I properly explained my point, so I suggest reading again because I don't think my non-native English is in the way of getting my point across this time.Nobody talked about silent/mute protagonists though. You're the one not reading.
I properly explained my point, so I suggest reading again because I don't think my non-native English is in the way of getting my point across this time.Nobody talked about silent/mute protagonists though. You're the one not reading.
Like I guess I get what your saying but this is a really stupid comparison because when you're at a grocery story you're in your own head thinking not you know controlling a fake person on a TV screen lolThe counter argument of "I dont like silent protagonists" is bullshit because not every thought needs to be said out loud by the main character. When you go to the grocery store, you sure as hell aren't talking out loud about everything you're taking off of the shelf to buy.
https://www.resetera.com/threads/days-gone-has-a-little-spec-ops-the-line-us-gamer-article.114902/it is overdone, one could argue it is because he is crazy or insane or whatever but i don´t think that this was the intention at all because the cutscenes don´t support this theory. he is another person there. and i don´t think he is schizophrenic because that would also need some support in the cutscenes to make it really believable.
it is especially hilarious when he screams while sneaking around in a camp. in general, i don´t like babbling protagonists at all, it was annoying in Tomb Raider, it was annoying in Horizon and it is annoying in Days Gone.
I don't know about the execution but NOT TODAY COPELAND sounds like a great line 😆It's legit one of the worst parts of the game. It doesn't help that a lot of the line delivery is terrible. Skipping the shitty truther radio sections is a real hard choice to make. You either hear the shitty radio or Deacon randomly yelling "NOT TODAY COPELAND, I'M HAVING TOO GOOD A DAY FOR YOU TO RUIN IT WITH YOUR BULLSHIT" in one of the worst line deliveries I've ever heard in a videogame.
This reminds me of how in L.A. Noire, Cole would randomly get pissed at people insulting his driving skills. At first it was annoying, but after like the 100th upturned telephone pole, it was a great bit
But games arent deep. At all. We dont need to hear some thoughts about generic themes like parent-child relationships or zombies.Like I guess I get what your saying but this is a really stupid comparison because when you're at a grocery story you're in your own head thinking not you know controlling a fake person on a TV screen lol
but they can be? And they should try to say something more beyond gameplay loops. Thematic elements tied to gameplay and characters , when done right are fantastic and enrich the whole experience .But games arent deep. At all. We dont need to hear some thoughts about generic themes like parent-child relationships or zombies.
Did it.I took a while to realise this was about Days Gone's Deacon St John, and not Queen in the recording studio. "Shut up John Deacon!"
On the contraire, I do myself and everything tell me I'm abnormal. So, why can't I do but a random video game character can?Just because you don't do it yourself doesn't make it abnormal.
Not sure I understand you.On the contraire, I do myself and everything tell me I'm abnormal. So, why can't I do but a random video game character can?
But then how would I bitch about a valid criticism of a game I like?!
Because Days Gone largely received middling reviews and as a result a certain subset of people who really enjoy it feel like every criticism of it is a personal attack against them.
It's less that he does it more that he does it far far too much. It also doesn't reveal much beyond "he likes killing things."
Deacon's pretty damn hilarious, imho, so I'm cool with his constant comments and mutterings,Having watched a few let's plays and other videos, it's hard to disagree. The trend of characters talking more and more about everything they do is starting to be really tiring.
More at the link.
This. I'm reading these comments about how some are annoyed at Aloy or deacon's constant rambling and how it breaks immersion or what and I'm just ??? Like a silent android who doesn't say or react to anything is not immersion breaking? I like it when my characters talk.... shows they have personality.People love to go on and on about immersion this is a major part of that,I am tired of silent characters or characters that never comment on the situation they are in.
people dont complain as much about nathan drake, geralt, joel or AC protagonists and they talk a lot and have very defined characters ,but theres a balance, a middle ground compared to nearly non stop commenting on shit in DG and HZD. It is only an issue if the execution is spotty at best. In this thread I only saw one or two people preferring silent protagonist , the other who agree with the article or in general want a middle ground and better writing/va whatever.This. I'm reading these comments about how some are annoyed at Aloy or deacon's constant rambling and how it breaks immersion or what and I'm just ??? Like a silent android who doesn't say or react to anything is not immersion breaking? I like it when my characters talk.... shows they have personality.
I enjoy it to it sort of adds to the desolate atmosphere and since you cannot read his thoughts having verbal ones make sense
This. I'm reading these comments about how some are annoyed at Aloy or deacon's constant rambling and how it breaks immersion or what and I'm just ??? Like a silent android who doesn't say or react to anything is not immersion breaking? I like it when my characters talk.... shows they have personality.
They do actually.
I could never enjoy the GBA Mario rereleases because of the added voices.I'm with them. It's so annoying now how many games just don't shut the hell up and let you play. Especially if they have a tag-along character like a lot of modern video games.
Thank you, that's exactly it.people dont complain as much about nathan drake, geralt, joel or AC protagonists and they talk a lot and have very defined characters ,but theres a balance, a middle ground compared to nearly non stop commenting on shit in DG and HZD. It is only an issue if the execution is spotty at best. In this thread I only saw one or two people preferring silent protagonist , the other who agree with the article or in general want a middle ground and better writing/va whatever.
There's no disconnect. Characters even comment on his bloodlust and unhinged thrill at killing Rippers, bandits, and freakers. He just don't show that around people, and his commentary and behavior around others makes it pretty clear that he's deliberately trying to be calm around them. It shows in how awkward he is or how he'll have aggressive violent moments like pulling a gun on people he's trying to ask for helpThere's a weird disconnect between Deacon in the story segments and during gameplay. In cutscenes he's kind of an asshole, during gameplay he comes off as a straight up psychopath.
There's no disconnect. Characters even comment on his bloodlust and unhinged thrill at killing Rippers, bandits, and freakers. He just don't show that around people, and his commentary and behavior around others makes it pretty clear that he's deliberately trying to be calm around them. It shows in how awkward he is or how he'll have aggressive violent moments like pulling a gun on people he's trying to ask for help