I missed that. I suppose they needed a card pool to play with while developing during pre-alpha, alpha, etc.
not really it's bo1s so 10 games max. IRL draft has 4 to 9 games depending on if you 0-2 drop.come to think of it, that's actually an alright price. The equivalent of two and half real drafts, you don't have chance to get a valuable card, but that barely happens to me anyway. I do might actually spend some cash for new set release events
reward result 50% WR 60% WR 70% WR 75% WR 40% WR
50 0 0.12466 0.06392 0.02721 0.0158 0.21815
100 1 0.18819 0.11579 0.057 0.03547 0.25783
200 2 0.18686 0.13923 0.07994 0.05212 0.20611
300 3 0.15648 0.13589 0.09221 0.0679 0.13876
450 4 0.11677 0.12435 0.09636 0.07484 0.08354
650 5 0.08218 0.10396 0.09594 0.07777 0.04674
850 6 0.05411 0.08472 0.08916 0.07856 0.02399
950 7 0.09074 0.23213 0.46217 0.59754 0.02487
EV 347.528 499.455 671.282 753.7985 231.5325
Hmm, the way math works out here is interesting. The pack value per draft varies quite a bit depending on whether you use golds or gems.Entry Fee: 5,000 Gold or 750 Gems
750 Gems: $4.99
600 Gems: 3 Packs
Aah, there's the catch.Prizes for draft:
It's interesting that they are giving the paid currency as a reward instead of gold, even if you use gold to enter the event.
- 0 Wins: 50 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 1 Win: 100 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 2 Wins: 200 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 3 Wins: 300 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 4 Wins: 450 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 5 Wins: 650 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 6 Wins: 850 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
- 7 Wins: 950 gems, 1 to 3 eight-card Dominaria boosters, and all the cards you drafted
Your premise in the edits is wrong, because you assume draft chaff Commons to be the same importance as any other card, be it Uncommon, Rare, Mythic, or a Wild Card, which do not exist in draft packs.It's a keeper draft, too. Three packs is valued at about $3.60.
EDIT: Even if you don't win a game, you get 1-3 packs on top of your deck. So, 4-6 packs for $5, which seems like better value than simply buying packs.
EDIT 2: Now that I think of it, draft packs (15 cards) are actually worth a little under two regular packs (8 cards), so you're actually walking away with about:
5.5 (draft packs)
1-3 (regular packs)
6.5 - 8.5 regular packs for $5. So, under $1 per pack.
Is my math wrong here?
ah right, I forgot about that. We'll have to see how well they price the actual draft modenot really it's bo1s so 10 games max. IRL draft has 4 to 9 games depending on if you 0-2 drop.
Your premise in the edits is wrong, because you assume draft chaff Commons to be the same importance as any other card, be it Uncommon, Rare, Mythic, or a Wild Card, which do not exist in draft packs.
The issue is that AI drafts are not real drafts. Once people know which cards and archetypes are undervalued by the AI, the format will stop resembling the real thing.
AI drafters, weekend-only drafts, and randomized rewards are all bafflingly awful decisions. I assume the latter two are going away after beta, hopefully the former is too.
I'm guessing that draft vs humans will be more expensive, will be noted as "Competitive", and will have best-of-3.The value is substantially better than I expected. MTGO draft events fire all the time with negative EV in the $3-4 range, so there's definitely precedent for the "experience" of a draft having significant value for some players. $5 keeper drafts in a better client than MTGO should print money.
The issue is that AI drafts are not real drafts. Once people know which cards and archetypes are undervalued by the AI, the format will stop resembling the real thing.
AI drafters, weekend-only drafts, and randomized rewards are all bafflingly awful decisions. I assume the latter two are going away after beta, hopefully the former is too.
That's all I EVER want to play.Whenever I see an UB artifacts deck all I want to do is play Polymorph Emrakul.
Because I can buy a deck, decide I don't like it and then play something else within 10 minutes.Pack prices seem totally reasonable I think. Also I'm glad they aren't doing the same bullshit with Firesong and future cards like real life magic is doing.
I honestly don't know how MTGO still remains a thing post Arena given the startling price differences, shrug
The most cost effective way to do it is to have a deck w/ no basic lands and activate a hermit druid.
Also, everyone on Arena is SLOW AS FUCKING FUCK. People on MTGO are already fucking slow as hell, but Arena is almost unplayable under certain circumstances.
It's not just the interface, people just do nothing for minutes at a time on either client.Arena runs like shit on older computers. And I mean complete dogshit.
maybe you're playing against beginners. A lot of people in the beta have probably never even played Magic. It's definitely more casual than MTGOIt's not just the interface, people just do nothing for minutes at a time on either client.
