For what is worth I got it the first time :P
5.3 million across ps3 and ps4How many has Heavy Rain sold? I remember Detroit reaching 3 million at some point before.
The part about the story is what I always think whenever I read someone saying Horizon doesn't have a good story. Like they only pay attention to what's happening in the present and not in what happened in the past, which is the best part and what Aloy is after (most of the game is basically her looking for answers and not blindly believing what her tribe told her).Indeed, it was Caty McCarthy's review for USgamer - her first ever for that publication.
Ridiculous score notwithstanding, it was Ms. McCarthy's reasoning that left me completely flabbergasted.
She called Aloy a "perpetually sarcastic" heroine, clung on to that character's "alienated upbringing" as if it was the protagonist's defining trait, and complained about all the side quests being "pointless and distracting to the central, pressing conflict" - which has "hardly any variety", according to her. And that's just a small sample of her absurd criticisms, which I'd like to address here for the first time.
Be warned of spoilers.
Aloy may walk a fine line between being a lovable rogue (like Han Solo) and an insufferable asshole (think the Prince, from 2008's Prince of Persia reboot), with her sarcastic quips and no-nonsense attitude, but that's part of her character arc, and is most prominent during the first half of the game, when she's still dealing with the loss of her father figure and the fact that she's basically working for the people who shunned her. By the time she learns the truth about her origins - and that of the world as she knows it -, she has grown and matured a lot. And even if she still has some resentment towards her tribe, that's eclipsed by the sentiment of pity for their ignorance. Her upbringing is part of the rationale for her initial demeanor, not the sole characteristic of her personality. Plus, the dialog options where Aloy deservedly puts people down - including men who try to make a move on her - are among my favorite.
As for the story itself, I've noticed that people who have qualms about it, dismissing it as bland, "tropey" sci-fi (or, in Ms. McCarthy's words: "cold and unearned"), never expand on their hypotheses. Probably because they don't see past the post-post-apocalyptic setting, and, most importantly, why it came to be. The theme of humanity destroying itself is as old as time, and those same critics tend to be perfectly content with the explanation simply being "the bombs dropped a long time ago" in all kinds of media. Still, they ignore the conflicts at the heart of Horizon's drama: the struggles of civilization under Jean-Jacques Rousseau's philosophy ("man is good by nature but corrupted by society"), the tragedy of science's god complex and the unrelenting hunger for power and profit by corporations. Unsurprisingly, Ms. McCarthy makes no mention of villains other than "the third iteration of a particularly large machine".
Speaking of which, the robots are the absolute stars of that title, as USgamer's own editor-in-chief seem to agree. Other than sparse remarks about the Focus and how it can be used to analyze the weak points of enemies, there's not a single line in Ms. McCarthy's review dedicated to the specifics of combat or the various methods for taking those enemies down. She reduces stealth to sneaking through tall grass, summarizes battles as "running in a big circle, flinging arrows aimlessly at your [...] target" and describes the core mechanic of the game as "hunting (robotic) creatures using a variety of upgradeable bows". Other weapons are considered "less-useful" by Ms. McCarthy, and she even goes so far as to say that boars and foxes are "literally the only living animals that aren't robots".
It should become evident, at this point, that Ms. McCarthy didn't fully explore what the game had to offer, or, at the very least, had trouble handling its various mechanics, overlooking or straight up avoiding the more complex ones in favor of quickly finishing the story. Which is strange, since she claims to have spent "about fifteen hours with the game", until the main plot reached an "apparent climactic point". She continues, writing that "the story plateaus at this point, dragging out the additional revelations and twists, and slogs at a painfully slow pace for approximately 15 more hours". I'm still trying to understand what she means by that, as the bigger revelations and twists happen at the latest stages of the game, when the plot is kicked into overdrive and rapidly advances until its conclusion.
Ms. McCarthy opposes the side quests for being... well, side quests (by nature, unnecessary for the overarching narrative), and skimps on details as to why she believes that, failing to inform her readers that the player not only has choices over some of Aloy's decisions, but those can influence the outcome of said quests and even the fate of some characters. Ms. McCarthy also denounces Aloy for not having a job, like Geralt from The Witcher series, as if that alone justifies the act of performing fetch quests. Ms. McCarthy accuses Horizon of having "claustrophobic corridors and arena battles", when those happen exclusively in Cauldrons, few and far between.
I could go on and on (for example, outfits are acknowledged in passing as the footnote of a screenshot, with no observation on the diverse benefits they grant), but I'd be echoing my own sentiments. I find it disheartening that the livelihood of dozens of people could've been directly affected by a review with so many misguided arguments and factual inaccuracies.
