Transcript:
What is this game? People still want clarification on the structure of the game.
It is a single player narrative driven cinematic game. But it's a little different. It's a hybrid. You're introduced to this world on the events of A-Day. San Francisco's devastated. The Avengers are to blame. They disband and there's bickering amongst them.
You get that setep and you journey through the progression of particular characters that progress the story forward to see how the Avengers fare. As you go through the story, depending on where you are in the narrative, you unlock certain characters and you can then go off on a tangent with those characters, or with your own choice of characters, and play these missions that are all tied to pushing this story forward.
You can do so by yourself, or you can do so in groups of four. And then you can rejoin the narrative and push that story forward as well.
You can also choose to say, 'you know, I've got the setup, I really just want to play with my friends, and I can run off and play in that world with four friends as the Avengers of our choice'. Or I could say, 'you know what, I'm going to go straight down the story, not do any missions, just go through all the story in a linear fashion. I can play the entire thing, single player and co-op, by myself, and enjoy the experience of the Avengers'.
Why aren't these the MCU characters?
We set out to create an original Avengers story. We wanted our characters to feel like they belong in our world, that they're part of our story, that their choices, even their uniforms are all based on our story. They're at the peak, they make this awful mistake, and then they fall, and we get to build them up.
We cast them differently, we chose them differently, we drew from the Marvel comic books along with our friends at Marvel to get the best solution for this story.
How many superheroes will be added to the game post-launch?
Can't be specific, but we intend to at regular intervals release new superheroes and new regions for free. No additional cost. We're excited. Marvel's Avengers roster, the potential for it is crazy. We're such huge fans. We're combing through eighty years of history to find those characters.
And the multiplayer story in that world is so big, it's so vast. It's escalating threats. You get to team up with your friends and defend Earth from escalating disasters. It allows for many characters to be introduced.
Can you talk about the diversity of the regions that you'll be pulling from?
The Avengers is a global team. They investigate threats that are all over the world. We're about finding the areas we want to go to that are diverse, that are as different as possible, that provide us different gameplay elements, different ways to use the team's very unique traversals. Every character on the team moves in such a different way that we want to have enough variety in our environments to really make use of the character's abilities.
Can you control the characters freely or are you limited in movement? For example, seeing Iron Man fly at the Golden Gate Bridge.
In that Iron Man segment, it's part of the single-player campaign focus, which are more specifically linear sequences. We also have different areas which are much more open, which allow characters the full freedom of movement, the full freedom to use their unique traversal mechanics.
In the single player campaign, on these missions, you'll be able to fly around. In that Iron Man sequence, you can fly around. Of course, you're limited to the bridge at that point, but you're still flying around. You have a very specific objective at that point.
Does gear affect the stats of your character?
We have both cosmetic stuff for the characters like costumes, stuff that you can customize fully that does not affect the character's gameplay. And then we have a pretty robust gear and progression system that does affect the character's gameplay.
It was really important for us to separate those two because we wanted players to be able to look the way they wanted, but also to play the way they wanted.
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Can you play as any character at any time in single player, or will there be specific chapters tied to specific characters?
The character you're playing is based on the narrative. It's the best character to push that narrative forward. If you were to go through the story in a linear fashion, you will be playing as the story dictates.
However, you can still go off and do these tangents as your chosen character, whoever your favorite hero is, and level that hero up and do cool missions with that hero.
You can say, 'I don't want to play this mission, I don't want to play as Hulk, I want to play as Black Widow.' You can go off and play as Black Widow and learn and feel what it's like to be Widow in those missions. And then come back to the main narrative which dictates what you play as.
Will space be an explorable region or featured in the campaign?
Stay tuned.
Will there be free roaming?
You can roam freely in the larger based missions.
Will there be vehicles?
Our characters have built-in traversal mechanics that are so unique to them. They move the way you expect them to move, they move through the environment using whatever fits the character best. Let's leave it at that.