It's available on Humble Bundle now: https://www.humblebundle.com/store/into-the-breach
It's 40p cheaper in £ in the UK too. £11.39 on Steam while it's £10.99 on Humble. Save yourself 40p and buy a couple of Fredo! Or are they 50p each now or something?its cheaper in €
12.49 vs 14.99 on steam. and has the 10% discount from monthly on top
its cheaper in €
12.49 vs 14.99 on steam. and has the 10% discount from monthly on top
Without a doubt.i dont mean this in a bad way, but the game looks like it can run on any potato laptop, is that accurate?
Into the Breach doesn't let me tinker in a giant robot laboratory. It doesn't want to. Instead, it brings me back to the kinetic spectacle of my favorite mech stories. A pilot cowers under a giant spider, their vehicle's treads covered debilitating webbing, but manages to blast the creature back and into the waiting fist of their wingman. An ace sacrifices themselves and their jet in order to stop a blast from devastating a city block. A mech dashes across the desert and slams one enemy into another, doing little damage, but grinning as the dunes explode into a dust storm that prevents their true foe from attacking. Pinned to a wall and surrounded by bugs, you turn your rail cannon behind you… if you can blow up this dam, maybe you can sweep them all away in the flood.
There are those games whose technology or setpieces or storytelling I thrill to. Then there are the games where I marvel, most of all, at the elegance of the design, the remarkable precision at which so many interlocking gears are arranged, particularly in something as breezily-executed as Into The Breach. The Spelunkies, the Slay The Spires and, of course, the FTLs. Into The Breach effortlessly joins those ranks, instantly feeling ageless and ingenious, a collecting of long-known designs honed to a glorious sheen.
There doesn't seem to bee that much RNG. When enemies attack your buildings there's a chance that the building will shield the damage. And you can increase that chance with upgrades. Haven't seen much more so far.Is there some RNG stuff like FTL ? Part of what makes ftl fun is that you wanted to always try another run to get a better luck and beat the campaign
I can't confirm or deny that is what I'm doing right now ;)
I think about the times I've felt like I finally learned something from failures, when I opt for a less satisfying "just shove the bad guys without harming them" strategy—which gives out less XP—and then used that to save a seemingly impossible scenario on my last point of energy. And I think about the times I've intentionally targeted one of my own units to kill multiple other Veks nearby and imagined her screaming some awesomely patriotic cry, like, "FOR HUMANITY!" as she burned to death to save thousands of lives.
If clicking units around to save the world sounds like your cup of gaming tea, don't hesitate to buy Into the Breach. Don't wait for a sale. You have hours and hours and hours of this game ahead of you; why wait any longer for them?
Well, this game certainly is easier to beat than FTL. I actually managed to beat the game once after only three hours of playing. It's a really fun game. Seems like there is more depth to the gameplay than in FTL. I wish there was more stuff to do outside the combat though. Feels a bit light on that front and also seems to be missing a lot of the flavour in the writing department.
There doesn't seem to bee that much RNG. When enemies attack your buildings there's a chance that the building will shield the damage. And you can increase that chance with upgrades. Haven't seen much more so far.
You use the coins you gain from completing achievements.Wait I finished an island, how the hell do I unlock the other teams, I saved my points thinking I could buy a different squad and lost my reputation points.
Wait I finished an island, how the hell do I unlock the other teams, I saved my points thinking I could buy a different squad and lost my reputation points.
Tacticool and mechy and puzzley.
All four