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Nocturnal

Banned
Oct 25, 2017
1,321
Zedark one other thing to keep in mind is that thanks to DQM launching in the first half of the year, 3rd Party games released before July sold more than 3rd Party games released after July. Usually because of Obon/Christmas this rarely happens. But as I've eluded many times 2012 didn't really have anything major releasing in the second half outside of Animal Crossing and NSMB2. Outside of Taiko that launched Week 27 the biggest 3rd party game in the second half of the year was Bravely Default: Flying Fairy.

2012 Sales for games launched before Week 26:
Week 4: Resident Evil: Revelations - 296.040
Week 7: New Love Plus - 121.518
Week 8: Harvest Moon: The Land of Origin - 234.053
Week 10: Hatsune Miku and the Future Stars: Project Mirai - 181.441
Week 13: Kingdom Hearts 3D - Dream Drop Distance - 338.812
Week 22: Dragon Quest Monsters: Terry's Wonderland 3D - 919.870
TOTAL: 2.091.734


2012 Sales for games launched after Week 26:
Week 26: Etrian Odyssey IV: Denshou no Kyojin - 148.467
Week 27: Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb - 321.959
Week 29: Rune Factory 4 - 173.119
Week 35: Devil Summoner: Soul Hackers - 100.255
Week 37: Medarot 7 - 101.381
Week 41: Bravely Default: Flying Fairy - 283.693
Week 48: Professor Layton V. Ace Attorney - 219.454
Week 50: Inazuma Eleven Go 2: Chrono Stone - 171.718
TOTAL: 1.520.046

In the Switch's case the only 3rd party game launched during the first half of the year that will clear 300K is probably going to be Mario+Rabbids. There might be a few that end up with over 100K sales by the end of 2018 if they exhibit strong legs(DQB, AOT2, Dark Souls, Snack World). The second half of the year however can make up for this, personally I think that with the 3rd party line-up we know so far Switch 3rd party sales in second half of the year will surpass 3M. We are talking Taiko, DQB2, YW4, Inazuma, Octopath, physical Minecraft as major releases and a few games that haven't been announced yet.
 

KillerMan91

Member
Oct 25, 2017
4,361
Looking at the shipments Switch has shipped roughly 390k more to others and another 470k to the Americas then the 3DS at the same time period. Japan is down 940k...

Looking at the long time Japan had supply issues I would say that Nintendo is focusing on establishing a foothold in the west.

Software for the Switch is by the way WW 40% higher than 3DS mostly due to the good software sales in other and the Americas. (not including digital)

At the moment Japan is Nintendos weakest market. Especially if you ad in that the 3DS seems to have gotten a second life in the Americas.

So a price cut to boost Japan when we have not seen a full year with plenty of supply seems to be overkill if not more production capacity is going online.

I meant since 3DS price cut. Obviously totals are still higher launch aligned for Switch compared to 3DS in west because it had so much better launch but at the moment it's selling similarly to post price cut 3DS in west (so for last two quarters both have had rather similar shipments to west). Also for any successful system Japan should be the smallest market because well Europe and US are way way bigger video game markets. Relatively compared to the size of total market Japan is still the biggest market for Switch. Just not to the insane degree as with 3DS.

Ignoring the months before the 3DS price cut ignores a huge part of the picture. The Switch has like well over a 700k advantage just from that period. It ignores it had the second best launch month in history.

You 100% cant ignore this. Also if you have that launch aligned data I would love to see it.

Oh i am not denying that as a whole Switch is more successful in west than 3DS (and will be in future because 3DS peaked ridiculously early thanks to the huge price cut). Just that at the moment in terms of shipments west is really not somehow bigger focus than back in 3DS era as both are seeing similar sized shipments (this was the argument I replied) . During last two quarters launch aligned that include post price cut 3DS Switch has shipped 7.56 million to outside Japan and 3DS 7.32 million (you can find the numbers from Nintendos financial reports). Slightly more yes but not much.
 

test_account

Member
Oct 25, 2017
4,645
Human beings are irrational, and CEOs are human. Either that, or Sony moneyhats.
Yeah, that happends, but that can basically be said about any situation though. For example, someone could claim that you're having malice towards Capcom for saying what you're saying here. Or say that Nintendo moneyhatted Capcom when they made Monster Hunter for 3DS instead for the Vita. Or if Ace Attorney is exclusive to the Switch. Just to take some examples. I dont think theres much to base this on.

