And with Xbox coming off of a less successful platform vs the competition I'm sure they are wanting as many as possible to pick up with the new gen and focus less on the last. Even Sony has said they want a much quicker adoption rate than before, this seems to be a very deliberate tactic toward the same goal.This is what I think the reasoning behind this strategy is.
Let's look at it from a different perspective. What happens when a new generation of console launches? Does the old generation immediately stop selling? Or do people who can't afford or don't want to pay the price of a next generation console opt to buy the previous generation because it's a cheaper option available to them? Previous generation consoles still sell at the same time as the new generation. Now since these consoles are backwards compatible, what if this suddenly replaces the previous generation model? Instead of people who are price conscious buying a system at the end of its life, they're now buying something that is capable of playing the latest games still moving forward. I think people are caught up in the old console model as being the only way where as this opens up a possible wider audience from the beginning and the groundwork has been laid down with last generation's mid gen upgrades.
Why so rude?How fucking dense are you? You're being willfully obtuse!
He says it right in the fucking quote! Games will be ported up from Lockhart to Scarlett, is the implication... It's already being done with the X1S and X1X games. Fucking read, man!
5500M is a Navi GPU and exactly 4TF.
Is it completely terrible for consumers if it provides a lower cost barrier to entry for next gen? The hardcore PLAYAZ can buy Anaconda.This is a terrible for consumers, as next gen games will be held back by whatever lowest common denominator is offered from the outset.
Brad Sams out there saying Lockhart is actually targeting 1080p.
But Sony still uses multiple skus to this day.Because 2 SKUs worked so well for PS3.
Honestly I think Microsoft is well aware they just can't compete with Sony on price/spec. Last gen they couldn't either, so they threw in Kinect and charged $100 more. This time they're probably coming in underpowered or overpriced and to compensate they're doing a cheapo box so they can say "starting at $299" in their pitch. The problem is, I don't think people are that dumb anymore. The age of consumer ignorance is over.
They are shackled to the weak sauce regardless of lockhart because 1080p + lower settings pc gaming will still be a thing.
Are you just being an asshole or did you have something you actually wanted to say?You really think MS gets no developer feedback on moves like this lol? You realize they have thousands of inhouse developers they interact with on a regular basis too, right?
What is this post.
I dont disagree with anything your saying but what about all the pc sku's?
I was just going off the report in OP that is was around PS4 pro perf.
Brad Sams out there saying Lockhart is actually targeting 1080p.
Why wouldn't they just slap the one x gpu config onto a zen based package? Makes no sense for it to be weaker than a one x. Why not just keep making Xbox one x consoles then with a price drop and revamp how devs handle the x and anaconda once the new box hits?
just make the x the 1080/1440p box and anaconda the 4k box for new titles (with the option to target performance at 1080p/1440p.
You've obviously never interacted with Anthony before.Why so rude?
The reason they are done that way now, is because the environment is designed that way. Also, the CPU, RAM, HDD size speeds etc, are not as close as what we are being led to believe right now. While that may change in the future, right now the only thing we know is changing is the GPU speed. Thats it. If that holds true, then there is no reason to port up to Anaconda. THey will develop for the Anaconda, and switch to the lower res, less graphical quality for the Lockhart. Again, thats if we are to believe the info we currently have.
His point is that they didn't for PS4 at launch
Nah, RX 580 is comparable to 1X and it's 32% faster than the 5500M.
Yea cuz MS aren't talking to devs already... Lol.I just wanted to bring attention to this amazing post. Just wish Microsoft could see it too.
Nah, RX 580 is comparable to 1X and it's 32% faster than the 5500M.
https://www.techpowerup.com/gpu-specs/radeon-pro-5500m.c3463
Nah, RX 580 is comparable to 1X and it's 32% faster than the 5500M.
https://www.techpowerup.com/gpu-specs/radeon-pro-5500m.c3463
He/she wasn't posting it for MS' benefit. But somehow I think you knew that already.
No. That's not how this works, that's not how this works at all. Consoles are baseline, pc min specs will be raised. PC gaming has the lowest marketshare, they are not the primary development focus. That's why the min spec for storage for PC games WILL be bumped to SSDs.
And if a game is being released for consoles + PC the lowest tier console in the list will be the developmental baseline in terms of game design scope.
What this sounds like to me is MS went out with initial Lockhart, got feedback, tuned it some, and sending it back out maybe.You've obviously never interacted with Anthony before.
Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!
And while you're at it, don't gimp the entire generation.
