Congratulations to Insomniac Games . 91MC is higher than most of what we thought it would reach, and in this day and age is a great achievement.
But you can see in the footage no one is just flying instead of swinging, it's about using both in conjunction with each other. Web slinging is even faster than the last game so it's not like they "made it subpar".I just don't get it. If I wanted to cross a river, I'd find a bridge and swing under it. Being able to clear most of the city by gliding through rings and catching updrafts just isn't part of the Spider-Man fantasy for me.
I know, "You control the buttons you press" and whatever, but making web-slinging a subpar traversal option in a Spider-Man game just seems weird to me.
My opinion could change once I actually get my hands on it, who knows.
bg3 will be seen as 'enough'Don't forget the Doritos Pope likes to have an indie in there, so Cocoon or Dave the Diver could take one spot.
That post is a joke referencing a Starfield thread, replace the PlayStation games with Microsoft games and you'll get the original thread.What? Part 1 has great reviews. The Part 1 port had some issues which lead reviewers on PC to rightly call them out, but that doesn't mean the game was critically panned overall.
Given that Spiderman 2 is not releasing on PC anytime soon I don't see how any of this bears much relevance on the reception of Spiderman 2. But if it were relevant, we'd be looking at the Spiderman 1 port, which was very well received on PC.
Agreed, loved stuff like that.I want to see more segments like the one in the DLC where Peter tails some maggia guys on foot and then slips into an alley so he won't be seen climbing and zipping around. Then he gets the evidence he needs and changes into his suit for a combat segment.
But you can see in the footage no one is just flying instead of swinging, it's about using both in conjunction with each other. Web slinging is even faster than the last game so it's not like they "made it subpar".
But they are. A good deal of people are implying the loading is actually done during those 3-5 seconds: "smart way to hide the 4sec loadings" and such.
they'll chip tune a Mario and blend it into the wonder themeBaldur's Gate 3 doesn't allow for a quirky chiptune break in the orchestral GOTY medley. It will not be seen as enough.
I liked this review a lot!MARVEL'S SPIDER_MAN 2 Review (PS5) - It's Here! And So Is Johnny Millenium! - Electric Playground
#SpiderMan #MarvelsSpiderMan2 #SpiderMan2ReviewVictor Lucas and Johnny Millenium from @HappyConsoleGamer review Marvel's Spider-Man 2 for the PlayStation 5! ...youtu.be
My Boy Vic bringing the enthusiasm.
jstevenson Could you please patch the ability to either reduce or remove the pseudo loading animation when using fast travel?
Many people think the actual loading is hidden during that time. I understand why it's there but it's always good to have options and besides we can easily go back to where we were even after a button press mistake on the map.
View: https://twitter.com/Okami13_/status/1713935229709086942
But they are. A good deal of people are implying the loading is actually done during those 3-5 seconds: "smart way to hide the 4sec loadings" and such.
LmaoWhen The Last of Us Part I released earlier this year, it was critically panned, and had a sub-60 score on Metacritic. The game was missing a lot of the special Naughty Dog magic. A Jason Schreier exposé revealed a tumultuous and disastrous development cycle that led to a significant amount of Visual Arts Service Group staff leaving because of how Playstation leadership assigned the remake they had started working on to prove themselves to Naughty Dog instead.
And through all that, Playstation leadership rightfully took flak for The last of Us Part I's failures. Leadership should have intervened earlier in the game's development, to help Visual Arts Service Group and Naughty Dog steer the game towards a more positive path.
In a few days, through Playstation's keen stewardship, they will be releasing another game under the Playstation studios banner: Marvel's Spider-Man 2 by Insomniac Games. And the word around the grapevine is that for all intents and purposes, Marvel's Spider-Man 2 has benefited from an entire year of QA testing and polish, backed behind the full might of Playstation's resources. Today, we see something very special happen: Sony joining the likes of From Software and Nintendo in having a generation-defining, 90+ metacritic masterpiece that dominates the zeitgeist.
The reviews are out so we know for sure it happened, and I think Playstation leadership deserves credit for it, every bit as much as they deserved flak for The Last of Us Part I's shortcomings.
