Ghost Song was a great idea when they weren't making Metroidvanias but that time has passed. One of the few I invested in that I would not have, had I known.
Project Phoenix.
If nobody knows this one, I can write a small rundown of this project. Basically it's been quite a few years and we have no footage or anything at all for the game. They also used the money to do other games and projects and ask us, backers, to buy/participate on these other products (other kickstarters) and games so they could have money to finish the Kickstarter.
Not mad and I don't really care, but it sucks I give money for this.
Project Phoenix - this one I daresay is even worse than Mighty No 9, complete with development hell and multiple apologies but no result in the end (just happy I only put in $25). 5 years with nothing to show except some concept art and a demo for ANOTHER game that was unrelated to the project. Worse is that there has not been an update since November last year and after doing some searching, I found thisReddit postexplaining all about it.
Ghost Song, I know it's not canceled yet and he's still working on it, but jesus the estimated delivery was May 2014. The stretch goals were for a Wii U version...
https://i.imgur.com/o0g1StY.mp4
Still looks cool at least.
I never understood the concept behind kickstarter. Why pay for something before it's even made? You're essentially investing in their company but getting no equity and only a promise to receive one of their goods once it is complete.
I think about the game every once in a while- it's one of the very few games I backed, because I'm extremely picky. I love the art style.Thanks. :)
Yeah, it's been a long road, and, again, I hate that I've disappointed anyone with the timeline failures -- but this game is my entire life. I look forward to being able to finally share it again with the new demo and eventual release.
What.... Thanks for telling about the Humble Bundle thing, had a Steam key there also and never knew about it. Why have the devs been so silent about this, it's like they don't want backers to try it?
I donated $100 to it as well, came with the physical collector's edition. Still haven't played it because I don't have a working laptop anymore, but is the game bad? I remember it being some sort of stealth game of sorts. I know I spent my money on worse games so eh.
Ghost Song - the developer posted an update just a few weeks ago so I'm still hopeful it'll come out eventually. I think he even posts here (or was it on GAF?) too.
Overall, I don't plan on backing any more Kickstarter games unless it's from a tried and true developer (Myst 25th Anniversary (Cyan Worlds), Shovel Knight (Yacht Club Games)).
I think about the game every once in a while- it's one of the very few games I backed, because I'm extremely picky. I love the art style.
I know youre focused on development of the game, but do you think it could be released on OSX?
It was never on hiatus. That was faulty reporting/miscommunication at the time. All they did was restructure the project to more closely follow the original game as their at the time development roadmap was changing the game to the point it was no longer System Shock anymore.First time kickstarting something was the System Shock Remake. After hearing they were going on "hiatus" I realized I wasn't going to get that $20 back, and that was going to be the last thing I kickstarted.
Star Citizen and System Shock Remake.
Because I'll never see either in the form I was promised.
The System Shock remake. They basically fucked it up completely to the point of having to announce that they fucked it up completely -- but don't worry! Everything's fine they're just starting over!
Real talk though: the purpose of Kickstarter -- and expectations -- have been distorted in my opinion. My philosophy now is sort of to *not* have expectations, and to accept when I kickstart anything that I will see nothing.
Isn't this the kickstarter where it was only supposed to be a remake of System Shock but finally they decided it to make it their own thing? Now nobody gets a game and fan who wanted a remake are even more mad because they didn't ask for a new game.
Yeah, I mean, basically they misrepresented everything but only in hindsight -- the game went from being a stylistic point-filtered strict "remaster" of sorts, to being a remake, to being a re-envisioned version, to being whatever the fuck it became before they axed it and started fresh. We're still 2+ years off seeing anything I imagine.
I've backed a lot of the big ones.
Double Fine Adventure
Mighty No 9
Yooka Laylee
Bloodstained
System Shock
I legitimately haven't played a single one of these games even though I've backed them and have them all installed on my Xbox One.
I'm starting to worry about System Shock ever coming out tho.
Would I even play it?
At least you have the satisfaction of the game you backed being made even if it's a trainwreck.
The System Shock remake will never happen. What a waste that was.
System Shock remake is the only thing that hasn't Galvanised. I don't really regret it tho.
Yooka-Laylee was exactly what was promised, and despite having a few rough spots, I enjoyed it quite a bit.
I'm a little concerned about both Bloodstained and Shenmue, but I'm hopeful that they'll both turn out alright.
The one I'm regretting is the System Shock remake because of how far the devs strayed from what was promised. Granted, it's entirely possible that they get this back on track and deliver a straight remake of SS and all is well. But for now, this is the one I'm regretting the most.
It was never on hiatus. That was faulty reporting/miscommunication at the time. All they did was restructure the project to more closely follow the original game as their at the time development roadmap was changing the game to the point it was no longer System Shock anymore.
there are at least 30 people still waiting on their kickstarter units. (the project should have been done in 2014)
In the statement from Nightdive, CEO Stephen Kick wrote, "I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but not ending the project. System Shock is going to be completed and all of our promises fulfilled."
pa22word said:
They later came out and said that article was a misinterpretation of what he actually meant (ie a restructure) and Polygon used a bs source who was someone they fired and had a bone to pick.So, consider this article:
https://www.polygon.com/2018/2/16/17016744/system-shock-reboot-hiatus-nightdive-interview
Or even this quote:
This is them announcing that they fucked up, which is all I said (other than they implication that they had to restart). This obviously set them back a lot.
It looks kinda like they did go on hiatus, however briefly.
Wow y'all throwing away money in this thread.
I've been way to cautious to back any. I was tempted for H-Hour, the tactical shooter made by the SOCOM director, but even he left that project.
I never understood the concept behind kickstarter. Why pay for something before it's even made? You're essentially investing in their company but getting no equity and only a promise to receive one of their goods once it is complete.
Because there seems to be a ton of misinformation here...
Read this:
They never went on hiatus and it was never canceled. They've been posting updates monthly or bimonthly regularly the entire time the project has been in development. The last update was 2 days ago:
They later came out and said that article was a misinterpretation of what he actually meant (ie a restructure) and Polygon used a bs source who was someone they fired and had a bone to pick.
The project itself was never put on hiatus, the /team/ was while they figured out what they had to do to restructure the game.