That's the difference between two thirds and a half. Just say two thirds. It's a common designation almost as much as a half.A 3000 yen difference is nothing to scoff at. So what if it's 66 percent, not 50?
That's the difference between two thirds and a half. Just say two thirds. It's a common designation almost as much as a half.A 3000 yen difference is nothing to scoff at. So what if it's 66 percent, not 50?
The PC version being delayed isn't going to harm sales on that platform in a significant amount at all if the port is good.
In fact, Capcom not releasing a shity PC port day of is the smartest decision they could have made.
And the effect of the marketing deal ignoring Xbox is being hilariously overblown.
I did say 'about'. If about is not strong enough, forgive me, I'm not a native speaker.That's the difference between two thirds and a half. Just say two thirds. It's a common designation almost as much as a half.
That's exactly two thirds rounded down to the nearest percentage. Seriously just use that.I did say 'about'. If about is not strong enough, forgive me, I'm not a native speaker.
It definitely matters to parents, and Dragon Quest sells a lot to kids.I don't think a price comparison between 3DS and PS4 games is necessary. The games are priced in relation to platform norms. I don't think someone interested in DQ11 on PS4 would buy the 3DS version because its cheaper.
Console and Handheld game prices aren't some mystery.
I hate when people do this.Yeah, i'm going back to spectator mode in these threads, next week, everyone is going to spin the numbers to their likes after all, excluding Chris and the other more informed users of course.
Let's bet on 1.8 million LTD for MHW in Japan, at max. So to MATCH past 3DS games, MHW would have to sell about 2.4 million in the west. For context, MH4U and MHX sold about 1 million copies each in the west.
Of course, the goal with MHW is not to match the performance of past games, but SURPASS them. MHW costs more, there's a lot more marketing muscle behind it (especially in the west), it's on multiple platforms, etc. They want the franchise to grow, they want new fans, they want more sales.
So to have some sort of substantial growth, this is what Capcom should realistically be looking for:
Japan: 1.8 million
West: 3.4 million
Total: 5.2 million (1 million more than 3DS games)
Good luck giri giri.
like principate said, 2/3rd is much better to use than half for the price differenceI did say 'about'. If about is not strong enough, forgive me, I'm not a native speaker.
We needed those 2k posts to keep the streak going and time was running out.*Wakes up and reads the 6 pages that sprouted overnight*
It's gonna be a long 2 weeks in this thread isn't it?
It definitely matters to parents, and Dragon Quest sells a lot to kids.
I'm just saying that there are not much foundations for your argument. For example, you keep saying 2m FW would imply so much legs so that game can sell 5m in the end (best-selling in the franchise). But at least 55-60% of those 2m will be from Japan where we know legs will be shorter because of limited installed base. DQXI had <1.5 multiplier and is a comparable game in terms of units.
But I'm not ignoring that the JP version will have smaller legs.
You however seem to be ignoring that I'm talking about 2m in 3 days world wide. Yes, even if it'll top out at 2m in Japan, it'll be in the running for best selling in the series with typical legs elsewhere.
The thing is, a Switch MH game will automatically be a lesser version than World. Sure it'll maybe have more content, maybe some gameplay improvement... But it'll look worse, run worse, won't have the great animations that people are now expecting from a MH game. And the world might be smaller and less open.
Basically, MHW raised the bar for what a MH game should be, and a Switch version will never be able to match it on the surface (might be better on other, less marketable fronts, but that's a big "maybe"). Capcom will not be able to get away with what they did with the 3DS games now. Even in Japan, the promise of a portable MH will clash with the simple fact that it just doesn't look as good as the previous one.
This is a weird situation and I don't expect Capcom to have a perfect solution for it. Best case scenario for them, MHW is so succesfull that a portable MH simply isn't needed anymore.
I think his major problem with your argument is that you haven't really made a compelling case that "typical legs" is a thing that exists. Legs are extremely different for all sorts of games depending on all sorts of factors even on the same platform.
If you have data which shows certain expected trends from opening sales to legs then please share it.
Someone is going to come along and dig up the thread from the old site when MH was announced for the DS. Not me, though.Why do some people in this thread want MHW to fail due to it not being on their choice of platform, sounds kinda childish you think?
What if I wrote the same thing about DQ a year ago?
you'd be wrong because the 3DS sold better than the PS4 version?
I'm going to link this post every time someone says a standard drop happened in the UK pal charts thread. We really need to stop using this terminology in those threads.What is standard AAA legs even mean? Is it CoD? Is it NBA? Is it Battlefield? Is it Horizon? Is it FF15? Is it Assassin's Creed?
