By the way, what RPG Maker are you using? I know the latest one has a new animation system, but I haven't used it myself.
I'm using RPG Maker MV! MZ unfortunately came out after I had already started development.
By the way, what RPG Maker are you using? I know the latest one has a new animation system, but I haven't used it myself.
Hello everyone. Man catching up and seeing everyone's work is inspiring (really liking the sound design in Manafinder). As for us, we were able to release our game Bonito Days back in October and since then have been working on improving it (based off the feedback we got). The free update is set to come out in December and we hope everyone likes the improvements (and new stuff) we added.
Wow! This looks amazing. Any chance this will be coming to PC?
Working on movement system stuff in my game and have put in a bonk protocol.
For whatever reason I managed to miss the other couple times you posted about your game, but now I've falled utterly in love with it. <3 The animations in your pinned tweet are amazing, too!
Really looking forward to seeing (and playing!) more of your game; we desperately need more actual cat games! There's a lot of games with cats as main characters for that cuteness / internet meme factor, but the vast, vast majority just swap a generic main character with a cat sprite or model, without changing any of the underlying mechanics or going all in on animations like you have. Off the top of my head I can only think of Cat-Lateral Damage as the only other game where the game would not work if the main character was e.g. a person, and your game looks so much better visually. Keep up the amazing work!
Edit: Probably worth mentioning that my SO and myself are crazy cat people involved with rescues, fostering and adoption (she's also an assistant vet), with currently 7 cats at home (4 ours, 3 fostered, which is a typical number for us), and I also made the cat OT, so if you ever need any specific cat knowledge or visual reference (e.g. one of my cats knows how to open doors by jumping up and grabbing the handle), I'd be delighted to help. :)
This sounds absolutely amazing and the perfect game to play with my SO! I don't suppose the game has a Steam page yet to wishlist it? I googled the game's name and the only thing that came up is this itch.io game, which I'm guessing it's unrelated (unless it's an early prototype)?Thanks! I should add some info about the game itself - you play a cat burglar (cat who is a burglar) that breaks into a facility performing secret quantum experiments. One thing leads to another and you gain the ability to 'split' into two possibilities (this game can be played coop, and in single player you can swap between the cats or play twin-stick) - the juicy stuff comes in the fact that one possibility being observed renders the other possibility 'theoretical' which allows it to pass undetected by cameras, and unobstructed by doors (because that door could theoretically have opened, right?)
So I'm hoping to balance the complexities of (this very naive interpretation of) quantum theory with an extremely approachable and cute main character. And there's also a hedgehog called Lazy Susan :)
I do have a feline intern at the studio - Hugo, a one year old tabby, who has been an invaluable source of inspiration and loose fur. But I'm always happy to see cat videos - please share :)
No steam page yet - I need to get my stuff together for a proper trailer and go from there. Yeah, now you mention it I did come across that game in Itch back when I was googling around - I think (hope?) that there won't be a problem with the naming, as it's not a commercial product?This sounds absolutely amazing and the perfect game to play with my SO! I don't suppose the game has a Steam page yet to wishlist it? I googled the game's name and the only thing that came up is this itch.io game, which I'm guessing it's unrelated (unless it's an early prototype)?
Gatuno de Schrodinger | Schrodinger's Cat Burglar by RazorFinger, FELIPE FARIAS FERREIRA, Kaish, asteroidBlues, Monkey Suits for PUC JAM
An Endless Stealth Game about a Paradoxitch.io
Yeah, it's very doubtful they would, like, sue you for the name; at worst it might confuse people since that's the one game that showed up when I googled it, but once you have the Steam page up that should hopefully not be an issue either.No steam page yet - I need to get my stuff together for a proper trailer and go from there. Yeah, now you mention it I did come across that game in Itch back when I was googling around - I think (hope?) that there won't be a problem with the naming, as it's not a commercial product?
Yeah, it's very doubtful they would, like, sue you for the name; at worst it might confuse people since that's the one game that showed up when I googled it, but once you have the Steam page up that should hopefully not be an issue either.
What framework are you using for the game? Are you planning on a console release?
Yep, that's what I meant! And indeed it would be a Perfect for Switch (TM) game. :)It's Unity (if that's what you mean by framework?) and yep, I'll be aiming for a Switch version for launch too. The idea of snapping off the joycons for coop play is just too perfect to pass up :)
At some point I should really dabble into Unreal just so I can properly answer this question, because I gets asked a lot, and while Unity is an easy recommendation for me to a beginner (as a skill toolset that is reasonably easy to get into, has tons of tutorials, but can be expanded to make anything you want, for any platform you want), it's true I have no frame of comparison between it and Unreal, and with my recent learning that Unreal does have automated memory management and garbage collection, as well as its Blueprints code-less logic management, it may be as good a starting point (or perhaps even better?).What would you all recommend for a beginner? C++/Unreal or C#/Unity? I want to invest my time in learning one of them to make a small 3d fighting game prototype in 2022. I have no experience with code, except doing some C# tutorials where I just copied scripts and kinda understood the general logic. I'm just a 2D/3D artist with the brain of an ape who wants to make stylish characters move and hit each others.
At some point I should really dabble into Unreal just so I can properly answer this question, because I gets asked a lot, and while Unity is an easy recommendation for me to a beginner (as a skill toolset that is reasonably easy to get into, has tons of tutorials, but can be expanded to make anything you want, for any platform you want), it's true I have no frame of comparison between it and Unreal, and with my recent learning that Unreal does have automated memory management and garbage collection, as well as its Blueprints code-less logic management, it may be as good a starting point (or perhaps even better?).
