The 3DS game sold below 20k units. Recent Bandai Namco's efforts on PS4 sold really poor. FighterZ barely reached 100k. I don't know, I don't see much anticipation. Maybe things will change closer to launch.
3DS My Hero Academia: Battle for All 8.828 15.540 Bandai Namco 19/05/2016
Yeah, it doesn't seem to be a big deal.Code:3DS My Hero Academia: Battle for All 8.828 15.540 Bandai Namco 19/05/2016
Yeah..I was under the impression it had gotten a lot more popular since then. But that's why I'm asking!
Sure, we'll see how it performs. It'll be an uphill battle, though.The 3DS release is irrelevant for comparisons, it released when the show wasn't nearly as popular as it is now.
That would explain why I always envision Capcom management as Pantsman from VGCats...I think you're looking at a prime example of Hanlon's razor with Capcom.
Probably Version 3.0 is also going to be launched the same day
Looking at the shipments Switch has shipped roughly 390k more to others and another 470k to the Americas then the 3DS at the same time period. Japan is down 940k...
Looking at the long time Japan had supply issues I would say that Nintendo is focusing on establishing a foothold in the west.
Software for the Switch is by the way WW 40% higher than 3DS mostly due to the good software sales in other and the Americas. (not including digital)
At the moment Japan is Nintendos weakest market. Especially if you ad in that the 3DS seems to have gotten a second life in the Americas.
So a price cut to boost Japan when we have not seen a full year with plenty of supply seems to be overkill if not more production capacity is going online.
Ignoring the months before the 3DS price cut ignores a huge part of the picture. The Switch has like well over a 700k advantage just from that period. It ignores it had the second best launch month in history.
You 100% cant ignore this. Also if you have that launch aligned data I would love to see it.
Yeah, that happends, but that can basically be said about any situation though. For example, someone could claim that you're having malice towards Capcom for saying what you're saying here. Or say that Nintendo moneyhatted Capcom when they made Monster Hunter for 3DS instead for the Vita. Or if Ace Attorney is exclusive to the Switch. Just to take some examples. I dont think theres much to base this on.Human beings are irrational, and CEOs are human. Either that, or Sony moneyhats.
I think it is just a combination of a) betting against Switch revitalizing Nintendo/Japan/Portable gaming to any significant degree and b), as I believe they said wrt MH, wanting to shift away from the Japanese market anyway, thinking that the future lay elsewhere.
The problem is that as Capcom jumped ship, Nintendo did put out a portable device with positive momentum in not only Japan but also the rest of the world. And they are/were conspicuously absent after having been conspicuously present. Which sucks for the Japanese domestic market. Hopefully they turn that around.
I think those are things that have floated across plenty of minds in the lead up to Switch: that portables were on decline especially outside Japan, that a post-mobile boom handheld might be another huge drop-off from 3DS in Japan and elsewhere, that Nintendo was between a rock and a hard place and might not find much success. It just seems that Capcom also thought these things imo and bet that way.
That's why I said "which sucks for the Japanese domestic market." There's a gap between good for Capcom and good for the Japanese market in that Capcom can find success while making the Japanese market a lower priority just as it can find success (with alternate products perhaps) giving Japan more priority.I don't know if Resident Evil or Monster Hunter or Street Fighter being Switch focused would have been that helpful for the franchise. A Switch focused new IP or something would probably be a better use of resources than DMC5... But so would a lot of things and Capcom seems to just want to make DMC5.
I'm not angry or anything — I've never had any strong feelings towards Capcom or their IPs one way or another, and there are huge swaths of Capcom games I've never tried before. But business decisions are often made for capricious reasons more often than people think, especially in the video game business. I mean, I can understand EA snubbing Nintendo because the latter declined to adopt Origin for their online infrastructure, so I'm just wondering if there's something similar between Nintendo and Capcom... or if it's just a case of Capcom being pants-on-head stupid.I dont mind you saying that some of Capcom's business decisions could be done better, but i think its pretty far fetched to claim that they might do this based on malice towards someone.
Sure, i'm not saying that you're angry or anything like that. And i know that you said "i wonder" and didnt make a definitive statement on it, just to point that out. I just feel that its kinda unfair towards Capcom to say that they might hate Nintendo and therefor not wanting to support them without any more solid proof on that, so i wanted to comment on it. You're right that it could happen, but i dont think theres anything that points to such thing.I'm not angry or anything — I've never had any strong feelings towards Capcom or their IPs one way or another, and there are huge swaths of Capcom games I've never tried before. But business decisions are often made for capricious reasons more often than people think, especially in the video game business. I mean, I can understand EA snubbing Nintendo because the latter declined to adopt Origin for their online infrastructure, so I'm just wondering if there's something similar between Nintendo and Capcom... or if it's just a case of Capcom being pants-on-head stupid.
What are we thinking is reasonable for My Hero Academia sales? (I have absolutely no idea)
USFII did pretty well despite being kind of a rip off and I think the 3DS version of SF4 was one of the best selling versions of that game selling like 1.5M units.I don't know if Resident Evil or Monster Hunter or Street Fighter being Switch focused would have been that helpful for the franchise. A Switch focused new IP or something would probably be a better use of resources than DMC5... But so would a lot of things and Capcom seems to just want to make DMC5.
USFII did pretty well despite being kind of a rip off and I think the 3DS version of SF4 was one of the best selling versions of that game selling like 1.5M units.
If they're struggling financially to keep up visually with the competition, there's probably a market there for them.
