I wanted to love it but I felt the combat system was too restrictive, the main character too boring, and I think I may have been a bit jaded by the prospect of it being mapless, or without a constant pointer towards the next objective.
Rather then being able to decipher geographies, they brought the quest pointer from the UI into the game itself through the foxes and birds which just meant you can't turn them off. This isn't a bad thing per se, I think I had just built up the concept of the quests and directions towards them being more organic in to something else. But I think it was mostly the combat. Oh, I also found the stealth to be too formulaic. I have the same issue towards Horizon Dawn's human based stealth - it feels very mechanical.
I played the PS3 Infamouses for the first time in preparation for it. This might also have been why I felt quite disappointed with it - Infamous 1 is a bit sloppy in the way PS3 initial releases are, but is a very good game, and Infamous 2 is even better.