I completely agree with this, there is no good reason to "force" the players to log in each daythe one thing that sticks out as terrible w/ the new economy is that they are keeping the daily win rewards. The guaranteed rare on the 4th win is a terrible idea. The value across those 4 wins every day is better spread out among weekly rewards so you don't make players feel compelled to play the game every single day and like they are missing out not getting there.
Damn. The new summoning sickness animation looks great on that knight token too. Game looks way better than I thought it would tbh.the saga animation in arena is really pretty, though
(can't link video) https://www.reddit.com/r/MagicArena/comments/8eytdv/sagas_in_arena_o/
I see 4 bombs. Icy, siege gang and verix are top10 cards in the set. Zahid top20 probably.To anyone skeptical about U/R in draft, it can work. I just 3-0'd a singles draft. My deck:
Three bombs does help although I never actually drew Zahid. I won a few games with just Champion of the Flame / Valduk shenanigans. It's probably the only way U/R can compete on the ground. Only equipment I saw was Short Sword so had to play a few auras as well. Arcane Flight is pretty decent actually and even Frenzied Rage has won me a game. If your opponent plays a lot of removal, you're pretty much screwed, though that tends to happen to U/R anyway in limited. Icy Manipulator is so so important. At least two opponents had their own Icy so it revolved into Icy wars where I tapped his down so I could attack. The upside of blue over white is that you can play card draw. Whereas my opponents eventually ran out of gas, I could keep digging for relevant spells (Artificer's Assistant is underrated especially when you have Short Sword.) Blue was cut pretty hard though which I couldn't do much about since p1p1 was Zahid. With some more tempo spells like Academy Journeymage and a few more fliers and you have a solid deck. Too bad white has the better common and uncommon fliers so U/W and W/R are probably still more solid overall.
that's a sick deck but doesn't make me any less skeptical about U/R.To anyone skeptical about U/R in draft, it can work. I just 3-0'd a singles draft.
But the excess 4offs do. Makes sense to me.
excess cards of any rarity were worth 0,1% vault progress (so far, don't know if that changes with the update). The only real way to open the vault is to buy boosters, which add something like 3% or 3,5% iirc
Commons were 0.1%, uncommons were 0.3%, rares 0.5% and mythics 1% and packs were 4%.excess cards of any rarity were worth 0,1% vault progress (so far, don't know if that changes with the update). The only real way to open the vault is to buy boosters, which add something like 3% or 3,5% iirc
When a 7/7 flyer with trample comes at you on t3, I want you to think about me.that's a sick deck but doesn't make me any less skeptical about U/R.
ah, my bad, sorryCommons were 0.1%, uncommons were 0.3%, rares 0.5% and mythics 1% and packs were 4%.
With the update it's changing to 0.111%, 0.333% 0.555% and 1.111% and 3.333%, respectively.
*avatar quote on mobile*When a 7/7 flyer with trample comes at you on t3, I want you to think about me.
at least I can pierce the sky that :P. Not like a 7/7 trampler menace is all that beatable on turn 3 w/o flying. Red is the much bigger contributing factor there, whether it's a shortsword or arcane flight doesn't make all that much of a difference.When a 7/7 flyer with trample comes at you on t3, I want you to think about me.
at 1‰ for a common it doesn't add up quickly. Hard to say just how many more uncommons you'll pick up in your average draft but if we just compare how many more cards are in a draft pack (5 commons, 1 Uncommon) they add up to less than 1% vault progress per pack.
Voltron is Izzet when you think about it. They just like to give green better Voltrons. We'll show them who's king of shoddy combos!*avatar quote on mobile*
that's not the Izzet way. You should ping them for 1 damage each turn
You also get between 1 and 3 boosters as prizes for draft which do contribute to your vault progress. You get the packs even if you don't win a single game.
Regardless of if you go zero or 7 wins, the prize packs are always 1-3 packs. The wins earn you a different amount of the paid currency. 7 wins gets you 950 of the paid currency, or ~$6.50
- 0 Wins: 50 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 1 Win: 100 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 2 Wins: 200 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 3 Wins: 300 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 4 Wins: 450 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 5 Wins: 650 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 6 Wins: 850 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
- 7 Wins: 950 gems, 1 to 3 eight-card Dominariaboosters, and all the cards you drafted
Yea I will only run UR if other combinations are really really blocked.that's a sick deck but doesn't make me any less skeptical about U/R.
Should have designed a looter that loots with every historic spell. Can't even remember the last time a set had looters. Guess looters are too good for limited now.
there's always a looter/rummagerShould have designed a looter that loots with every historic spell. Can't even remember the last time a set had looters. Guess looters are too good for limited now.