If you are talking about PC hardware in general, like Nvidia/AMD graphics cards
low-end, mainstream/performance, midrange, high-end, enthusiast, games are never developed for the higher-end hardware. They're always developed with the mid-to lower range in mind, thus, never taking full advantage of the high-end stuff. Consoles are different. Devs have always maximized for a single, closed box.
Now with this gen, we got mid cycle upgrades. That was different.
But for next-gen, it appears Microsoft will be starting off with 2 specs, a high-end and a low-end. Anaconda and Lockhart. Guess which one will sell more? Lockhart. So next gen Xbox games will always be limited by the lower-end hardware for the rest of the generation. Meanwhile with PS5, 1st party studios will be targeting a single PS5 base spec from the start. But what about 3rd party studios making games for next gen, will they make games that have to work on Lockhart and bring those games to both Anaconda and PS5, without ever pushing the bounrdries of what Anaconda and PS5 can do (given they're both fairly equal) if there was no Lockhart?
A cheaper box means more options for people. That's never really a bad thing.Basically what I'm seeing is two camps. In one camp we have people who very much want this next gen to follow suit with gaming systems of old and provide a solitary place with a large gap from previous system performance. And in the other we have people who see that technology is changing and things are much different and are progressing rapidly and approaching new gens from multiple angles can be a real positive "IF" done properly with things like proper scaling software and not gimping the important bits.
Id say I'd be happy with either but if I had to choose it'd be the latter.
They've already advertised next gen as being forward and backward compat with xbox oneI'm actually imagining a world where this launches at $250 - $300 and they end full production of all XBS and XBX. This will be fully back compatible and all existing game works out of the box. Essentially they stop selling all old gen and this is their replacement for anyone who previously wanted the cheaper old gen consoles.
It's almost like I didn't mean literally
ThisHe/she wasn't posting it for MS' benefit. But somehow I think you knew that already.
It might support some very basic ray tracing implementation.
It will never be $250 or $300. I promise that. It's always more expensive than you think. It's never a good deal when it comes to Xbox. It's either "hm ok" or overpriced. Never "oh that's a good deal". Never at launch. I'm still reeling with disappointment from 2013 and 2017.I'm actually imagining a world where this launches at $250 - $300 and they end full production of all XBS and XBX. This will be fully back compatible and all existing game works out of the box. Essentially they stop selling all old gen and this is their replacement for anyone who previously wanted the cheaper old gen consoles.
Tom never implied that they made any changes, only that they weren't sure whether to go through with it or not. They still aren't.What this sounds like to me is MS went out with initial Lockhart, got feedback, tuned it some, and sending it back out maybe.
They've already advertised next gen as being forward and backward compat with xbox one
Another reason why I think lockhart will be a xbox one x with the new ssd storage, that way they can still claim back forward compat with xbox one
You've obviously never interacted with Anthony before.
Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!
And while you're at it, don't gimp the entire generation.
All games are made and optimized to reach the most varied levels of PCs, so imagine if a game was made completely based on a PC with RTX 2080, and not have to worry about running on a weak one, developers could extract everything at their disposal, create much larger worlds, complex AI interactions, physics and destruction, or do you believe that if for example Assassin's Creed Odyssey were created from scratch thinking about the most powerful card on the market would the game run on average PCs and be like the one we play today ? It is not just about resolutions and a few effects here and there,the higher the baseline the better,not the other way around,PS exclusives will not be hold back because of that,and if Lockheart is real,Xbox exclusives will be hold back comparated with PS5 even if the Scarllet turns out more powerfull,and after MS saying it is targeting all first party games to be 60fps makes sense and easy to achieve if the base line is a console with 6TF< and this will be extendend to multiplataform games too.But it is too soon,we don't know how powerfull it is.I dont disagree with anything your saying but what about all the pc sku's?
All of this,basically.That is why is incredible what the developers can extract from a hardware of 2013 and bring to life incredible games like Red Dead Redemption 2.. So next gen Xbox games will always be limited by the lower-end hardware for the rest of the generation. Meanwhile with PS5, 1st party studios will be targeting a single PS5 base spec from the start. But what about 3rd party studios making games for next gen, will they make games that have to work on Lockhart and bring those games to both Anaconda and PS5, without ever pushing the bounrdries of what Anaconda and PS5 can do (given they're both fairly equal) if there was no Lockhart?
In this regard, the new Xbox consoles will be like new PCs, high-end and low-end. PS5 will be like a console should be, a generational leap where games built for PS5 don't have take a weaker PS5, or PS4 Pro, or OG PS4 into account.
Why did they cancel then bring it back? Makes no senseYou've obviously never interacted with Anthony before.
Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!
And while you're at it, don't gimp the entire generation.
What he posted is most probably the gpu of Lockhart and it's Navi