What I can do is help your hypothetical onboarding with Unity through two specific courses / sets of tutorials, for which I actually made a thread a bit back. This should at the very least get your footing on Unity:
Painlessly learn to make games with free online university courses and more
Do you want to learn game development but your budget is literally zero? Have you wanted to learn how to make a game for a while, but don't know where to even start? Are you intimidated by the more technical parts of game development? If the answer to any of the above is "yes", then this is the...www.resetera.com
Interesting, is the Unreal devenv that much heavier on resource usage? Without having used it, I assumed they would be similar.Thanks a lot! I'll investigate the two options from your thread and see wich one speaks to me!
I did take some basic C# courses on Udemy last year but I felt completely overwhelmed at the time. That was on me tho, I didn't had enough free time to focus seriously.
At the time, I chose Unity by default because my laptop couldn't run anything else, but next week, I receive a good gaming PC, and that opens up the door to Unreal!
Interesting, is the Unreal devenv that much heavier on resource usage? Without having used it, I assumed they would be similar.
Good to know. Probably shouldn't dabble with Unreal until I update my own computer, then. :DYes, on my 2016 700$ laptop, I felt it! Unity ran without problem, but I never made big scenes, just experimented with characters and shaders. Unreal would chug like crazy on the default scene, let alone after importing assets.
Same with good texturing software like 3dcoat or substance painter, couldn't use them. Very frustrating, but the struggle is over now!
Greetings Everyone. My friends and I have been working on our game called Chester's Revenge for the past year. We've finally hit a huge milestone and released our Steam Page and Announcement Trailer. I'm excited to share this with you all.
Chester's Revenge is a Run and Gun Platformer that is heavily inspired by two of my favorite games: Mega Man and Cuphead. The game will feature 8 platformer levels and 8 epic boss characters. Just like a proper traditional Mega Man game. While the boss fights themselves are heavily inspired by Cuphead.
Story-wise, you play as Chester the Guinea Pig. You are on a quest for revenge after Rad Ralph stole the Sacred Carrot and wiped out your herd. Crush 8 epic bosses, reclaim the carrot, and get your vengeance!
Additionally, all of the artwork in the game is traditional 2d pixel art and all the sound is traditional Chiptune sound. The look and feel of the game are designed to remind players of the Snes/Genesis era.
Lastly, I'd also post our Steam Page but I'm not sure if that's allowed?
Oh shitttttah fuck
Humble Software Bundle: GameDev ART
We’ve teamed up with GameDev.tv for our newest bundle. Get courses like Complete Blender Creator Course & Blender Character Creator Course. Plus, pay what you want & support charity!www.humblebundle.com
i've got some time off... maybe i'll start poking at blender... after i mess with godot a bit more
This is a first-come first-serve giveaway. Any claimed prize will instantly be delivered.
Bonito_Flakes said:Hello everyone, browsing the thread is always a blast, seeing everyone's passion and creativity is such a great motivator for us. Since we just released our update for Bonito Days we want to give away some codes to the community as a thanks for being so cool and inspiring us.
Oh and just so you know what Bonito Days is here is our update trailer :P
https://youtu.be/pz7jWLQLA_0
Thanks for sharing your passion and work and we hope you enjoy our game as much as we did making it.
Thanks for the giveaway! I'm just getting started on gamedev and y'all are an inspiration!
Gimme gimme! And thank you so much! <3
Yo everyone,
My brother has been dabbling in music creation recently and I was wondering if anybody knew of a game jam equivalent for music? I was looking at itch.io and there's like barely a couple things there for that. e.g. ""Negastar's BackGroundMusic Jam".
That's very interesting, and it looks so great and natural! I love it!The system works using evenly spaced raycasts ahead, and checks to see the difference in elevation between the hits to see if there is a jump in height - then it tests whether it's a climb, a drop, or a drop followed by a climb (which it treats as a jump) - allowing the player to jump from desk to desk just from stick input.
Oh, I can certainly believe it; cats are the darlings of the internet after all, and with good reason. :) Still, I think Binster's game stands out above the vast majority by being a game where the main character actually moves like a cat, rather than a generic avatar with a cat sprite / model / animations. It's a masteful example of the theme informing the gameplay.cant believe theres multiple cat games going around (not counting whatever it was that Swery was doing, I think that might be a dog game tho)
Oh man another Saturday!
My game also has a kickstarter pre-launch page and is launching next year! Very exciting and scary, hope all goes well.
Released the latest version of my game's trailer. It took quite a lot of effort (and feedback from friends), but I'm pretty glad how it turned out!
Short version for the impatient:
Comments much welcome!
Thank you so much! Rampage was indeed the most obvious, direct inspiration, but it's the first time anyone links it to Altered Beast, including myself, but now I wonder if there was some subliminal influence, too? I played Altered Beast quite a bit on both arcade and Genesis. :)Wow - it's the Rampage/Altered Beast mash up i didn't know i needed :) That looks like a whole heap of chaotic fun.
I spent a bit of time improving the state transitions in the Animator Controller in Unity (which, as anyone who is a Unity user will know, is a dark arcane underworld of unpredictability) so the jumps and lands look better now - more videos :)Oh, I can certainly believe it; cats are the darlings of the internet after all, and with good reason. :) Still, I think Binster's game stands out above the vast majority by being a game where the main character actually moves like a cat, rather than a generic avatar with a cat sprite / model / animations. It's a masteful example of the theme informing the gameplay.
Thanks 🙂 currently I'm supporting the player choosing their pronouns, defaulting to she, but all the dialogue I've written so far has been first person, so I might just drop pronoun selection to make localisation easier.i love the little cat anticipation frames as she (?) looks up before jumping