To see all of the content the generation provides. I'd personally do if I wasn't strapped for cash at the moment.Is there really a good reason to own both and own both expansion passes?
To see all of the content the generation provides. I'd personally do if I wasn't strapped for cash at the moment.Is there really a good reason to own both and own both expansion passes?
I don't really get why so many people talk about trading being a core aspect of the franchise. Like if they really cared about player interaction they could have made better online features. And version exclusive mons/trade evolutions are pretty damn rare in Sword and Shield. If they really gave a Trubbish about having experiences with your friends they would've made a co op mode without needing a dang dlc. I complained about how the new batch of old mons added via a free update were all only reserved to trading with people owning the dlc and most people told me this argument about how trading is a "core" aspect of Pokemon but nah, I won't buy it.Seeing people try and defend there being two versions of each Pokemon game is always going to be funny. This game design serves no purpose in 2020 other than trying to get some people to double dip.
If you want to have rare Pokemon or stuff like that you can easily design the game in a way that makes some very hard to get, and thus trading, etc, would still be a thing.
So what is the purpose of charging for both expansion passes?Uhhh no. Your comparison doesn't work. It's not intended as an exploitative business model. Otherwise you would be paying per pokemon via a shitty gatcha.
Seeing people try and defend there being two versions of each Pokemon game is always going to be funny. This game design serves no purpose in 2020 other than trying to get some people to double dip.
If you want to have rare Pokemon or stuff like that you can easily design the game in a way that makes some very hard to get, and thus trading, etc, would still be a thing.
GF doesn't design around the craziesFear of Missing Out
Doesn't matter people are still double dipping, even triple dipping. Why do you think they release a dual pack?
I know someone who got a pokemon game with each of the starters for the ingame experience, people can be crazy some times.
Wooow some people really bought the whole "two versions is so you trade and make friends!" narrative rather than "two versions is so we can make $120 lol" right?
Afaik only for keyboard enabled dlc3 actually broke it right at launch, since RB3 tracks couldn't work in RB/RB2/LRB, and that's not getting into walled gardens like TB:RB that didn't export period. Rock Band is better than most, but that still had opportunities that it missed.
Wooow some people really bought the whole "two versions is so you trade and make friends!" narrative rather than "two versions is so we can make $120 lol" right?
It was for every piece of RB3 DLC, regardless of keys being present. They changed formats in a way that previous games couldn't read.Afaik only for keyboard enabled dlc
But tbh most people upgraded to the latest engine
RB4 had a grace period and then you had to rebuy your whole dlc collection but beeing system forward thinking was prety nice of them, even if it was shortlived
It's really not, gacha tactics are bad because you can spend over $10000 in in-game currency and not get what you want (like FGO with their 0.7% rate up), here it's a know fact that you only need to buy one game and the rest can be gotten via tradingIt's actually astonishing to me that people take that at face value. This is the same series that routinely releases third and sometimes fourth versions of the same game at full price with minimal changes just a year after the OG release, preying on the same people who bought the first entry and yet don't want to miss out on extras.
Yet it's inconceivable that the dual releases to start each generation are primarily a monetization tactic.
No, the gacha whale comparison is not invalid just because they're different genres and scales—it's the same corporate mindset.
They talk about it so much because it IS core, its the basis for which the series is based off of, millions of people trade and there are entire communities that are built off of trading, its not some niche thing. Its most likely the reaason pokemon, a JRPG in that usually dont sell more than 2 or 3 million tops in the west, sells like it does.I don't really get why so many people talk about trading being a core aspect of the franchise. Like if they really cared about player interaction they could have made better online features. And version exclusive mons/trade evolutions are pretty damn rare in Sword and Shield. If they really gave a Trubbish about having experiences with your friends they would've made a co op mode without needing a dang dlc. I complained about how the new batch of old mons added via a free update were all only reserved to trading with people owning the dlc and most people told me this argument about how trading is a "core" aspect of Pokemon but nah, I won't buy it.
you said what i wanted to say in a better and more developed way. Its the mindset behind gacha aka make as much cash as you can and hope lowest denominator (aka like a whale) will buy everything up when most people wont.It's actually astonishing to me that people take that at face value. This is the same series that routinely releases third and sometimes fourth versions of the same game at full price with minimal changes just a year after the OG release, preying on the same people who bought the first entry and yet don't want to miss out on extras.
Yet it's inconceivable that the dual releases to start each generation are primarily a monetization tactic.
No, the gacha whale comparison is not invalid just because they're different genres and scales—it's the same corporate mindset.
I remember having Pokemon Yellow and my friends had Blue or Red, then one day someone came and said there was a code/combination that if you did once the game boots it would transform into another version... But then after doing the code it would only change some menu colors (to match from those different versions LOL), not actually change to another version. That was the last Pokemon I played till the end, only tried the latest 3DS game but after playing almost 8 hours I was still in the 'tutorial' phase and I just got pissed and gave up.Not like this was ever a secret? I didn't have parents who would buy me all the versions. This is why trading in the school yard was fun. The Pokemon Red squad and the Pokemon Blue squad was essential to the school yard.
Was it common for people to own them all?
Let's not devalue the problem of companies adding gambling mechanics to games targeted at young children because you don't like games sale or fixed dlc practices.It's actually astonishing to me that people take that at face value. This is the same series that routinely releases third and sometimes fourth versions of the same game at full price with minimal changes just a year after the OG release, preying on the same people who bought the first entry and yet don't want to miss out on extras.
Yet it's inconceivable that the dual releases to start each generation are primarily a monetization tactic.
