Someone in the last page or two said it's the best battle system FF's ever had.
I've watched people stream the game. I can just tell from streams it's not for me. The battle system looks like total shit to me.
"Potentially?" We've been there for the most part.
The fact that they won't do TurnBased bums me the hell out to no end personally. Even a spinoff that wasn't a cartoony/handheld title would be nice to see with the budget they need to amp up the animations. Persona 5 has flash/quick snappy ui/etc that make turn based feel fun to play.
Personally I'm more inclined to just call it "command based" combat for things like menu based combat lately, but I think watered down systems like FF7R are all we're going to get for a while.
That being said I mourn every time an RPG is called "outdated" for having turn based combat and/or trashed for it, and the common consensus that everything needs to be action combat really irks me as well.
I've seen a lot of people call the combat a "relic" and still enjoy things like turn based strategy or DnD where they wait turns and I'm like...side-eying them hardcore.
That's totally Nero's RQ air combo lol.![]()
Just noticed you leave a lilttle aftereffect shadow after the apparent enemy step, neat. It's kinda funny how much this game seems to borrow from DMC. I guess you might as well steal from the best. Don't know about the massive hitstops though.
Been warming up to what they showed of this game. Hopefully they really blow people's socks off with the next trailer.
You're a mad man in the best way possible.That's totally Nero's RQ air combo lol.
Maybe there is a katana weapon for Vergil moves?
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HYPE
Describing FF7R as "watered down" feels really dismissive to me. They almost nailed the perfect blend of action and turn based, and with a few more iterations it could be perfected fully."Potentially?" We've been there for the most part.
The fact that they won't do TurnBased bums me the hell out to no end personally. Even a spinoff that wasn't a cartoony/handheld title would be nice to see with the budget they need to amp up the animations. Persona 5 has flash/quick snappy ui/etc that make turn based feel fun to play.
Personally I'm more inclined to just call it "command based" combat for things like menu based combat lately, but I think watered down systems like FF7R are all we're going to get for a while.
That being said I mourn every time an RPG is called "outdated" for having turn based combat and/or trashed for it, and the common consensus that everything needs to be action combat really irks me as well.
Nah, the mashing of square to me is meme central compared to auto attacks that can be timed more like XB2 or something. Also the resource management is shit because they couldn't figure out what to do with magic so they made it OP and limited the MP pools and limited the ALL materias as well, including nerfing the mastery system. On top of that the aggro tables are garbage.Describing FF7R as "watered down" feels really dismissive to me. They almost nailed the perfect blend of action and turn based, and with a few more iterations it could be perfected fully.
If you play the combat well, you are not mashing square though. The resource management is really engaging, especially in hard mode where you really have to consider your usage of MP. The aggro tables are not garbage either...Nah, the mashing of square to me is meme central compared to auto attacks that can be timed more like XB2 or something. Also the resource management is shit because they couldn't figure out what to do with magic so they made it OP and limited the MP pools and limited the ALL materias as well, including nerfing the mastery system. On top of that the aggro tables are garbage.
The ATB also isn't very interesting with not only having 2 charges but being super limited in how it's executed. Not to mention the lack of programming for your party mates meaning either using 4 shortcuts or constant pausing.
On top of that the evade and defend tools were laggy.
I'm not saying FF7R can't be "Good" because it is pretty "good" as is, but it's no subtitute for proper strategic ATB combat to me and it never will be. Just because I mash Square and sometimes select stuff from a menu doesn't make it a "perfect blend."
The FF7R combat will never compare until I have full control at all times, and that's something typically only Turnbased and/or ATB provides, because it's the only feasible way to do it. I will always prefer the full control and menu based combat of something like P5R over FF7R's jack of all trades master of none version.
"If you play well" oh boy here we go.If you play the combat well, you are not mashing square though. The resource management is really engaging, especially in hard mode where you really have to consider your usage of MP. The aggro tables are not garbage either...
ATB is not limited... you set up the entire party to be one moving unit. You should't be pausing, you can effortlessly flit between all characters fluidly.
Dodging isn't pure action game style, it is for dodging some attacks. Others you need to defend and tank. It is up to you to learn which type f Defense is required, and if you don't bother to learn and just try to dodge like an action game it will feel awkward for sure. They are not laggy, either, their response time's perfectly suit the tells we're given.
You have far more control than you're suggesting in your post.
"If you play well" oh boy here we go.
Dodging is an evade meant for AOEs. I know.
The aggro tables are reliant on who you're controlling unless you have a really inconsistent materia that doesn't always work named Provoke I believe.
But yes please come at me with the "You need to learn to play the game" reply. It really does wonders for me wanting to discuss further lol.
I know how the systems work. And I can beat all combat at HARD difficulty. That doesn't mean I enjoy the "way" it plays. If you do that's fine. I prefer either more menu based combat or cooldown combat, or pure action. The blend is watered down because it objectively is trying to do two things at once. If you like it, cool, but I don't think it's a proper substitute in the slightest.
EDIT: Oh wait you're the one that was always in the OT telling everyone how to play, nevermind lol.
This is the hope I have.Everyone seemed to think FFVIIR was an action RPG up until they actually played the game.
You came into this with a weird hylerbolic tone. The "mash square thing" does not happen if you play well, that is not a suggestion that you struggle with the game it is a correction of your hyperbole.
And no, there was a single poster in the FF thread who constantly made hylerbolic posts like yours, and myself and a half dozen other users tried to reason with them. Nice twist, though.