EDIT: I dont mind you saying that some of Capcom's business decisions could be done better, but i think its pretty far fetched to claim that they might do this based on malice towards someone. Thats only why i commented on this.
 
Last edited:

MoonFrog

Member
Oct 25, 2017
3,969
I think it is just a combination of a) betting against Switch revitalizing Nintendo/Japan/Portable gaming to any significant degree and b), as I believe they said wrt MH, wanting to shift away from the Japanese market anyway, thinking that the future lay elsewhere.

The problem is that as Capcom jumped ship, Nintendo did put out a portable device with positive momentum in not only Japan but also the rest of the world. And they are/were conspicuously absent after having been conspicuously present. Which sucks for the Japanese domestic market. Hopefully they turn that around.

I think those are things that have floated across plenty of minds in the lead up to Switch: that portables were on decline especially outside Japan, that a post-mobile boom handheld might be another huge drop-off from 3DS in Japan and elsewhere, that Nintendo was between a rock and a hard place and might not find much success. It just seems that Capcom also thought these things imo and bet that way.
 
Oct 26, 2017
20,440
I think it is just a combination of a) betting against Switch revitalizing Nintendo/Japan/Portable gaming to any significant degree and b), as I believe they said wrt MH, wanting to shift away from the Japanese market anyway, thinking that the future lay elsewhere.

The problem is that as Capcom jumped ship, Nintendo did put out a portable device with positive momentum in not only Japan but also the rest of the world. And they are/were conspicuously absent after having been conspicuously present. Which sucks for the Japanese domestic market. Hopefully they turn that around.

I think those are things that have floated across plenty of minds in the lead up to Switch: that portables were on decline especially outside Japan, that a post-mobile boom handheld might be another huge drop-off from 3DS in Japan and elsewhere, that Nintendo was between a rock and a hard place and might not find much success. It just seems that Capcom also thought these things imo and bet that way.

I don't know if Resident Evil or Monster Hunter or Street Fighter being Switch focused would have been that helpful for the franchise. A Switch focused new IP or something would probably be a better use of resources than DMC5... But so would a lot of things and Capcom seems to just want to make DMC5.
 

MoonFrog

Member
Oct 25, 2017
3,969
I don't know if Resident Evil or Monster Hunter or Street Fighter being Switch focused would have been that helpful for the franchise. A Switch focused new IP or something would probably be a better use of resources than DMC5... But so would a lot of things and Capcom seems to just want to make DMC5.
That's why I said "which sucks for the Japanese domestic market." There's a gap between good for Capcom and good for the Japanese market in that Capcom can find success while making the Japanese market a lower priority just as it can find success (with alternate products perhaps) giving Japan more priority.
 

silpheed-mcd

Member
Oct 27, 2017
2,384
FAMITSU Switch games TOP 20 (9.486.375)


Nintendo: 10 (8.270.240)
Square-Enix: 3
Pokemon Co.: 1
Capcom:1
Bandai Namco: 1
Konami: 1
EA: 1
Microsoft: 1
Koei Tecmo: 1