No, the gacha whale comparison is not invalid just because they're different genres and scales—it's the same corporate mindset.
The only reason to get the second version is so you can pretend to be mad on the internet.
you said what i wanted to say in a better and more developed way. Its the mindset behind gacha aka make as much cash as you can and hope lowest denominator (aka like a whale) will buy everything up when most people wont.
The only other game that I can think of that did something similar to this (but was cheaper and in a specific case) was Fire Emblem fates where if you had both games physically, the dlc would have to be bought twice (like map packs and such)
The Pokemon business model is to sell kids merch, not to sell adults video games. If your criticism of the brand is focused on the games and the desires of their adult players, you're off the mark.
Let's not devalue the problem of companies adding gambling mechanics to games targeted at young children because you don't like games sale or fixed dlc practices.
There's no random elements in this, you can't spend your life savings on this or be monetarily dependent on this game. There are better ways to get your point across than simply compare things to the worst example possible in your mind.
This has nothing to do with the point at hand and reads like you jumped at the first opportunity to unload uninformed rambling.
That's something that stuck out to me as well. I'm surprised they didn't just make it one purchase for both.It amazed me when I saw that the DLC had two versions as well, one for Sword and one for Shield. Instead of one version that works for both games.
It's fairly telling that the question of 'why are they charging for two expansion packs then if not to make money?' is being swerved.
This is however much better than the third version which was always a con, especially for UltraSun/Moon
why sell it once if you can sell it twice and people will buy it.That's something that stuck out to me as well. I'm surprised they didn't just make it one purchase for both.
I'm really not seeing it, just buy 1 version, its not even a case of half a game and you needing the other version. Just one version having slightly different things and mostly for the purpose of trading, and not even super beneficial for gf/Nintendo, they have to stock 2 discs instead of 1
Nah, it's a shitty practice, I'm not defending that as a concept. The pass should work with both.I mean... of course? Sword and Shield are separately-listed games with different executables. What singularly-purchased DLC works across multiple games? How would that even work?
Hell, the fact that they bothered to create unique content for each speaks higher of Game Freak than this fanbase is willing to believe. If someone is already willing to accept two versions of the same game differentiated by which pokemon are included, there's no footing on complaining about this.
Precisely that, yeah.Wait what? Like if i own both versions of the game I have to buy a game pass for each one?
Buy a single "Expansion Pass" and you get access to both a Sword and Shield pass. Simple. The current model only serves to nickel and dime people with both versions.I mean... of course? Sword and Shield are separately-listed games with different executables. What singularly-purchased DLC works across multiple games? How would that even work?
Hell, the fact that they bothered to create unique content for each speaks higher of Game Freak than this fanbase is willing to believe. If someone is already willing to accept two versions of the same game differentiated by which pokemon are included, there's no footing on complaining about this.
How many people own both versions? Most people will only ever buy one flavor of the season pass or the other.
no, not since arguably the DS games as well since online trading became a thingIs there really a good reason to own both and own both expansion passes?
I honestly can only think of a single example in the last decade of a game releasing an upgraded version of the original game on the same console, for the same price, and that's Persona 5 R which rightfully gets the same shit. Most games have gone for GOTY editions since the PS360 era instead.I understand the anger, but releasing a second improved version, built upon your previous game is a fairly standard business model and not particular a Pokemon exclusively con. Pokemon was just more successful with it aka there was market demand.
All business is exploitative it's how companies maximize their profits, there's a difference however between a business charging more for a product than what you feel it's worth which is what this argue comes down to and a business preying on compulsive or easily impressionable mindsets using random odds to lead to uncapped spending for a given product.(1) I didn't initiate the comparison. (2) I specifically said they were on different scales.
Monetization can be exploitative without being infinite. The Pokemon brand is a business, and absolutely capitalizes on the people who buy both versions, just as much as it has capitalized on the people and parents who would buy third versions at full price with minimal changes in the past.
They can say it isn't intended all they want, but they are a corporation and it's absolutely intended—look at how strict a moneymaking timetable the brand is on.
Jim is correct both in his positive and negative assessments. It is a positive that they've moved toward DLC rather than full price additional releases, but they need to stop the multiple versions altogether. There are myriad ways they could provide the same socializing effect for free.
I honestly can only think of a single example in the last decade of a game releasing an upgraded version of the original game on the same console, for the same price, and that's Persona 5 R which rightfully gets the same shit. Most games have gone for GOTY editions since the PS360 era instead.
And that doesn't answer the question of why they are doing this if not for money.
why sell it once if you can sell it twice and people will buy it.
I was always OK with the 2 versions thing. It exists for a good reason (to get kids to interact with one another) and it's fun to hunt down those last few pokemon missing from your Dex.
Exactly. 2 versions works for them because it brings easy money and makes their game social. Sure they could make their game social with other methods but it would bring less revenue and be less effective at being social than the thing they have been doing for 2 decades.All business is exploitative it's how companies maximize their profits, there's a difference however between a business charging more for a product than what you feel it's worth which is what this argue comes down to and a business preying on compulsive or easily impressionable mindsets using random odds to lead to uncapped spending for a given product.
The business model is completely different and comparing them as the similar is a disservice to the damage the latter does. Noone is going to become homeless or get into serious monetary debts based on the practice we're talking about here.
Isnt that possible that the reason why the expansion pass is sold separably is because of technical limitations? How many dlcs do we know that are the same for different games?
Just because something exists primarily to make money doesnt mean it doesnt have another purpose. Games primarily exist to make money to begin withYou still actually believe this, huh? It's literally nothing more than a money grab.
You still actually believe this, huh? It's literally nothing more than a money grab.