This 10 dollar tax is gonna significantly affect sales on these multiplat titles.
That's not on all Switch games, though. WWE 2K18 will still be $60.
This 10 dollar tax is gonna significantly affect sales on these multiplat titles.
I doubt this is accurate considering the carts are proprietary and read only, and rewritable 32gb sd card only costs $12 retail.
So that Nintendolife article was right?
A standard PS4 can't even hold 12 AAA titles on it's hard drive, and a second controller costs $60, whereas the switch can use the joycons as two off the bat. So, you are still paying less for the amount of playability really. There are what, three games that require downloads for physical so far? (2K, LA Noire, and DOOM?). You can have every physical release minus two of the three games for no additional cost, I'd say that's far preferable to the Xbox/PS method here.So basically the 300 dollar price tag is bullshit because it can't fit shit, I need to lay 50 dollars down for a bigger SD card, 10-20 dollars for something to actually carry the thing in, on top of the Switch tax these games are getting.
Well it's either you have to pay more or no port due to production cost being not worth it.Probably going to pass on this and the majority of third party titles that go in this direction. I'm making an exception for DOOM and I'll make an exception for the occasional top-shelf release, but for the most part, I won't be supporting this practice.
I feel $45 for a 128GB microSD card is inexpensive. What's your ideal price range then?
So that Nintendolife article was right?
I know it's likely that you are under an NDA to not speak about the details, but on the off chance you are not, is there an explanation for how high that price is?
It is accurate.
Nintendo also bundles in the licensing fee with the cart cost too. It's not just the cost of the cart itself. There is also packaging and shipping costs to factor in.
Or digital only which I think a lot of companies will opt for as games get bigger.Well it's either you have to pay more or no port due to production cost being not worth it.
Nintendo is making a profit on everything Switch related so most likely yes.Wow, did not know this.
Do we have any idea if Nintendo is making a profit off these carts?
Doom handles it a bit differently though. A large install isn't required if you just want to play the single player. It's just the multiplayer, which not a lot of people are into. I can see it not being worth it for them to spend the money on larger carts for a mode people don't quite want anyway.Probably going to pass on this and the majority of third party titles that go in this direction. I'm making an exception for DOOM and I'll make an exception for the occasional top-shelf release, but for the most part, I won't be supporting this practice.
This is bad for third party Switch games. A lot of these games needs an extra download to work. When these servers are dead in the future, non of these games will work, even if you bought the physical version. This sucks and a bad precedent...
Bundling licensing, packaging and shipping in turns a blu ray disc upwards too. If you're gonna count all these costs as the cost of media, a 32GB cart is $10 more expensive than a disc at best. Keep in mind that the games are actually read on cart for the switch vs used to install to HDD on PS/Xbox.It is accurate.
Nintendo also bundles in the licensing fee with the cart cost too. It's not just the cost of the cart itself. There is also packaging and shipping costs to factor in.
What 60GB games are there on the Switch?My point is they're not cheap. $45 for 128GB of space in an age of 60gb+ games is nothing. Even if they're releasing on 16GB carts, it won't last long. $45 on another platform would get you a 1TB HDD. That would be ideal, but we're nowhere near such a thing.
This will probably the biggest roadblock on Switch western AAA support, not the hardware specs itself. Hopefully Nintendo should do something, like eating up some of the cost, to foster early western AAA support.
A standard PS4 can't even hold 12 AAA titles on it's hard drive, and a second controller costs $60, whereas the switch can use the joycons as two off the bat. So, you are still paying less for the amount of playability really. There are what, three games that require downloads for physical so far? (2K, LA Noire, and DOOM?). You can have every physical release minus two of the three games for no additional cost, I'd say that's far preferable to the Xbox/PS method here.
and if you feel the need to buy a carrying case, that's your personal needs, not Nintendo, nor my prerogative.
How is this related to the cost or price difference exactly?Keep in mind that the games are actually read on cart for the switch vs used to install to HDD on PS/Xbox.
It is accurate.
Nintendo also bundles in the licensing fee with the cart cost too. It's not just the cost of the cart itself. There is also packaging and shipping costs to factor in.
Do we know if NBA bombed?
Bundling licensing, packaging and shipping in turns a blu ray disc upwards too. If you're gonna count all these costs as the cost of media, a 32GB cart is $10 more expensive than a disc at best. Keep in mind that the games are actually read on cart for the switch vs used to install to HDD on PS/Xbox.
Doom handles it a bit differently though. A large install isn't required if you just want to play the single player. It's just the multiplayer, which not a lot of people are into. I can see it not being worth it for them to spend the money on larger carts for a mode people don't quite want anyway.
No it's not blurays cost dollars to make and costs the same whether you use 50gb or 5gb. A switch cart increases significantly with each jump. How are you not understanding this?Bundling licensing, packaging and shipping in turns a blu ray disc upwards too. If you're gonna count all these costs as the cost of media, a 32GB cart is $10 more expensive than a disc at best. Keep in mind that the games are actually read on cart for the switch vs used to install to HDD on PS/Xbox.
The worst part, for me specifically, is that I would pay $60 for a 32gb card with some poster and a cheap ost cd, or maybe a cheap keychan. This $10 more for a version which is not even better than others in any way makes hard for me wanting to support R*. I was buying physical day one... now I might wait and process this because this is very disrespectful and greedy;
if I was going by the larger sized ones I'm talking 60gb, that's only 8 games. Hence I upped it to 12 to account smaller titles tooNot all AAA games are massive so your statement regarding what a PS4 can hold on a "standard" 500 GB HD is flatly incorrect. It depends on the games downloaded. (And admittedly, some are HUGE)
A standard PS4 can't even hold 12 AAA titles on it's hard drive, and a second controller costs $60, whereas the switch can use the joycons as two off the bat. So, you are still paying less for the amount of playability really. There are what, three games that require downloads for physical so far? (2K, LA Noire, and DOOM?). You can have every physical release minus two of the three games for no additional cost, I'd say that's far preferable to the Xbox/PS method here.
and if you feel the need to buy a carrying case, that's your personal needs, not Nintendo, nor my prerogative.