01 - Splatoon 2 (Nintendo) {2017.07.21} – 2.190.509 + 182.446 digital = 2.372.955
02 - Super Mario Odyssey (Nintendo) {2017.10.27} – 1.631.329 + 113.419 digital = 1.744.748
03 - Mario Kart 8 Deluxe (Nintendo) {2017.04.28} – 1.420.476 + 92.507 digital = 1.512.983
04 - The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} – 889.011 + 67.858 digital = 956.869
05 - Kirby Star Allies (Nintendo) {2018.03.16} - 407.098
06 - 1-2-Switch (Nintendo) {2017.03.03} – 370.957 + 15.475 digital = 386.432
07 - ARMS (Nintendo) {2017.06.16} – 356.385 + 28.041 digital = 384.426
08 - Pokken Tournament DX (Pokemon Co.) {2017.09.22} - 236.542 + 21.409 digital = 257.951
09 - Monster Hunter Double Cross: Nintendo Switch Ver. (Capcom) {2017.08.25} – 225.204 + 21.549 digital = 246.753
10 - Mario + Rabbids: Kingdom Battle (Nintendo) {2018.01.18} - 189.511 + 8.337 digital = 197.848
11 - Xenoblade Chronicles 2 (Nintendo) (2017.12.01) - 170.319 + 23.275 digital = 193.594
12 - Dragon Ball: Xenoverse 2 for Nintendo Switch (Bandai Namco Games) {2017.09.07} – 142.179 + 4.869 digital = 147.048
13 - Super Bomberman R (Konami) {2017.03.03} – 129.036 + 5.387 digital = 134.423
14 - Snipperclips: Cut it Out, Together! (Download) (Nintendo) {2017.03.03} – 113.287
15 - FIFA 18 (Electronic Arts) {2017.09.29} – 79.937 + 4.931 digital = 84.868
16 - Minecraft: Nintendo Switch Edition (Download) (Microsoft Game Studios) {2017.05.12} – 73.741
17 - Fire Emblem Warriors (Koei Tecmo) {2017.09.28} – 64.747 + 7.669 digital = 72.416
18 - Dragon Quest X: All in One Package (Square Enix) {2017.09.21} – 30.851 + 36.544 digital = 67.395
19 - Dragon Quest X: 5000-nen no Harukanaru Kokyou e Online (Square Enix) {2017.11.16} - 27.975 + 37.856 digital = 65.831
20 - Dragon Quest Heroes I & II for Nintendo Switch (Square Enix) {2017.03.03} – 64.404 + 1.305 digital = 65.709




FAMITSU WII U games TOP 20 (10.404.047)


Nintendo: 14 (9.019.972)
Microsoft: 1
Capcom: 1
Bandai Namco: 1
Pokemon Co.: 1
Square-Enix: 1
Koei Tecmo: 1


01 - Splatoon (Nintendo) {2015.05.28} - 1.516.051 + 144.240 digital = 1.660.291
02 - Mario Kart 8 (Nintendo) {2014.05.29} - 1.310.444 + 45.723 digital = 1.356.167
03 - New Super Mario Bros. U (Nintendo) {2012.12.08} - 1.252.654 + 7.524 digital = 1.260.178
04 - Super Mario Maker (Nintendo) {2015.09.10} - 1.000.875 + 75.968 digital = 1.076.843
05 - Wii Party U (Nintendo) {2013.10.31} - 819.715 + 11.577 digital = 831.292
06 - Super Smash Bros. for Wii U (Nintendo) {2014.12.06} - 746.425 + 43.522 digital = 789.947
07 - Super Mario 3D World (Nintendo) {2014.11.21} - 602.234 + 11.459 digital = 613.693
08 - Minecraft: Wii U Edition (Microsoft) {2015.12.17} - 340.392 + 182.812 digital = 523.204
09 - Nintendo Land (Nintendo) {2012.12.08} - 400.704
10 - Pikmin 3 (Nintendo) {2013.07.13} - 232.313
11 - Monster Hunter 3 Ultimate (Capcom) {2012.12.08} - 224.986
12 - Mario Party 10 (Nintendo) {2015.03.12} - 195.224 + 4.789 digital = 200.013
13 - Taiko no Tatsujin: Wii U Version! (Bandai Namco) {2013.11.21} - 179.810 + 1.479 digital = 181.289
14 - Pokken Tournament (Pokemon Co.) {2016.03.18} - 164.852 + 8.642 digital = 173.494
15 - Captain Toad: Treasure Tracker (Nintendo) {2014.11.13} - 162.093 + 5.915 digital = 168.008
16 - Mario Tennis: Ultra Smash (Nintendo) {2016.01.28} - 154.147 + 6.279 digital = 160.426
17 - Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online [All Versions] (Square-Enix) {2013.12.05} - 98.786 + 49.920 digital = 148.706
18 - Xenoblade Chronicles X (Nintendo) {2015.04.29} - 114.665 + 22.805 digital = 137.470
19 - Wii Fit U (Nintendo) {2014.02.01} - 130.149 + 2.478 digital = 132.627
20 - Hyrule Warriors (Koei Tecmo) {2014.08.14} - 126.700 + 5.696 digital = 132.396




