This is a good question but I can't think of anything at the moment. Press Reset has a lot of details that nearly made my head explode. Like when 38 Studios said it would take over the mortgages of employees moving from Boston to Rhode Island who couldn't sell their homes, and then those mortgages reverted back to employees when the studio collapsed, leaving those people completely fucked. The level of callousness in the games industry sometimes blows me away.Really looking forward to your book Jason, I have it pre-ordered on audible.
During all your reporting, what have you encountered that really surprised you? Any particular anecdote or phenomena which made you rethink your understanding of video games or the people working on them?
I don't think I've ever told this one publicly. A few days before No Man's Sky came out, they hadn't sent out early review copies because they were waiting on a day-one patch. We'd gone to J&L in NYC (which always breaks street date) and just bought a copy ourselves and we were streaming it on Kotaku's Facebook. Then I got a call from an unknown number. Turns out it was Sean Murray. He was very upset that we were showing the game off pre-patch. We talked for like 45 minutes? I'm still not sure how he got my cell phone number. I hope one day we get a chance to talk on the record. Would be fun times.Any weird stories or details that you couldn't report on at the time, but enough time has passed that you are willing to talk about now?
News: JASON SCHREIER IS BLACKLISTED BY MICROSOFT. /sLater that year, I was blacklisted by Bethesda, and remain so to this day.
From fans, yes, often. From companies, no not really. Game companies prefer to just ignore you when they're mad at you.Do you receive many threatening emails/dms from company people that are mad you've shared something? Or from fanboys that are upset you've shared some negative news about their favorite console?
I'm not sure why the GB folks left (and I wish them the best, such good guys) but let me talk a bit broadly about the state of games media.Hey Jason,
So my question concerns game journalism more broadly. With the recent departures at Giant Bomb there has been some comments about how few people remain covering games in the long run despite gaming growing in scope in all demographics. Know part of this is the broader trend of moving more to influencers and youtubers.
While Giant Bomb is more personality driven while you are more traditional reporting based, how do you see the nature of games coverage evolving and trying to maintain talent in the long run and in a changing landscape.
Oh yeah, absolutely. Unless someone else is paying for it. Definitely don't take out student loans for a degree in journalism. Major in business or finance or something else that will A) help you be better at journalism by understanding the world beyond the newsroom, and B) set you up for a backup plan in case journalism doesn't work out.Hi Jason,
I made a thread here awhile ago asking about getting a degree in journalism and you basically said it wouldn't be a good idea. Do you still believe that? If so could you elaborate just a bit?
Thanks!
Yes! I wrote a book about it.Aside from video game crunch and chaotic development issues, is there any other subjects regarding the video game industry you feel deserve more attention?
Every good story starts with a question. Why was Anthem such a mess? Who was really responsible for Cyberpunk's shoddy launch? Who took the cookie from the cookie jar? Sometimes I'll come up with that question myself (or see lots of people asking it) and sometimes people will come to me asking it. Sometimes people will come to me with the answers to a question I hadn't even thought of, and then I'll work from there. Just about every "insider" story I've written also relies on more than one source corroborating it, so there's always some legwork involved even when someone comes to me in the first place.How does the process of writing an insider article usually look like - from leaking to vetting to confirmation to writing the article? Do insiders come to you nowadays or do you have to poke around?
It's Bloodborne, but Demon's Souls is the perfect entry point, and the PS5 remake is superb. But the bosses in Demon's Souls are kind of a joke, so it can't be the best one.
This is a great question. I think we are indeed about to see a slew of remasters, but I'm not sure how much of that is due to covid and how much is due to typical generational transitions. Usually the first couple years of a new generation is the perfect time for remasters anyway, as everyone's getting used to the new hardware (and waiting for people to buy it).Hey Jason,
Have you heard of steps or initiatives taken by major publishers or even platform holders themselves to try and mitigate the effects that the last year and change have had on development? Are we due for a slew of remasters, for example, to help bridge the gap in the pipeline for big budget titles?