Straight ports of their current line up probably wouldn't amount to much, but I don't think it would hurt their sales to build games with switch in mind even if not as exclusives.
RE7 is a corridor slow paced horror game that's like 60fps and is fully playable on console VR. Can't imagine a sequel following the same template Would be impossible.
They managed to downport SF4 and MVC to handhelds last gen so I'm not sure their next fighter would be impossible to get running on Switch decently.
Examples like those
Here it is, the first of the 2 episodes of the Yoiko x DKC TF webshow!
It was necessary for RERev Collection. It's pure greed for the Mega Man Collections though.It's a shame that even the software Cap has released on Switch has been handicapped by their decision to split the bundled software into half physical half digital.
I was thinking it was due to the collections being different "games" and you couldn't combine them into one easily, but it sounds like it's just one disk on Xbox so I'm not sureIt was necessary for RERev Collection. It's pure greed for the Mega Man Collections though.
I didn't realize how crazy nintendo's presence and merchandising was in Japan. Someone linked a Nintendo Minute video.
It was necessary for RERev Collection. It's pure greed for the Mega Man Collections though.
I didn't realize how crazy nintendo's presence and merchandising was in Japan. Someone linked a Nintendo Minute video.
So after Sega FES 2018 I have 3 questions:
- How do you think the Shenmue Collection will do in Japan?
- How well the Mega Drive mini will sell?
- The new Sakura Tensei could recover the popularity it had in its best years, or at least a part of it?
Actually I have one more question:Why do you think Shenmue it's only on PS4 in Japan and no in other consoles? Of course you know what i mean, but I don't want to be banned for port-begging :(
So after Sega FES 2018 I have 3 questions:
- How do you think the Shenmue Collection will do in Japan?
- How well the Mega Drive mini will sell?
- The new Sakura Tensei could recover the popularity it had in its best years, or at least a part of it?
Actually I have one more question:Why do you think Shenmue it's only on PS4 in Japan and no in other consoles? Of course you know what i mean, but I don't want to be banned for port-begging :(
if it's a mobile game,depends.If it's a console game,approaching a collab with Fire Emblem could help it- The new Sakura Tensei could recover the popularity it had in its best years, or at least a part of it?
1) Probably not very well
2) Probably less than the Nintendo Minis, Sega is actually relatively weak in that era (their best success in Japan was Saturn IIRC). However still considerable, as Japan is an old nation that runs on nostalgia.
3) Depends on platform, then the marketing behind it.
4) Because Sega Europe is behind the remaster. The west does not care for Nintendo machines, and open world games are the domain of "real consoles" like the PS/Xbox. In Other words, Sega of Europe don't think Shenmue will do well on NSW.
Third "Inkopolive" announced for NicoNico Choukaigi (April 28th). This one will have a brand new song. Totally not related to the Pearl and Marina amiibo out on July 13th. They didn't do that with Splatoon and the Marie + Callie amiibo, so why do it for Splatoon 2? Like, what on earth are you talking about, imaginary discussion partner? ;)
I think this is a very inaccurate view of the series and of the fans.SW is mostly VN with light SRPG element. Fans miss the story, the characters, they don't in particular miss the gameplay. Sega need to play that nostalgia card very carefully. Honestly I don't have much faith in it to do well commercially, or Shanmue HD.
I can only speak for what I personally played, saw and heard. But I think SW5 wasn't received well mainly because fans didn't want the new cast, not anything gameplay related.I think this is a very inaccurate view of the series and of the fans.
The reason EA had rumors and such is because they noticeably dropped out before the WiiU even released, dont forget the infamous mass effect trilogy controversy.Oh that old Origin rumour; yeah, I don't believe that for even one second. EA bailed on the Wii U because the games didn't sell and the documentation and support for developing games on the system was horrendous.
Regarding the weekly "Capcpom am dumb" discussion, I just don't understand how we keep coming back to this. Games just don't get magicly announced out of thin air, even in regards to other third parties. You know how third parties discussed the Switch for the past two, three years?
"Man, Nintendo wil actually release a hybrid machine. Its a console and a handheld. Porting seems easier, so thats nice"
"So are we going to work on something?"
"Get some lowcost stuff ready. Nintendo asked for games, like Street Fighter. Just port over SF II, won't be that expensive"
* Switch releases and games sell
"Its a nice start, but the 3DS and Wii U are still on my mind"
* Switch is very succesful and it shows no signs of stopping.
"Well, uh, damn. Did you guys see this coming? I didn't. Quick, can we do something on the short time?"
"Yes the Resi Revelations, Street Fighter and Mega Man collections are easy to port"
"What about other software and maybe adding a Switch version to the development cycle?"
"Gonna take a while"
"Shit"
1) Probably not very well
2) Probably less than the Nintendo Minis, Sega is actually relatively weak in that era (their best success in Japan was Saturn IIRC). However still considerable, as Japan is an old nation that runs on nostalgia.
3) Depends on platform, then the marketing behind it.
4) Because Sega Europe is behind the remaster. The west does not care for Nintendo machines, and open world games are the domain of "real consoles" like the PS/Xbox. In Other words, Sega of Europe don't think Shenmue will do well on NSW.
The last game that topped 100k LTD on Vita was Super Robot Wars V in February 2017. I don't think there will be another.Are Catherine and Persona dancing the last "big" vita games coming for the system.
Will we be getting any more 3DS releases hitting 100k ltd do you think?The last game that topped 100k LTD on Vita was Super Robot Wars V in February 2017. I don't think there will be another.
luigi's mansion?Will we be getting any more 3DS releases hitting 100k ltd do you think?