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fiendcode

Member
Oct 26, 2017
24,933
It's a fair point but unrealistic to expect most companies to take this approach. It's a chicken and egg scenario. Do third parties reduce their scope or do Nintendo increase there's and release a powerful console.
It's unrealistic to expect 3rd parties to prioritize the leading console, both domestically and overseas?

And really, TOA doesn't look like a game beyond Switch's technological reach. It's basically in the same camp as GE3 or Code Vein from the media I'm seeing, and notably below something like DQXI in terms of production values and scope. It's early though, maybe with more media we'll see it's something that seems to be well and truly beyond Switch spec. But I doubt it.
 

EDarkness

Member
Oct 25, 2017
582
It's a fair point but unrealistic to expect most companies to take this approach. It's a chicken and egg scenario. Do third parties reduce their scope or do Nintendo increase there's and release a powerful console.

Are you saying that they can't make open world big budget games on the Nintendo Switch?
 

fiendcode

Member
Oct 26, 2017
24,933
Switch is still really far to be the leading console overseas.
It is in the US this year so far. Also Spain. Not sure if we have hardware numbers for any other nations?

Also notably, it's the leading market for these sorts of games (JP made multiplats and jrps especially). Vesperia DE evidently sold most on Switch in the west so yes, there appears to be a good argument for prioritizing the platform outside Japan too.
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
It is in the US this year so far. Also Spain. Not sure if we have hardware numbers for any other nations?

How is this relevant for third parties priorize the Switch in this context? Switch will have to sell a lot more to pass PS4 overseas. Are we just ignoring installed base?
 

fiendcode

Member
Oct 26, 2017
24,933
How is this relevant for third parties priorize the Switch in this context? Switch will have to sell a lot more to pass PS4 overseas. Are we just ignoring installed base?
It's not ignoring installed base, but it's also not incorrect to call the currently best selling console the leading console. It's literally leading sales now.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
It's unrealistic to expect 3rd parties to prioritize the leading console, both domestically and overseas?

And really, TOA doesn't look like a game beyond Switch's technological reach. It's basically in the same camp as GE3 or Code Vein from the media I'm seeing, and notably below something like DQXI in terms of production values and scope. It's early though, maybe with more media we'll see it's something that seems to be well and truly beyond Switch spec. But I doubt it.

Honestly it's amazing how all these developers and franchises who were fine working on Vita and PS3 all the way until 2016 suddenly became AAA and decided XBO was the bare minimum they could deal with. I'm sure they will all leap straight onto PS5 now that they have a new found love of cutting edge technology.

How is this relevant for third parties priorize the Switch in this context? Switch will have to sell a lot more to pass PS4 overseas. Are we just ignoring installed base?

I'm always amused by this argument because in two years this logic will be spun around. The Switch's massive install base won't matter in the face of the PS5.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
Would you consider Mortal Kombat 11 or Doom Eternal to be reduced in scope?
And really, TOA doesn't look like a game beyond Switch's technological reach. It's basically in the same camp as GE3 or Code Vein from the media I'm seeing, and notably below something like DQXI in terms of production values and scope. It's early though, maybe with more media we'll see it's something that seems to be well and truly beyond Switch spec. But I doubt it.
Yeah this is what I'm talking about. The idea that having a cut back version graphics wise on the switch would affect the other versions is hilarious.
 

Sqrt

Member
Oct 26, 2017
5,882
Are you saying that they can't make open world big budget games on the Nintendo Switch?
If/when TW3 gets announced for Switch, the scope argument should become invalid. Specially since people seems to be really sure about the scope of a game based on 3 low resolution screens.
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
It's not ignoring installed base, but it's also not incorrect to call the currently best selling console the leading console. It's literally leading sales now.

And while PS4 is still the console with a 100M units sold Third parties will continue prioritizing it.

I'm always amused by this argument because in two years this logic will be spun around. The Switch's massive install base won't matter in the face of the PS5.

I'm pretty sure most AA japanese games will be announnced for PS5 for the simple fact that they will still being released for PS4/Switch, it's always like this. There won't be many AA PS5 exclusives.
 

Aostia82

Member
Oct 27, 2017
7,366
Honestly it's amazing how all these developers and franchises who were fine working on Vita and PS3 all the way until 2016 suddenly became AAA and decided XBO was the bare minimum they could deal with. I'm sure they will all leap straight onto PS5 now that they have a new found love of cutting edge technology.



I'm always amused by this argument because in two years this logic will be spun around. The Switch's massive install base won't matter in the face of the PS5.