One tidbit I learned while reporting for Press Reset is that at one point, their goal was to ship a game in the fall of 2017.Hi Jason. Loved Blood, Sweat and Pixels. I can't wait for Press Reset.
Since you talk about Irrational in the book, are there any details about where the core team are now ? Any new insights about what they're working on at Ghost Story Games ? All I know is they talked about some modular story concept.
3) This is just randomly off the top of my head and not an official list, but: StarCraft II, Baldur's Gate 2, Suikoden II, Diablo 2, Lunar 2... holy crap how did these all wind up being 2s?
10, but right now I'm trying to keep my excitement on the backburner until it's closer to actually being a real game.Thank you! I had no idea that you had talked to Colantonio since. I'm glad he's not holding a grudge.
I have another question if that's alright with you and the mods.
On a scale of 1 to 10, 1 being not excited and 10 being extremely excited, how excited are you about Eiyuden Chronicle?
I have played every mainline Suikoden game, and love the series. Eiyuden Chronicle's reveal was an event to me. The most I had ever spent on Kickstarter was 30$ I believe, many years ago. After then, I would sporadically back projects here and there only with small amounts ranging from 1$ to 10$. When Eiyuden's KS went live, I couldn't restrain myself and spent over 300 USD on it. As a big fan of Suikoden, this was my moment to be heard, so I made myself heard.
Mix of both: lots of Destiny 2 and lots of work on their next big thing.What do you think is next for Bungie? A continued refocusing on Destiny, or mostly just ramping up on their next big franchise property?
EDIT: Also, do you think the company's split with Activision has lead to better or worse working conditions for rank-and-file employees?
I like this question because it's very easy to be cynical about both the media and gaming industry so sometimes it's nice to remind myself that I really do love this job. I love being a journalist because I love hearing and telling people's stories. There are few things I enjoy more than meeting someone who's done interesting things in the games industry and just asking them questions about their life and career. Sometimes the subject matter is bleak (like it was for Press Reset -- studio shutdowns are not exactly fun to talk about) but there's still something really special about getting to hear people's stories and try to tell them in an informative, compelling way. Reporting is just the best.Is there any part of being a games journalist you particularly enjoy?
- The Konami side of Kojima vs KonamiHello Mr. Schreier,
Big fan of your work and reporting on the conditions of the videogame industry!
I have one question: what story would you love to be reported on that you haven't looked into yourself?
Thanks of the answer. Did you ever run into the issue of not finding more sources, despite the initial source being true? Do you have any examples that come to mind where it didn't work out and eventually got posted by other outlets?Every good story starts with a question. Why was Anthem such a mess? Who was really responsible for Cyberpunk's shoddy launch? Who took the cookie from the cookie jar? Sometimes I'll come up with that question myself (or see lots of people asking it) and sometimes people will come to me asking it. Sometimes people will come to me with the answers to a question I hadn't even thought of, and then I'll work from there. Just about every "insider" story I've written also relies on more than one source corroborating it, so there's always some legwork involved even when someone comes to me in the first place.
Oh yes. I think we've already kind of hit that point. Look at Cyberpunk!Hey Jason,
Regarding AAA budgets, crunch and the never ending expansion of them. Do you think there is a "ceiling" where AAA cannot keep up the established pace to churn out these games? Have you heard such woes from developers you've spoken to?
Cheers.
About halfway through Stormblood. Slogging through whenever I have spare time.Hi Jason.
Where are you currently at in FFXIV in terms of story/content?
Any injustice in the video game industry is something I'd want to cover, but at a certain point, short of flying out to China and trying to interview people myself (not practical or realistic at the moment), there's not a lot I can do to write about this particular issue right now.Hi Jason. I think you do a fantastic job covering the labor issues with the software development aspect of the video game business. However, we have seen over the years that there are also very significant labor issues in the hardware manufacturing side as well, including things like outsourced labor in certain parts of the world that have been alleged to be extremely exploitative. Is this something you are interested in covering in the future? It seems underreported in the gaming press so it would be good to hear your take on it.