Like what does that even imply? I'm not even doubting MHW will be the best selling in the series. It will for sure. But standard AAA legs doesn't inform me of anything. That statement has nothing tangible to it.
If its meant to be a simple analogy then the way to make it is explain it to someone with no concept of sales. Does that mean double first month? Top 20 in revenue for 6 months?
What qualifies that statement?
That wasn't my point though. Just that a Switch version of MH will never be as big as the 3DS because there's a prettier version out there that'll suck some energy out of it. Which is what happened to the DQ, where the PS4 version got really close despite not being portable and with a much lower install base.you'd be wrong because the 3DS sold better than the PS4 version?
I said it put them in an awkward and difficult spot, not that they shouldn't do it...Third, and I know i'm trying to stay out of these discussions, but if you're trying to make an argument why it doesn't make business sense for Capcom to develop a Switch Monster Hunter game you are really really over thinking things.
I mean focusing on revenue with single title like MH: W is not maybe that enlightening but as a whole you could say that revenue based reporting would tell better story of the performance of games. There is a reason why NPD moved from unit based reporting to revenue based reporting. This is of course very extreme example but Angry Birds selling 300 million units with price tag of one dollar doesn't make it more successful than GTA V that has sold 80 million units with average selling price somewhere between $40-60.
. Which is what happened to the DQ, where the PS4 version got really close despite not being portable and with a much lower install base.
.
And it'll be Capcom's fault for fracturing their fanbase to begin with. But in line with all of Capcom's other bad decisions this generation.If a MH Switch comes out, it might sell really well, but the fact is a good cunk of the fanbase will already have moved on to MHW for a while now.
I'm going to link this post every time someone says a standard drop happened in the UK pal charts thread. We really need to stop using this terminology in those threads.
Don't hurt yourself so much Schuelma :p*Wakes up and reads the 6 pages that sprouted overnight*
It's gonna be a long 2 weeks in this thread isn't it?
I honestly believe we need that MHW abscess to be ripped so that we can have more rational and interesting discussions in MC threads. It will be a bad 2-3 weeks with the usual "the king has returned" drive-bys but ol will be fine.And then I start in on the talk and make things worse. Bad schuelma bad.
And it'll be Capcom's fault for fracturing their fanbase to begin with. But in line with all of Capcom's other bad decisions this generation.
Which is what happened to the DQ, where the PS4 version got really close despite not being portable and with a much lower install base.
I get your idea but the power and graphical gap between the ps4 and 3ds games are much different than between the switch and the ps4.Take DQXI for example,DQXI on 3ds looked like a totally different game than the ps4 version while the switch version will also be an UE4 powered DQXI gameThat wasn't my point though. Just that a Switch version of MH will never be as big as the 3DS because there's a prettier version out there that'll suck some energy out of it. Which is what happened to the DQ, where the PS4 version got really close despite not being portable and with a much lower install base.
I get disagreeing with my point, but I could do without the drive by post trying to ridicule it without any arguments.
I said it put them in an awkward and difficult spot, not that they shouldn't do it...
I remain skeptical that MHW will attract any sizable number of players in the west, and I don't think it wlll make up for their lost Japanese audience. This is all a moneyhat play by Sony to bolster their sales and Capcom being desperate enough to go along. When the dust settles, I think this will all end up leaving Capcom and the MH franchise in a weaker position.I don't think it's fracturing if two games on different platforms sell more than a game on a single platform.
In Japan? I don't see that happening unless they add some new content to sweeten the deal. Even then, it would take quite a climb to reach the 3DS total.Whats the target for MHW to be considered profitable? 5M+ WW?
Also I have a sneaking suspicion that over time, DQ11 switch will do as well as the 3DS version especially if they have a limited edition version of the console.
Whats the target for MHW to be considered profitable? 5M+ WW?
Also I have a sneaking suspicion that over time, DQ11 switch will do as well as the 3DS version especially if they have a limited edition version of the console.
DQIX is the best-selling DQ despite DQVIII raising the production values bar to a level DQIX couldn't even dream of reaching. Isn't using Dragon Quest as an example actually contradicting your claim that a new Switch MH would be underwhelming due to it not looking as good as MHW?
For once I agree with you, Stealth. People need to hold their horses. Then again people have been very negative wrt Japanese Switch 3rd party support in general. The games will come.
DQIX is the best-selling DQ despite DQVIII raising the production values bar to a level DQIX couldn't even dream of reaching. Isn't using Dragon Quest as an example actually contradicting your claim that a new Switch MH would be underwhelming due to it not looking as good as MHW?
I don't see the Switch version of DQXI doing amazingly well after being so late.