Unabashedly playing on "Light", and not going to change. Shooting gameplay has gotten old for me, and have no desire to ratchet it up. The survival tension with resources is also not something I care too much about, given that it's not exactly some kind of deep resource simulation.
I'm enjoying the game just fine, and appreciate being able to progress without wasting too much of my time. Also, lately things have been stressful enough in the real world that I don't feel I need to experience the "full level of tension" that the game can output. Light amount of tension is fine for me right now, and the story / events are carrying the rest.
EDIT: I don't think the game would necessarily get more acclaim by limiting the options. I don't know why that dynamic should exist -- where a game that refuses to cater to different walks of life should be given accolades for "sticking to their guns". There's nothing positive about that attitude, and how can it realistically be expected from a mass-produced AAA game that is targeted at a large segment of the population?