I agree
 
Oct 26, 2017
6,315
Nashville
Yeah I don't get it. Witcher 3 if a good port should destroy any excuses for most of these games. That game is actually one of the generation's most demanding hardware wise.

I think Namco is honestly depending on second market. Due to the success of games like Xenoverse 2, Fighter Z, etc, they want to get double dippers. It's annoying but I think that's their reason. I don't think it's because they can't get it to run. Especially since CD is porting the friken Witcher 3 onto it.
 

Sqrt

Member
Oct 26, 2017
5,882
Graphics are often a signal for general money and time put into a game. It's a kind of "wow, they're actually taking this one seriously after shitting out the last 6-7."

Kind of like how Jump Force had horrible graphics and that was a strong signal that Namco didn't care at all to the point of not even animating the cutscenes.

And lots of time and money put into a series can also be a signal that they're changing things up.
JF sold great, though. Probably more than what ToA will sell.
 

fiendcode

Member
Oct 26, 2017
24,933
I think Namco is honestly depending on second market. Due to the success of games like Xenoverse 2, Fighter Z, etc, they want to get double dippers. It's annoying but I think that's their reason. I don't think it's because they can't get it to run. Especially since CD is porting the friken Witcher 3 onto it.
This is honestly a pretty decent bet, I wouldn't surprised at all to see TOA get a Switch downport 6-12 months later. Maybe even from QLOC again.
 

EDarkness

Member
Oct 25, 2017
582
If/when TW3 gets announced for Switch, the scope argument should become invalid. Specially since people seems to be really sure about the scope of a game based on 3 low resolution screens.

People seem to forget that GTA V was released on the PS3 and Xbox 360 with 512GB of RAM. There is no way the NS can't do those kinds of games.
 

ArkhamFantasy

Member
Oct 25, 2017
13,553
Trying to poorly justify baffling decisions. It's funny to see people act like they couldn't get it to run on the switch when you have Western devs putting things like MK11 and Doom on it.

It's worth noting that those are 60 FPS games, so being able to drop the frame rate in half really helps. IIRC Doom also redid all the textures for the switch port which sounds like alot of work.

I think DQXI is a better example, It looks like they were able to successfully port the game to switch without much compromise but it literally took years. But again, i agree with the previous poster that the much better solution is to build the game from the ground up for Switch, then port it to the PS4/XBO/PC. Most japanese games don't need high end visual fidelity to sell so having switch graphics won't be that big of a deal.
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
Interesting then that with 90m++ PS4 sold overseas, the last Tales game sold better on Switch in those markets.

Really? Can you provide official numbers to support this? This is what I find, the game debuted in UK like this:

the Switch version of the game did the best, garnering 49% of the sales. PS4 came in at second place, with 43% of the sales sold, while the Xbox One came in at last place with just a dismal 8% of the copies sold.

Italy:
Other:
23 (NE) PS4 Tales of Vesperia
36 (NE) NSW Tales of Vesperia
Xbox version is outside Top 200

I can't find anymore data besides this and the NPD one where it shows it at number 10 for Switch


However we don't have digital numbers for any version of the game and comparing the top 10 of any of the platforms doesn't give us the full picture since the 10th place of the PS4 charts definitely sold more than Tales of Vesperia on Switch.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
It's worth noting that those are 60 FPS games, so being able to drop the frame rate in half really helps. IIRC Doom also redid all the textures for the switch port which sounds like alot of work.

I think DQXI is a better example, It looks like they were able to successfully port the game to switch without much compromise but it literally took years. But again, i agree with the previous poster that the much better solution is to build the game from the ground up for Switch, then port it to the PS4/XBO/PC. Most japanese games don't need high end visual fidelity to sell so having switch graphics won't be that big of a deal.

MK11 doesn't drop the framerate, just for the records. It's 60fps on Switch, with some minor framedrops during the cinematic portions.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
With the Switch it's always a tech issue until the port is announced 6 months later. Then it was "alwayd destined to come, the game isnt that demanding".

Lmao.
 