HARDWARE
Switch: 4.114.887

WII U: 3.303.057

SOFTWARE
Switch: 9.486.375
WII U: 10.404.047

NINTENDO SOFTWARE

Switch: 8.270.240
WII U: 9.019.972

OTHERS SOFTWARE

Switch: 1.216.135
WII U: 1.384.075
 

Slam Tilt

Member
Jan 16, 2018
5,585
I dont mind you saying that some of Capcom's business decisions could be done better, but i think its pretty far fetched to claim that they might do this based on malice towards someone.
I'm not angry or anything — I've never had any strong feelings towards Capcom or their IPs one way or another, and there are huge swaths of Capcom games I've never tried before. But business decisions are often made for capricious reasons more often than people think, especially in the video game business. I mean, I can understand EA snubbing Nintendo because the latter declined to adopt Origin for their online infrastructure, so I'm just wondering if there's something similar between Nintendo and Capcom... or if it's just a case of Capcom being pants-on-head stupid.
 

test_account

Member
Oct 25, 2017
4,645
I'm not angry or anything — I've never had any strong feelings towards Capcom or their IPs one way or another, and there are huge swaths of Capcom games I've never tried before. But business decisions are often made for capricious reasons more often than people think, especially in the video game business. I mean, I can understand EA snubbing Nintendo because the latter declined to adopt Origin for their online infrastructure, so I'm just wondering if there's something similar between Nintendo and Capcom... or if it's just a case of Capcom being pants-on-head stupid.
Sure, i'm not saying that you're angry or anything like that. And i know that you said "i wonder" and didnt make a definitive statement on it, just to point that out. I just feel that its kinda unfair towards Capcom to say that they might hate Nintendo and therefor not wanting to support them without any more solid proof on that, so i wanted to comment on it. You're right that it could happen, but i dont think theres anything that points to such thing.

Regarding EA, the Origin stuff is just a rumor, we dont know for sure if thats the case, or if that was an important factor for the lackluster support from EA on the WiiU. Its not like the other 3rd parties were big on board with the WiiU either. It could rather be that they didnt see the platform as an important part of their business plan. But what goes behind the scenes are anyone's guess, regardless of which company it might be :)
 

Sadist

One Winged Slayer
The Fallen
Oct 25, 2017
5,333
Holland
Oh that old Origin rumour; yeah, I don't believe that for even one second. EA bailed on the Wii U because the games didn't sell and the documentation and support for developing games on the system was horrendous.

Regarding the weekly "Capcpom am dumb" discussion, I just don't understand how we keep coming back to this. Games just don't get magicly announced out of thin air, even in regards to other third parties. You know how third parties discussed the Switch for the past two, three years?

"Man, Nintendo wil actually release a hybrid machine. Its a console and a handheld. Porting seems easier, so thats nice"

"So are we going to work on something?"

"Get some lowcost stuff ready. Nintendo asked for games, like Street Fighter. Just port over SF II, won't be that expensive"

* Switch releases and games sell

"Its a nice start, but the 3DS and Wii U are still on my mind"

* Switch is very succesful and it shows no signs of stopping.

"Well, uh, damn. Did you guys see this coming? I didn't. Quick, can we do something on the short time?"

"Yes the Resi Revelations, Street Fighter and Mega Man collections are easy to port"

"What about other software and maybe adding a Switch version to the development cycle?"

"Gonna take a while"

"Shit"
 
Oct 25, 2017
8,617
I don't know if Resident Evil or Monster Hunter or Street Fighter being Switch focused would have been that helpful for the franchise. A Switch focused new IP or something would probably be a better use of resources than DMC5... But so would a lot of things and Capcom seems to just want to make DMC5.
USFII did pretty well despite being kind of a rip off and I think the 3DS version of SF4 was one of the best selling versions of that game selling like 1.5M units.

If they're struggling financially to keep up visually with the competition, there's probably a market there for them.

Straight ports of their current line up probably wouldn't amount to much, but I don't think it would hurt their sales to build games with switch in mind even if not as exclusives.

RE7 is a corridor slow paced horror game that's like 60fps and is fully playable on console VR. Can't imagine a sequel following the same template Would be impossible.