To make matters worse, USgamer's staff (along with their news editor) stood by that piece and defended it to the point where they had to disable comments for the article - but only after removing most of the negative ones (whether they were comprised of valid critiques or not) and deleting their own antagonistic responses.
How tho. They are on completely different platforms.It's a real shame Breath of the Wild made Horizon under-perform.
It's a gorgeous game with an interesting enough story and mostly engaging combat. Was not my cup of tea though, sadly.
How tho. They are on completely different platforms.
I can't imagine how good Guerrilla's PS5 games are going to look.I keep forgetting how insane this game looks.
Very nice screenshots :)
Goddamn until I saw YOUR post, I still didn't catch that it was cosplay. Thought it was in-game. Amazing.
Of note is that 3.3 million were on PS3. Which are the only sales that really count since the rest was a remaster way later. And Detroit is approaching 3 million sales or maybe even hit it over the last shopping season. So yeah it will outsell HR soon on PS3 in way less time. Definetly their most successfull game relatively at that point, just need to wait a bit.
I'm pretty sure there are thousands of others like me with multiple unplayed copies of HorizonI'm pretty sure you are lol
I know you meant about not having played it yet
One thing someone else mentioned, but I do very much appreciate, is how Aloy doesn't exactly have "romances" in the game, but characters flirt with her - both male and female, and it feels very organic and Aloy's responses to their advances feel very nuanced and appropriate to her character.Horizon: Zero Dawn was so good with plenty of room for improvement in a sequel, can't wait for it. Not that there needs to be romance in the sequel but I'm not buying Aloy as straight.
Horizon: Zero Dawn was so good with plenty of room for improvement in a sequel, can't wait for it. Not that there needs to be romance in the sequel but I'm not buying Aloy as straight.
For real. I can't handle the cringe.
Well deserved. As much as the story was rubbish, as much as I really enjoyed the game.
Yeah, the story is actually really freaking good. Too many damn audio logs, though. Hopefully they cut down on those in the sequel.I found thee story cool. Easy to follow but pushing you to play to discover the plot.
Yes, the story IS good. Though, like you said, they could definitely improve upon the way that it was told.Yeah, the story is actually really freaking good. Too many damn audio logs, though. Hopefully they cut down on those in the sequel.
The only thing I don't want them to do is let you choose between abunch of people, either commit to 1 or 2 fully fleshed out relationship or don't bother. If Aloy just bangs anyone (like AC Odyssey handles it) I'd probably just ignore it all together and keep Aloy uninterested.I don't think I could entertain a male love interest for Aloy. I just have zero interest in that. Either give me options or just don't go there at all.
Aloy x Talanah is pretty much the only relationship I'd even consider.
I found thee story cool. Easy to follow but pushing you to play to discover the plot.
The info dumps just aren't paced well really and sometimes would just get talked over which really annoyed me. The world is super interesting though, really can't wait to see where it goes.Some people like their stories fed to them. The story in Horizon is excellent but it's something you discover and that turns people off. I loved it and think it's extremely underrated in that dept.
I don't think I could entertain a male love interest for Aloy. I just have zero interest in that. Either give me options or just don't go there at all.
Aloy x Talanah is pretty much the only relationship I'd even consider.
The only thing I don't want them to do is let you choose between abunch of people, either commit to 1 or 2 fully fleshed out relationship or don't bother. If Aloy just bangs anyone (like AC Odyssey handles it) I'd probably just ignore it all together and keep Aloy uninterested.
US Gamer's attitude (with the exception of Mike) was pretty embarrassing, like they treated, and still treat the title like some sort of pariah that shall not be discussed. I usually enjoy the site, but in the case of HZD, it came off of as a case of people who were just too up BOTW's ass to be bothered with HZD. I would have rathered they just not reviewed the game since their take was so miserably bad. It was just too cynical and incorrect in a lot of things to take seriously. Like okay, you don't like HZD, your jaded view doesn't give you any cred or make you an interesting person.Indeed, it was Caty McCarthy's review for USgamer - her first ever for that publication.
Ridiculous score notwithstanding, it was Ms. McCarthy's reasoning that left me completely flabbergasted.
She called Aloy a "perpetually sarcastic" heroine, clung on to that character's "alienated upbringing" as if it was the protagonist's defining trait, and complained about all the side quests being "pointless and distracting to the central, pressing conflict" - which has "hardly any variety", according to her. And that's just a small sample of her absurd criticisms, which I'd like to address here for the first time.