Well, Skyrim on the PS4/XBO are 20+GB...... I don't think Bethesda will go for a 32GB cartridge. They'll most likely go with a 16GB cart and the rest is a download. Maybe they can compress it to 16GB and pray they will use a 16GB cart and not cheap out and use a 8GB one.I know this sounds cliche at this point but literally, Preorder Cancelled.
I was going to buy this one. Looking forward to it. I was willing to pay the $10 more for the Switch version.
But $10 more AND not being able to play the game off the cart without a massive download?
Nope.
Skipped NBA 2K and will skip WWE for the same reasons. I was going to also skip Lego City when it was rumored they going this same route.
Do we know about Skyrim? Wolf2? I know Doom will have a download for multiplayer but is the entire single player campaign confirmed to be on the cart?
These are 3 games that I WILL buy if they are contained on the cart. And 3 games I WILL NOT buy if they are not.
Perhaps I'm petty, but if I buy physical media I need all the content to be there.
Until then I am happy supporting other publishers.
If thats right that that is just madness - you can get 32gb micro sd cards at RETAIL for far, far less. What about the idea of multi carts? Would it be something worth devs pushing for as the 8gb cards seem roughly in line with blu ray pricing or is the pricing on all the carts crazy expensive and the 16gb / 32gb not in fact outliers in terms of cost?
Maybe wait for more AAA games like GTA V? At that time, we will need to buy 64GB SD cards just to start the game, assuming that Switch doesn't allow game files to be stored separately in SD cards and internal storage.A standard PS4 can't even hold 12 AAA titles on it's hard drive, and a second controller costs $60, whereas the switch can use the joycons as two off the bat. So, you are still paying less for the amount of playability really. There are what, three games that require downloads for physical so far? (2K, LA Noire, and DOOM?). You can have every physical release minus two of the three games for no additional cost, I'd say that's far preferable to the Xbox/PS method here.
and if you feel the need to buy a carrying case, that's your personal needs, not Nintendo, nor my prerogative.
Lets say that a publisher decides to distribute its game via off the shelves SD cards and buys lots of them. Now, they have to find a way to write the actual code on the card, and since they are cheap ones, the process is going to be very slow... per cart!I doubt this is accurate considering the carts are proprietary and read only, and rewritable 32gb sd card only costs $12 retail.
With a 32gb cartNo it's not blurays cost dollars to make and costs the same whether you use 50gb or 5gb. A switch cart increases significantly with each jump. How are you not understanding this?
Major factor I think is that it's the first Nintendo console/handheld to have a proper eshop implementation and having fast growing userbase to go with it (unlike Wii U). Hopefully those digital consumers are the majority or at least buy a lot of third party AAA. As a Switch owner I prefer my games to be physical, 128 gb is expensive here relative to it's size, so this is a pass for me.Not a roadblock for the digital Switch consumer, which seems to be working awfully well for them right now - http://nintendotoday.com/nintendos-digital-sales-are-skyrocketing/
SD cards aren't sold at cost, if you aren't trying to profit on the media as well as the game, it works out fairly evenlyLets say that a publisher decides to distribute its game via off the shelves SD cards and buys lots of them. Now, they have to find a way to write the actual code on the card, and since they are cheap ones, the process is going to be very slow... per cart!
Greedy and disrespectful? They made a system that couldn't have worked without more expensive storage for physical games. If Rockstar want to make a game for the system and don't want to eat that extra cost that isn't Nintendo's fault because they *also* don't want to eat that extra cost. Neither wants to eat the extra cost. No one forced Nintendo to make the switch the way they did (although I think the trade off was worth it). No one forced Rockstar to port LA Noire to it either.You do realize that the company being greedy and disrespectful is Nintendo, right?
This isn't Rockstar's fault by any stretch of the imagination.
if I was going by the larger sized ones I'm talking 60gb, that's only 8 games. Hence I upped it to 12 to account smaller titles too
Probably going to pass on this and the majority of third party titles that go in this direction. I'm making an exception for DOOM and I'll make an exception for the occasional top-shelf release, but for the most part, I won't be supporting this practice.
With a 32gb cart
~$1 vs ~$10 straight up production cost. If you add in licensing, shipping, and otherstuff, sure the cart jumps to $20, the blu ray also goes up for the same reasons to a similar amount (maybe smaller because shipping is less, lets say $6)
$7, $20 is a $13 difference. R* is already charging $10 more as "a switch tax". and they aren't even using the cart that could fit it all for what they pass off as $3 more cost.
They are trying to make an additional profit off the varying media rather than just have the consumer front the exact cost.
We are talking launch here, since the switch is still less than a year old.The size of game downloads fluctuates radically from title to title, even among AAA offerings.
Generally speaking, you can squeeze a hell of a lot more than twelve AAA titles on a 500GB HD.
The only concession I'll make is that over the last couple of years, game downloads seem to be getting larger.
Also, the "standard" PS4 is currently 1TB for most if not all current SKU's.
Yeah, I have Halo MCC and it's 100 GB or whatever.I said in an age of 60gb games. If you play on other platforms, then you should be well aware of just how large games are. If Switch is expected to see more AAA support from third parties, then games not fitting on cartridges will be the norm.
My point is they're not cheap. $45 for 128GB of space in an age of 60gb+ games is nothing. Even if they're releasing on 16GB carts, it won't last long. $45 on another platform would get you a 1TB HDD. That would be ideal, but we're nowhere near such a thing.