - shotguns or explosions
- The Ignatiev Integrity (A Gilded Cage) - fire, safe, shotgun
- The Lupei Sensitivity* (A Gilded Cage) - masseur and laptop (very hard if you want silent assassin)
- The Reziko Conundrum (A Gilded Cage) - shopkeeper, repairmen, landmines
- The Somsak Equation (Club 27) - bodies in freezer
Very hard: there is no trick to these, there is a high risk of failure, and it all comes down to your skills.
- The Kotti Paradigm (The Showstopper) - battle axe, suit only
- The Mallory Misfortune (Freedom Fighters) - deadly stalker
- The Meiko Incarnation (Situs Inversus) - ninja style cascade
Bullshit: even with perfect skills and execution, high risk of failure or tedium due to factors outside your control.
- The Wetzel Determination (The Showstopper) - impossible body hiding
- The Adamoli Fascination (The Showstopper) - mined exits
*All escalations marked with * use a particular kind of complication: there are mandatory disguises that can normally only be taken from NPCs, but you are not allowed to knock anyone out. You have only two choices in any of these escalations: kill NPCs for disguises and receive a penalty, or find the extra copy of the required disguise(s) hidden somewhere in the level just for this escalation. Be warned that the second option will always require very risky maneuvers and/or massive detours, making silent assassin runs of these escalations extra-hard.
Feel free to suggest adjustments - I haven't played some of these in a while, and I always go for silent assassin (but I'm trying to do these ratings for people who don't necessarily care about that).
Lmao, okay bud.If ever there was a game that didn't deserve a GOTY edition, it's this incarnation of Hitman. What a bang average game.
3rd mission was surprisingly interesting as well.Oh man the final mission is worth the price of admission alone. Doing it SASO is going to be crazy.
What do you mean by that? I don't notice anything new. Do you mean the shop across the street? Always been there.Did they add an entire new building interior near Rocco's apartment in Sapienza or have those always been there and I've literally never used them?
When you exit his apartment from the back and drop onto the red roof you can go right and drop down again and get into a building that leads all the way down to the harborWhat do you mean by that? I don't notice anything new. Do you mean the shop across the street? Always been there.
How long have you been playing? How did you manage to miss it all this time lol? One of the spawn locations is literally inside that building, in the kitchen, and the kitchen is where you do one of the main opportunities :PWhen you exit his apartment from the back and drop onto the red roof you can go right and drop down again and get into a building that leads all the way down to the harbor
Nono not that one in the mansion. When you get onto the rooftop and look out over the harbor that's on your left, I'm talking about the apartment (?) building on the rightHow long have you been playing? How did you manage to miss it all this time lol? One of the spawn locations is literally inside that building, in the kitchen, and the kitchen is where you do one of the main opportunities :P
Oooooooh, that one. Yes, it has always been there even if it doesn't get much use. One of the escalations does somehow use it. It has a mansion keycard and a guard disguise on there so it is useful. It also connects to another apartment with church staff disguise and church key.Nono not that one in the mansion. When you get onto the rooftop and look out over the harbor that's on your left, I'm talking about the apartment (?) building on the right
I have somehow never been in there or realized you could even go down thereOooooooh, that one. Yes, it has always been there even if it doesn't get much use. One of the escalations does somehow use it. It has a mansion keycard and a guard disguise on there so it is useful. It also connects to another apartment with church staff disguise and church key.
First target is on the 17th.Ive been looking into getting this game for a super long time, but had missed the elusive targets the first time around. So then I decided to wait for this when they announced it. But now I am playing a million things at once and trying to fit this in. Have they said when the first elusive target is going up?
ok cool, and do you need to be well prepared for these? Like, if I am just starting the game for the first time then and not far into it, would I be able to successfully complete them?
ok cool, and do you need to be well prepared for these? Like, if I am just starting the game for the first time then and not far into it, would I be able to successfully complete them?
Which maps does the Patient Zero campaign use? I'm debating whether to buy this DLC or not.
Depends. If you don't care about SA rating (warning: you need a minimum of SA ratings on ETs to unlock all suits), a rubber ducky that you let the target or their bodyguard pick up, then run to the exit and just blow it up will get you through a lot of them.ok cool, and do you need to be well prepared for these? Like, if I am just starting the game for the first time then and not far into it, would I be able to successfully complete them?
That's what I'm seeing now. You'd be surprised how ridiculous pricing can be on cosmetics.The pricing on this is weird for me after having the base game and other DLC prior to this. Either there's a $23 CAD bundle for Patient Zero and the three outfits, or a $8 CAD bundle for Patient Zero alone. Like, there's obviously no way there's a $15 difference for just the costumes, so is that just weird bundling and regional pricing issues?
Lmao this last Patient Zero mission is ridicilous. I guess the easiest way to to this would be
having an agency machine gun pickup, killing the targets and then murdering every soul in that hospital? I had over 80 people infected at some point haha.
Lmao this last Patient Zero mission is ridicilous. I guess the easiest way to to this would be
having an agency machine gun pickup, killing the targets and then murdering every soul in that hospital? I had over 80 people infected at some point haha.
It almost certainly won't be cheaper on Black Friday. The new missions are great though and absolutely worth $20.I have the full game but is $20 worth the GOTY upgrade ? Should I wait till next week for BF deals and maybe itd be cheaper ?
Pay attention to who gets infected first, and then go back and take that person out before they get infected. It's most likely the female surgeon who exits out the back of the hospital. You'll need the keycard hacking device equipped.
My most effective strategy was to beeline for a Hazmat suit, then walk around taking out infected semi-stealthily with a silenced pistol so I didn't cause too much alarm. I had a silenced assault rifle as a pickup, just in case, and managed to keep the infection fairly limited