hell im waiting on rayman sequelStill waiting on an Immortals Fenyx Rising sequel. That game was fantastic.
hell im waiting on rayman sequelStill waiting on an Immortals Fenyx Rising sequel. That game was fantastic.
The meta AI system is a big part of what gives those huge RPGs the longevity that they have because of how many scenarios are unique to each player's playthrough thanks to the sheer amount of things that can happen. And it's absence is certainly noticeable in the competition's open world titles like GoT, even Ubisoft's other open world games that don't use it, and especially the part where 2013 hardware limitations meant it had to be toned down in Valhalla.I've worked on GTA, AC and Far Cry games as a designer so I'm aware of the Ubisoft formula, but I was pointing towards what has the post 2017 AC games brought that is new to the OW table?
It's extremely hard for AC to reach that "play out" point because they always get an idea of when it's a good time to shake things up. Whether it's aiming for nostalgia, modernizing via an engine overhaul, or just by the very nature of the series, changing the setting and usually using one that's seldom if ever seen in video games.
The meta AI system is a big part of what gives those huge RPGs the longevity that they have because of how many scenarios are unique to each player's playthrough thanks to the sheer amount of things that can happen. And it's absence is certainly noticeable in the competition's open world titles like GoT, even Ubisoft's other open world games that don't use it, and especially the part where 2013 hardware limitations meant it had to be toned down in Valhalla.
It's extremely hard for AC to reach that "play out" point because they always get an idea of when it's a good time to shake things up. Whether it's aiming for nostalgia, modernizing via an engine overhaul, or just by the very nature of the series, changing the setting and usually using one that's seldom if ever seen in video games.
Aztec AC would be fun
There's two MP titles: Echoes and RaidLooks like the may run the big rpgs for two years, so it would be alternating between big and small releases like Mirage. MP will be one release I think, so you just keep updating it like SIege.
It has an effect in the sense that players constantly talk amongst each other about what happened during their own play through yes similar to the Bethesda's radiant AI, which in an dog itself is incredibly rare to experience due to how long Bethesda takes to release games. I can't play a game like GoT scout out a plan and then have that plan ruined because an alligator or a hippo just happened to stray too close to the same location as an example. Or just going between towns and being ambushed because bandits are posted up to attack any strangers or the possibility of a faction fight. It in general results in more interesting gameplay scenarios than "Oh nice, those exact two mongols are fighting that EXACT same bear…again."the meta-AI is actually more interesting from persistence/engineering perspective but I don't think it has as huge effect on players perceptions of the title as you'd expect. You can get the same results from Bethesda's radiant AI - the biggest difference between the two is that Ubi has the resources to give more unique animations/action points than other teams do.
If a game's base package was as long as modern AC but as mid as Gotham Knights most players wouldn't play them for as long.The longevity on the AC games is driven primarily by adding extra content into games such as Odyssey and Valhalla (and Immortals too)
The length and delay probably had more to do with Corona in addition to their internal issues. Like two to three years seems fine when there is a big expansion in-between.There's two MP titles: Echoes and Raid
I realize that money talks, but I hope they move to 3 or 4 year cycles for the big RPGs. At least there will be at least 4 years between Valhalla and the next big AC title, I guess.
I can't play a game like GoT scout out a plan and then have that plan ruined because an alligator or a hippo just happened to stray too close to the same location as an example.
maybe a new mainline AC would be fun. maybe. it's the AC grab bag, after all. i dont fault Ubisoft for continuing the series. the problem is the wing of 10 other AC games that are now going to come with it. and some of those games will undoubtedly just be AC in name only and only tenuously or ridiculously connected. the product management is terrible with zero care put to the IP, it's just $$ to the upper brass. and if even one of those games is a major stinker, it further pollutes the whole brand. soon enough, people stop buying anything AC because it's an overstatured mess of random nonsense with poor quality control whose name doesn't really communicate or carry any expectation with players.It's extremely hard for AC to reach that "play out" point because they always get an idea of when it's a good time to shake things up. Whether it's aiming for nostalgia, modernizing via an engine overhaul, or just by the very nature of the series, changing the setting and usually using one that's seldom if ever seen in video games.
Aztec AC would be fun
Judging by sales of mainline games, ip doesn't look overmillked to me. I didn't played valhalla nor odyssey but this new direction seems to attract more and more people. Obviously, this won't last forever, especially with 10 games in development lmaoits not like this is new. even when ac waa fresh they somehow putout like 8 games in 5 years. its such an overmilked ip
It's still alive? I was worried it would be one of the canceled games earlier this year.
This is amazing news.
Yep, it's all I care about from Ubisoft outside of Trials. Appears both things I love are dead.Still waiting on an Immortals Fenyx Rising sequel. That game was fantastic.
I mean honestly man, did it even look anything like a Beyond Good and Evil game the last time we saw it?I know it's never coming out at this point, but as a huge Beyond Good & Evil fan it's just so heartbreaking to see the second game being neglected like this, while Assassin's Creed gets like a bajillion titles.
It all depends on execution because the last thing you can say about the last three AC games is that there was a lack of care put into them. AC is bigger than ever because the last three games got a proper amount of time and post launch support when previously a game like Revelations was made in literally 10 months while AC3, an overhaul, came out incredibly glitchy.maybe a new mainline AC would be fun. maybe. it's the AC grab bag, after all. i dont fault Ubisoft for continuing the series. the problem is the wing of 10 other AC games that are now going to come with it. and some of those games will undoubtedly just be AC in name only and only tenuously or ridiculously connected. the product management is terrible with zero care put to the IP, it's just $$ to the upper brass. and if even one of those games is a major stinker, it further pollutes the whole brand. soon enough, people stop buying anything AC because it's an overstatured mess of random nonsense with poor quality control whose name doesn't really communicate or carry any expectation with players.
Same here. I hope that is coming somewhere along with the rest of the games.Still waiting on an Immortals Fenyx Rising sequel. That game was fantastic.
I mean, not really. Activision still had Blizzard and King to allow them to go all in on one game (by not actually going all in)Worked for Acti, the reality is there are a lot of untapped areas the series can go that players have been asking for.
This doesn't make sense as a concern. Ubisoft has Massive currently developing an Avatar and Star Wars game, along with Splinter Cell being in development. Ubisoft has a large swatch of releases across multiple genres. These AC games are years away. And will play differently.I mean, not really. Activision still had Blizzard and King to allow them to go all in on one game (by not actually going all in)