I'm cutting the line to answer this real quick because you've inadvertently proved the points I made on Minnmax.Hi Jason, why are you so adamant about revealing games that dev studios aint ready to reveal themselves (last time it was The Last of Us remake)?
I watched your reasoning in minmax interview (i hope i didnt butcher the name) and I found it pretty weak. You cant really compare amount of secrecy with movie business, tbh you cant compare it to anything else. You cant shoot a big movie im secret lol.
You know all the problems, the stress and everything else that revealing the game sooner than it is ready it creates, right?
Why do something that so little appreciate, while you hurt (one way or the other) someome else? I dont like knowing about the remake. It doesnt create healthy expextations prior to reveal and yeah, we can talk about the surprise aspect of gaming news/reveals, which you evidently dont care about.
I cant imagine that, as an example, you would ruin GOW reveal with orchestra for me with a leak that next gow is gomma be revealed soon.
Its just, why do you go against the most people, devs, publishers and even a lot of gamers?
The secrecy in videogames industry is fucked up, but I think we need to uncover totally different things than these (of some you are already doing and I admire you for that - and I bought both of your books).
Thanks for reply
Tom Bissell, Stephen Totilo, Leigh Alexander, Simon Parkin, Chris Kohler, and many non-games journalists like Michael Lewis, Bill Simmons etcJason, who (if anyone) was your favorite or model games journalist from before you were a professional yourself?
Not really. I think the far bigger issue is that challenging publishers is a crappy business decision. As I mentioned earlier in this thread, the biggest issue in games media is a lack of money, and that manifests in all sorts of terrible ways. For starters, the whole ecosystem is based on game sites getting early copies to games. If you run a gaming site and you can only pay your staff because you get early access to Atari games and you get a tip that Atari is engaging in slave labor, would you really assign a journalist to look into it knowing that it will probably lead to all your Atari access fizzling? Some outlets are big enough to not have to worry about this as much, but the calculus always has to be there. It's a systemic problem.Hi Jason, fellow ex-journo here. Do you agree that the proposition that many in the games media are too close with publishers, to the extent that they basically - and perhaps unwittingly - act as an extension of those publishers' PR and marketing teams? Thanks so much for your investigative work on the games industry.
I very much hope so.
Great question. I rely almost entirely on word of mouth for sleeper stuff. I do my best to check out games that land in my inbox, but there are just too many.Given the ever increasing number of games being released, many of which don't see much if any recognition from journalists and reviewers due to whatever reason, how can reviewers and journalists make sure they don't miss out on the next sleeper hit?
Thanks for the response! The bosses are actually one of my favourite aspects of Demon's Souls. I liked that they switched things up with different gimmicks and puzzles for each boss. While I enjoy challenging bosses in later souls games, I do also think the metaseries lost something when it abandoned boss variety in favour of the laser focus on challenging battlesIt's Bloodborne, but Demon's Souls is the perfect entry point, and the PS5 remake is superb. But the bosses in Demon's Souls are kind of a joke, so it can't be the best one.
Thanks! That was a very fun pod. You should've seen the look on my face when we got to the end and they announced that next week's episode is Mario 64 lmaoJason I just heard your episode on How Did This Get Played! You're a joy to listen to and I'm currently looking into your last book blood sweat and pixels after you discussed it with the hosts. That's all I got.
Believe me, I think I could HEAR your facial expression. lmaoThanks! That was a very fun pod. You should've seen the look on my face when we got to the end and they announced that next week's episode is Mario 64 lmao
I'm gonna stick around and try to answer as many questions as possible on and off for the next few hours/days so keep'em coming. (Just don't expect me to answer questions about future games or whatever)