They managed to downport SF4 and MVC to handhelds last gen so I'm not sure their next fighter would be impossible to get running on Switch decently.

Examples like those
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
Capcom just doesn't care much about the japanese market. They don't even have a mobile strategy and their biggest mobile release this year has no japanese version. That says all.
 

fiendcode

Member
Oct 26, 2017
24,933
There's no animosity, Capcom just planned poorly. Although I suspect not so poorly even if we don't know about it yet.
 
Oct 26, 2017
20,440
USFII did pretty well despite being kind of a rip off and I think the 3DS version of SF4 was one of the best selling versions of that game selling like 1.5M units.

If they're struggling financially to keep up visually with the competition, there's probably a market there for them.

Straight ports of their current line up probably wouldn't amount to much, but I don't think it would hurt their sales to build games with switch in mind even if not as exclusives.

RE7 is a corridor slow paced horror game that's like 60fps and is fully playable on console VR. Can't imagine a sequel following the same template Would be impossible.

They managed to downport SF4 and MVC to handhelds last gen so I'm not sure their next fighter would be impossible to get running on Switch decently.

Examples like those

RE7 could definitely be ported to Switch and MHW probably could as well, but I don't think Capcom would have been better served making RE2's base SKU that the rest of the versions were based off of being like the Switch version or something.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
It's a shame that even the software Cap has released on Switch has been handicapped by their decision to split the bundled software into half physical half digital.
 

silpheed-mcd

Member
Oct 27, 2017
2,384
DaoHSkuUMAApqix.jpg
 

Mory Dunz

Member
Oct 25, 2017
36,428
I didn't realize how crazy nintendo's presence and merchandising was in Japan. Someone linked a Nintendo Minute video.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
It was necessary for RERev Collection. It's pure greed for the Mega Man Collections though.

I would have preferred they release Biohazard Rev 2 on cart, even if you had to download most of it, it could still be sold. I refuse (with rare exception) to pay that much for something I don't own.

I didn't realize how crazy nintendo's presence and merchandising was in Japan. Someone linked a Nintendo Minute video.

Get on the JR (train) and you are greeted by Animal Crossing characters on the displays, walk into 7/11 and there is a wall of Splatoon. Walk into TV game floor of Bic or Yodo and there are giant displays and demo units. Nintendo is a very much known entity here.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
yea.
wasn't someone saying mario doesn't do much merch

That was me, and Nintendo. This still applies since Mario doesn't actually have the merchandising commensurate to his fame and Nintendo said themselves they had not been utilizing their own IP well outside the gaming sphere. The foreign merchandising situation also have been weak after the American push in the 80s which resulted in the SMB Show, the Movie and a ton of books.

The uptick of merchandising is a product of recent change in orientation after Iwata's passing. Or rather Kimishima following the plan Iwata left behind.

You can write in to Nintendo to ask them what is up if you disbelieve them.
 

brutaka3

Member
Oct 27, 2017
482
So after Sega FES 2018 I have 3 questions:

- How do you think the Shenmue Collection will do in Japan?
- How well the Mega Drive mini will sell?
- The new Sakura Tensei could recover the popularity it had in its best years, or at least a part of it?

Actually I have one more question:
Why do you think Shenmue it's only on PS4 in Japan and no in other consoles? Of course you know what i mean, but I don't want to be banned for port-begging :(
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
So after Sega FES 2018 I have 3 questions:

- How do you think the Shenmue Collection will do in Japan?
- How well the Mega Drive mini will sell?
- The new Sakura Tensei could recover the popularity it had in its best years, or at least a part of it?

Actually I have one more question:
Why do you think Shenmue it's only on PS4 in Japan and no in other consoles? Of course you know what i mean, but I don't want to be banned for port-begging :(
  • Poorly
  • Start ok, then die off after a month
  • If it was a mobile game, sure
  • Because the only other system that matters in japan isn't getting Shenmue
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
So after Sega FES 2018 I have 3 questions:

- How do you think the Shenmue Collection will do in Japan?
- How well the Mega Drive mini will sell?
- The new Sakura Tensei could recover the popularity it had in its best years, or at least a part of it?