Be warned of spoilers.
Aloy may walk a fine line between being a lovable rogue (like Han Solo) and an insufferable asshole (think the Prince, from 2008's Prince of Persia reboot), with her sarcastic quips and no-nonsense attitude, but that's part of her character arc, and is most prominent during the first half of the game, when she's still dealing with the loss of her father figure and the fact that she's basically working for the people who shunned her. By the time she learns the truth about her origins - and that of the world as she knows it -, she has grown and matured a lot. And even if she still has some resentment towards her tribe, that's eclipsed by the sentiment of pity for their ignorance. Her upbringing is part of the rationale for her initial demeanor, not the sole characteristic of her personality. Plus, the dialog options where Aloy deservedly puts people down - including men who try to make a move on her - are among my favorite.
As for the story itself, I've noticed that people who have qualms about it, dismissing it as bland, "tropey" sci-fi (or, in Ms. McCarthy's words: "cold and unearned"), never expand on their hypotheses. Probably because they don't see past the post-post-apocalyptic setting, and, most importantly, why it came to be. The theme of humanity destroying itself is as old as time, and those same critics tend to be perfectly content with the explanation simply being "the bombs dropped a long time ago" in all kinds of media. Still, they ignore the conflicts at the heart of Horizon's drama: the struggles of civilization under Jean-Jacques Rousseau's philosophy ("man is good by nature but corrupted by society"), the tragedy of science's god complex and the unrelenting hunger for power and profit by corporations. Unsurprisingly, Ms. McCarthy makes no mention of villains other than "the third iteration of a particularly large machine".
Speaking of which, the robots are the absolute stars of that title, as USgamer's own editor-in-chief seem to agree. Other than sparse remarks about the Focus and how it can be used to analyze the weak points of enemies, there's not a single line in Ms. McCarthy's review dedicated to the specifics of combat or the various methods for taking those enemies down. She reduces stealth to sneaking through tall grass, summarizes battles as "running in a big circle, flinging arrows aimlessly at your [...] target" and describes the core mechanic of the game as "hunting (robotic) creatures using a variety of upgradeable bows". Other weapons are considered "less-useful" by Ms. McCarthy, and she even goes so far as to say that boars and foxes are "literally the only living animals that aren't robots".
It should become evident, at this point, that Ms. McCarthy didn't fully explore what the game had to offer, or, at the very least, had trouble handling its various mechanics, overlooking or straight up avoiding the more complex ones in favor of quickly finishing the story. Which is strange, since she claims to have spent "about fifteen hours with the game", until the main plot reached an "apparent climactic point". She continues, writing that "the story plateaus at this point, dragging out the additional revelations and twists, and slogs at a painfully slow pace for approximately 15 more hours". I'm still trying to understand what she means by that, as the bigger revelations and twists happen at the latest stages of the game, when the plot is kicked into overdrive and rapidly advances until its conclusion.
Ms. McCarthy opposes the side quests for being... well, side quests (by nature, unnecessary for the overarching narrative), and skimps on details as to why she believes that, failing to inform her readers that the player not only has choices over some of Aloy's decisions, but those can influence the outcome of said quests and even the fate of some characters. Ms. McCarthy also denounces Aloy for not having a job, like Geralt from The Witcher series, as if that alone justifies the act of performing fetch quests. Ms. McCarthy accuses Horizon of having "claustrophobic corridors and arena battles", when those happen exclusively in Cauldrons, few and far between.
I could go on and on (for example, outfits are acknowledged in passing as the footnote of a screenshot, with no observation on the diverse benefits they grant), but I'd be echoing my own sentiments. I find it disheartening that the livelihood of dozens of people could've been directly affected by a review with so many misguided arguments and factual inaccuracies.
To make matters worse, USgamer's staff (along with their news editor) stood by that piece and defended it to the point where they had to disable comments for the article - but only after removing most of the negative ones (whether they were comprised of valid critiques or not) and deleting their own antagonistic responses.
Yes, women tend to be the love interest or lesbians in games.And, gay relationship for the aforementioned, imHo, does not challenge the inhibitions of a straight men who vicariously live through their PC's story arc.
Is this the whole sexual piety {in the eyes of the general straight (often white) men} thing that presumably has prevented developers from having straight female leads with love interests to ensure the protagonist is not devalued?
I can not remember a single game from recent memory where a game exclusively featured a straight female lead that included a romantic arc. Plenty of examples on the flip side though.