When The Last of Us Part I released earlier this year, it was critically panned, and had a sub-60 score on Metacritic. The game was missing a lot of the special Naughty Dog magic. A Jason Schreier exposé revealed a tumultuous and disastrous development cycle that led to a significant amount of Visual Arts Service Group staff leaving because of how Playstation leadership assigned the remake they had started working on to prove themselves to Naughty Dog instead.
And through all that, Playstation leadership rightfully took flak for The last of Us Part I's failures. Leadership should have intervened earlier in the game's development, to help Visual Arts Service Group and Naughty Dog steer the game towards a more positive path.
In a few days, through Playstation's keen stewardship, they will be releasing another game under the Playstation studios banner: Marvel's Spider-Man 2 by Insomniac Games. And the word around the grapevine is that for all intents and purposes, Marvel's Spider-Man 2 has benefited from an entire year of QA testing and polish, backed behind the full might of Playstation's resources. Today, we see something very special happen: Sony joining the likes of From Software and Nintendo in having a generation-defining, 90+ metacritic masterpiece that dominates the zeitgeist.
The reviews are out so we know for sure it happened, and I think Playstation leadership deserves credit for it, every bit as much as they deserved flak for The Last of Us Part I's shortcomings.
People usually point to the reason being that no one wants to play as MJ and that you buy a Spider-Man game to play as nothing but Spidey, which I get but don't totally agree with. His supporting cast is every bit as important. One element sucking doesn't make the entire segment not worth it IMO.
I actually wish there was more of this with just Peter and Milles out of suit though but that's just me. Some of my favorite parts of SM1 and MM were walking parts with stories being told during them. But let me not get my hashtag gaming cred revoked because I am saying good things about walking sections.
;)
When The Last of Us Part I released earlier this year, it was critically panned, and had a sub-60 score on Metacritic. The game was missing a lot of the special Naughty Dog magic. A Jason Schreier exposé revealed a tumultuous and disastrous development cycle that led to a significant amount of Visual Arts Service Group staff leaving because of how Playstation leadership assigned the remake they had started working on to prove themselves to Naughty Dog instead.
And through all that, Playstation leadership rightfully took flak for The last of Us Part I's failures. Leadership should have intervened earlier in the game's development, to help Visual Arts Service Group and Naughty Dog steer the game towards a more positive path.
In a few days, through Playstation's keen stewardship, they will be releasing another game under the Playstation studios banner: Marvel's Spider-Man 2 by Insomniac Games. And the word around the grapevine is that for all intents and purposes, Marvel's Spider-Man 2 has benefited from an entire year of QA testing and polish, backed behind the full might of Playstation's resources. Today, we see something very special happen: Sony joining the likes of From Software and Nintendo in having a generation-defining, 90+ metacritic masterpiece that dominates the zeitgeist.
The reviews are out so we know for sure it happened, and I think Playstation leadership deserves credit for it, every bit as much as they deserved flak for The Last of Us Part I's shortcomings.
jstevenson Could you please patch the ability to either reduce or remove the pseudo loading animation when using fast travel?
Many people think the actual loading is hidden during that time. I understand why it's there but it's always good to have options and besides we can easily go back to where we were even after a button press mistake on the map.
View: https://twitter.com/Okami13_/status/1713935229709086942
The six GOTY nominees:
- Redfall
- Everybody 1-2 Switch
- The Last of Us Part I (PC)
- The Lord of the Rings: Gollum
- Madden NFL 24
- Exoprimal
jstevenson Could you please patch the ability to either reduce or remove the pseudo loading animation when using fast travel?
Many people think the actual loading is hidden during that time. I understand why it's there but it's always good to have options and besides we can easily go back to where we were even after a button press mistake on the map.
View: https://twitter.com/Okami13_/status/1713935229709086942
I can't think of a sixth shitty game
BravoWhen The Last of Us Part I released earlier this year, it was critically panned, and had a sub-60 score on Metacritic. The game was missing a lot of the special Naughty Dog magic. A Jason Schreier exposé revealed a tumultuous and disastrous development cycle that led to a significant amount of Visual Arts Service Group staff leaving because of how Playstation leadership assigned the remake they had started working on to prove themselves to Naughty Dog instead.
And through all that, Playstation leadership rightfully took flak for The last of Us Part I's failures. Leadership should have intervened earlier in the game's development, to help Visual Arts Service Group and Naughty Dog steer the game towards a more positive path.