Actually I have one more question:
Why do you think Shenmue it's only on PS4 in Japan and no in other consoles? Of course you know what i mean, but I don't want to be banned for port-begging :(

1) Probably not very well
2) Probably less than the Nintendo Minis, Sega is actually relatively weak in that era (their best success in Japan was Saturn IIRC). However still considerable, as Japan is an old nation that runs on nostalgia.
3) Depends on platform, then the marketing behind it.
4) Because Sega Europe is behind the remaster. The west does not care for Nintendo machines, and open world games are the domain of "real consoles" like the PS/Xbox. In Other words, Sega of Europe don't think Shenmue will do well on NSW.
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
1) Probably not very well
2) Probably less than the Nintendo Minis, Sega is actually relatively weak in that era (their best success in Japan was Saturn IIRC). However still considerable, as Japan is an old nation that runs on nostalgia.
3) Depends on platform, then the marketing behind it.
4) Because Sega Europe is behind the remaster. The west does not care for Nintendo machines, and open world games are the domain of "real consoles" like the PS/Xbox. In Other words, Sega of Europe don't think Shenmue will do well on NSW.

To be honest, I don't think Shenmue will do well enough in the west either.
There is a reason why the series has been on hiatus for so long.
 

twothunder

Member
Feb 10, 2018
502
Third "Inkopolive" announced for NicoNico Choukaigi (April 28th). This one will have a brand new song. Totally not related to the Pearl and Marina amiibo out on July 13th. They didn't do that with Splatoon and the Marie + Callie amiibo, so why do it for Splatoon 2? Like, what on earth are you talking about, imaginary discussion partner? ;)



nice to hear. will check it out

and announced right after uploading the european off the hook concert
https://www.youtube.com/watch?v=-i9GTp3Mp30
 

Aters

Banned
Oct 26, 2017
7,948
SW is mostly VN with light SRPG element. Fans miss the story, the characters, they don't in particular miss the gameplay. Sega need to play that nostalgia card very carefully. Honestly I don't have much faith in it to do well commercially, or Shanmue HD.
 

duckroll

Member
Oct 25, 2017
11,225
Singapore
SW is mostly VN with light SRPG element. Fans miss the story, the characters, they don't in particular miss the gameplay. Sega need to play that nostalgia card very carefully. Honestly I don't have much faith in it to do well commercially, or Shanmue HD.
I think this is a very inaccurate view of the series and of the fans.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,567
Oh that old Origin rumour; yeah, I don't believe that for even one second. EA bailed on the Wii U because the games didn't sell and the documentation and support for developing games on the system was horrendous.

Regarding the weekly "Capcpom am dumb" discussion, I just don't understand how we keep coming back to this. Games just don't get magicly announced out of thin air, even in regards to other third parties. You know how third parties discussed the Switch for the past two, three years?

"Man, Nintendo wil actually release a hybrid machine. Its a console and a handheld. Porting seems easier, so thats nice"

"So are we going to work on something?"

"Get some lowcost stuff ready. Nintendo asked for games, like Street Fighter. Just port over SF II, won't be that expensive"

* Switch releases and games sell

"Its a nice start, but the 3DS and Wii U are still on my mind"

* Switch is very succesful and it shows no signs of stopping.

"Well, uh, damn. Did you guys see this coming? I didn't. Quick, can we do something on the short time?"

"Yes the Resi Revelations, Street Fighter and Mega Man collections are easy to port"

"What about other software and maybe adding a Switch version to the development cycle?"

"Gonna take a while"

"Shit"
The reason EA had rumors and such is because they noticeably dropped out before the WiiU even released, dont forget the infamous mass effect trilogy controversy.
 

Faiyaz

Member
Nov 30, 2017
5,287
Bangladesh
1) Probably not very well
2) Probably less than the Nintendo Minis, Sega is actually relatively weak in that era (their best success in Japan was Saturn IIRC). However still considerable, as Japan is an old nation that runs on nostalgia.
3) Depends on platform, then the marketing behind it.
4) Because Sega Europe is behind the remaster. The west does not care for Nintendo machines, and open world games are the domain of "real consoles" like the PS/Xbox. In Other words, Sega of Europe don't think Shenmue will do well on NSW.

They don't? My entire life has been a lie :'(

Seriously though, no.