I do like revisionist history. It did those things AFTER Xbox did.Revolutionary? Lol Playstation did all that minus party chat and for FREE.
Those were the good old days.
I do like revisionist history. It did those things AFTER Xbox did.Revolutionary? Lol Playstation did all that minus party chat and for FREE.
Those were the good old days.
This is true.
That's why I stopped buying MS Games. It bothered me with Forza 5, 6 and Horizon 3. But Horizon 4 was the straw that broke the camels back for me. As a huge fan of the Forza Horizon Series I bought the Ultimate Edition. After maybe 5 hours of playtime I was prompted with a new Classic Sportscar Cup on the map. But when I tried to enter I was told I needed to buy DLC to participate. I uninstalled the game imediately and never looked back. My Xbox is collecting dust ever since and I haven't bought another MS Game. Nor do I plan. No Gears 5 and no Halo Infinite for me, despite beeing a massive Fan of the franchises.
While it`s clearly not on MS alone, I can't disagree with Jims points. Huge parts of the Industry are turning to GAS, MTX and Lootboxes as their new main revenue stream and MS has been pushing the pedal on this issue early on.
Spot on. But undoubtedly the people responding to this thread will continue to perpetuate the myth that Microtransactions are needed for development or "games as service" without presenting any financial data to actually back those assertions.
Bungie confirms Microtransactions paid for new stuff... this would be that myth i assume or should we say they are lying?
/facepalm
Everquest, WoW and most other MMOs provide dedicated servers, tech support, and CSRsall to support the players that are playing their game. They do this by either charging a subscription fee, or subsidizing their game with MTX.
Xbox Live Gold, PS+ and Nintendo Online simply took the formerly free ability to play online games, usually peer-to-peer, and stuck it behind a paywall. They brought almost nothing to the table to justify it, with the possible exception of voice chat.
They are not the same thing, at all, in any way.
Do you believe Xbox Live or PSN offer a service equivalent to or better than what is found on Steam or Battle.net?Are you suggesting that it costs zero dollars to run Xbox Live or the PlayStation network?
Do you believe Xbox Live or PSN offer a service equivalent to or better than what is found on Steam or Battle.net?
Push developers to be transparent about what microtransaction x is funding game as service y. There is no reason why developers can't be. But if F2P mobile games are any indication, the vast majority of microtransactions just go to publishers.
Nobody is saying anyone is lying, I just think we need to get past this idea that all microtransactions go towards post game development. Short of actual evidence that this is actually occurring, there is no reason why consumers should believe this is by-in-large occurring.
I'm curious. What do you think funds post-launch development and content?
When someone makes an uninformed disingenuous claim once then for me it disqualifies everything the person says.Interesting video that raises some valid ponts. Not sure he needed to have a dig at Sea of Theives though. That felt somewhat "immature". If you never check out a title, then why comment?
I'm curious. What do you think funds post-launch development and content?
This has been discussed. Companies set record profits and lay off hundreds of people. Gold editions, silver editions, day one editions, etc. Games already cost more than 60 dollars. 60 dollars buys you the base game. If you want more content, you need the deluxe edition. If you want all the content, you probably need to buy even more stuff that doesn't come included in the deluxe edition. It's not about saving you money. It's about making the shareholders more money.Is there any data on how the costs of game development have evolved in the past decade(s)?
Intuitively, I think microtransactions help in keeping videogames around 60$/€.
And even then: I'm sure you could pay 10$ for a digital house in every MMO on the PC market in 2004. I remember MTX in City of Heroes.Nah, it was Bethesda that normalised it with Oblivion's DLC, but that game has a ton of nostalgia so it's a harder target to go after, Microsoft is an easy target.
MMO's are a little big different, as are F2P games, now $60 AAA games are expected to have the same sort of MTX."Microsoft entered the market because they wanted the money Sony was making..."
Sony entered the market because the saw the money Nintendo was making, and Nintendo entered the market because they saw the money Atari was making (and their bowling business was failing).
Do we really need this narrative of "Microsoft, the greedy one!"?
And even then: I'm sure you could pay 10$ for a digital house in every MMO on the PC market in 2004. I remember MTX in City of Heroes.
In 2004 MMORPG were usually 15$ a month. F2P has catched on around 2008-9.MMO's are a little big different, as are F2P games, now $60 AAA games are expected to have the same sort of MTX.