In a few days, through Playstation's keen stewardship, they will be releasing another game under the Playstation studios banner: Marvel's Spider-Man 2 by Insomniac Games. And the word around the grapevine is that for all intents and purposes, Marvel's Spider-Man 2 has benefited from an entire year of QA testing and polish, backed behind the full might of Playstation's resources. Today, we see something very special happen: Sony joining the likes of From Software and Nintendo in having a generation-defining, 90+ metacritic masterpiece that dominates the zeitgeist.
The reviews are out so we know for sure it happened, and I think Playstation leadership deserves credit for it, every bit as much as they deserved flak for The Last of Us Part I's shortcomings.
jstevenson Could you please patch the ability to either reduce or remove the pseudo loading animation when using fast travel?
Many people think the actual loading is hidden during that time. I understand why it's there but it's always good to have options and besides we can easily go back to where we were even after a button press mistake on the map.
View: https://twitter.com/Okami13_/status/1713935229709086942
Congrats on the release!That's a hold-to-confirm prompt, not hiding a load. If anyone wants to check, they can look at how late it's possible to cancel it out when they're playing.
Last month I brought up whether we should remove the hold-to-confirm, mostly to address that accusation we were seeing. But it was correctly pointed out to me that having a confirmation window was important for player usability, which at the end of the day is far more important than Internet cred points (even though we love our Internet cred points). :)
Excellent to knowThat's a hold-to-confirm prompt, not hiding a load. If anyone wants to check, they can look at how late it's possible to cancel it out when they're playing.
Last month I brought up whether we should remove the hold-to-confirm, mostly to address that accusation we were seeing. But it was correctly pointed out to me that having a confirmation window was important for player usability, which at the end of the day is far more important than Internet cred points (even though we love our Internet cred points). :)
Don't forget the Doritos Pope likes to have an indie in there, so Cocoon or Dave the Diver could take one spot.
He doesn't pick the nomineesDon't forget the Doritos Pope likes to have an indie in there, so Cocoon or Dave the Diver could take one spot.
Bite your tongue, Exoprimal is at worst a 7. Its actually rather fun. Its not a mess like most of those you listed.The six GOTY nominees:
- Redfall
- Everybody 1-2 Switch
- The Last of Us Part I (PC)
- The Lord of the Rings: Gollum
- Madden NFL 24
- Exoprimal
Help me come up with a better sixth choice 😭Bite your tongue, Exoprimal is at worst a 7. Its actually rather fun. Its not a mess like most of those you listed.
I totally agree with why you all did it, and I figured as much. It would be jarring as hell you hit the button and go and you didnt mean to. It's good you all made a clever way to "Are you sure you want to do this" but being a press and hold. Also bravo I am so hyped what you all have brought to the table and setting a crazy bar. Can't wait to see how you all roll all this into wolverine next.That's a hold-to-confirm prompt, not hiding a load. If anyone wants to check, they can look at how late it's possible to cancel it out when they're playing.
Last month I brought up whether we should remove the hold-to-confirm, mostly to address that accusation we were seeing. But it was correctly pointed out to me that having a confirmation window was important for player usability, which at the end of the day is far more important than Internet cred points (even though we love our Internet cred points). :)
Final Fantasy 16
That's a hold-to-confirm prompt, not hiding a load. If anyone wants to check, they can look at how late it's possible to cancel it out when they're playing.
Last month I brought up whether we should remove the hold-to-confirm, mostly to address that accusation we were seeing. But it was correctly pointed out to me that having a confirmation window was important for player usability, which at the end of the day is far more important than Internet cred points (even though we love our Internet cred points). :)
I agree
Yes they're significantly betterDon't wanna read too many reviews in fear of spoilers but did any of them say if the side content/quests is better than the first game?
I'm sure people are gonna cry bullshit but it's hialrious at this point. The speed is what it is, and if anyone was actually paying attention To all the stuff they have been doing since miles to now you would know its not bullshit what they are putting out there or masking stuff. lol. Great future for games where we really dont have load screens anymore.Great that a dev came to clarify about the loading. Insane that it was necessary but now we can put that to bed and never speak on it again.
Can't wait to play this BTW, have zero monies atm but will pick up next month as soon as I get paid :)