Left Alive | OT | No not the zombie one, you're thinking of Days Gone
Left Alive | OT | then left for dead at retail
don't actually use this
Left Alive |OT| Weapon to surpass Metal Gear(?)
Left Alive |OT| A Solid Metal Gear
Left Alive |OT| Metal Kusogear Solid
Left Alive |OT| A Wanzer to surpass Metal Gear
Chaos2Frozen, thanks for the thread title. Great stuff. Big thanks to everyone else who suggested one as well! Lots of good suggestions here, it was a tough choice.
I was really looking forward to the game despite the bad press, but I just played to the third chapter and my feelings are sadly mixed.
It is so hard although i am playing on easy. You have all these tools to take out the enemies, but nothing is silent and all the enemies get alerted all the time. It is very similar to Tenchu so why is there no silent kill method like a knife? I literally just rolled through the second chapter, after dying for two hours while trying to take out the enemies, because there are Wanzers, Drones and Soldiers everywhere.
But i must say that i like the story so far and chapter 1 and 3 where also nice to play, even if there is much repetition. Also i got some floating enemy bugs, but I couldn't care less about the graphics, because not everything has to look state of the art.
All in all, there is something there which gives you a thrill while playing the game, but it's not quite there yet, i hope some patches will help. Like working on the enemies hp. Two explosives for one enemy? Thats just crazy sponge time!
Mhm nope payed full price... Wanted to support the front mission universe/ square enix to make an srpg again. But yeah, half price would have been less painful. Still as far as i can tell until chapter 3, its not a sooo disappointing like everyone says, but the stealth part needs to be patched.man, how do you screw up stealth that badly. pretty disappointing. hope you didn't pay full price, mate :) ...
Is the review embargo tomorrow? If not, when can we expect reviews? Thanks.
I've been looking around and there seems to be only one thus far. Makes me think review codes weren't sent out.
This game is getting bombarded with bad reviews in japan. I've been trying to cancel my order but SE already sent it and I can't cancel it when its on its way.
Lets hope its more like this gen's Binary Domain. A solid average game.
Did anyone pick up the Japanese guide+artbook that came out last week? I'm trying to find out how much of it is artwork and how much is of it is the guide.
Lets hope its more like this gen's Binary Domain. A solid average game.
- Your iDroid analogue says the line "Caution: The enemy is approaching" every ten seconds or so any time you're standing near enemies, which you almost always are. It's absurd; I don't know how anyone could get through the whole game without going insane.
I got the game early last week and made a post about it here. Basically I hated it and gave up after the first couple of levels. In short:
- Enemies have way too much health, and your own abilities are underpowered. Shooting is useless, all your explosive weapons are weak to the point of feeling unbalanced (three IEDs to kill one basic enemy?), and you don't even have a silent stealth kill. The second level is this MGSV-sized area with a thousand dudes and multiple mechs you're expected to sneak through with basically no useful abilities.
- Enemy AI is laughable. You can literally drop molotov cocktails on them, and once they've effortlessly shrugged them off they just stand there pointing their guns at where they think it might have come from.
- Your iDroid analogue says the line "Caution: The enemy is approaching" every ten seconds or so any time you're standing near enemies, which you almost always are. It's absurd; I don't know how anyone could get through the whole game without going insane.