ZSaberLink

Member
Oct 26, 2017
1,678
Dengeki Online Sales: Week 22, 2019 (May 27 - June 02)

01./02. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} - 9,724 / 835,932
02./01. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} - 9,600 / 3,168,949
03./04. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 6,829 / 2,178,954
04./03. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} - 5,872 / 650,246
05./05. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 5,265 / 3,020,358
06./12. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 4,259 / 1,027,067
07./08. [NSW] Yoshi's Crafted World (Nintendo) {2019.03.29} - 4,089 / 152,750
08./11. [NSW] Super Mario Party (Nintendo) {2018.10.05} - 4,018 / 1,044,889
09./07. [PS4] Days Gone (Sony Interactive Entertainment) {2019.04.26} - 3,607 / 179,396
10./17. [NSW] Pokemon: Let's Go, Pikachu! (Pokemon Co.) {2018.11.16} - 3,272 / 845,515
11./13. [NSW] Pokemon: Let's Go, Eevee! (Pokemon Co.) {2018.11.16} - 3,139 / 682,149
12./18. [NSW] Super Dragon Ball Heroes: World Mission (Bandai Namco Games) {2019.04.04} - 2,300 / 126,263
13./20. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} - 2,288 / 354,351
14./00. [PS4] Blood & Truth |PlayStation VR| (Sony Interactive Entertainment) {2019.05.30} - 2,183 / NEW
15./22. [NSW] Final Fantasy X/X-2 HD Remaster (Square Enix) {2019.04.11} - 1,983 / 36,684
16./00. [NSW] VA-11 Hall-A: Cyberpunk Bartender Action (Active Gaming Media) {2019.05.30} - 1,883 / NEW
17./06. [NSW] Resident Evil: Origins Collection (Capcom) {2019.05.23} - 1,806 / 6,333
18./21. [NSW] Final Fantasy XII: The Zodiac Age (Square Enix) {2019.04.25} - 1,733 / 32,555
19./19. [PS4] Sekiro: Shadows Die Twice (From Software) {2019.03.22} - 1,622 / 276,320
20./28. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 1,589 / 757,337
21./14. [PS4] Ys: Memories of Celceta - Kai (Nihon Falcom) {2019.05.16} - 1,572 / 21,652
22./09. [PS4] Assassin's Creed III Remastered (Ubisoft) {2019.05.23} - 1,547 / 5,261
23./00. [PS4] VA-11 Hall-A: Cyberpunk Bartender Action (Active Gaming Media) {2019.05.30} - 1,506 / NEW
24./27. [PS4] Monster Hunter: World [Best Price] (Capcom) {2018.08.02} - 1,450 / 43,589
25./24. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 1,371 / 1,834,684
26./25. [NSW] Nintendo Labo Toy-Con 04: VR Kit (Nintendo) {2019.04.11} - 1,259 / 54,989
27./23. [PS4] Kingdom Hearts III (Square Enix) {2019.01.25} - 1,250 / 749,719
28./00. [NSW] Moujuutsukai to Oujisama: Flower & Snow for Nintendo Switch (Idea Factory) {2019.05.30} - 1,188 / NEW
29./39. [NSW] Mario Tennis Aces (Nintendo) {2018.06.22} - 1,165 / 433,713
30./36. [NSW] Sword Art Online: Hollow Realization - Deluxe Edition (Bandai Namco Games) {2019.04.25} - 1,033 / 27,382
31./15. [NSW] Assassin's Creed III Remastered (Ubisoft) {2019.05.23} - 1,013 / 3,663
32./30. [PS4] Tom Clancy's Rainbow Six: Siege - Deluxe Edition (Ubisoft) {2019.04.11} - 963 / 12,764
33./10. [NSW] Team Sonic Racing (Sega) {2019.05.21} - 917 / 4,450
34./31. [PS4] NieR: Automata - Game of the YoRHa Edition (Square Enix) {2019.02.21} - 856 / 38,464
35./35. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 829 / 377,280
36./37. [PS4] Battlefield V (Electronic Arts) {2018.11.20} - 825 / 183,170
37./43. [NSW] Monster Hunter Generations Ultimate [Best Price] (Capcom) {2018.11.15} - 793 / 22,806
38./33. [NSW] Fortnite (Warner Entertainment Japan) {2018.12.13} - 789 / 33,500
39./32. [NSW] Dragon's Dogma: Dark Arisen (Capcom) {2019.04.25} - 756 / 18,145
40./45. [NSW] Fit Boxing (Imagineer) {2018.12.20} - 728 / 38,428
41./46. [NSW] Super Bomberman R [Smile Price Collection] (Konami) {2018.11.29} - 676 / 26,559
42./16. [PS4] Team Sonic Racing (Sega) {2019.05.21} - 669 / 3,251
43./40. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2018.12.06} - 656 / 27,532
44./47. [NSW] Dragon Quest Builders 2 (Square Enix) {2018.12.20} - 639 / 247,590
45./29. [PS4] Marenian Tavern Story: Patty and the Hungry God (Kemco) {2019.05.23} - 633 / 1,809
46./83. [NSW] Nintendo Labo Toy-Con 01: Variety Kit (Nintendo) {2018.04.20} - 633 / 256,317
47./72. [NSW] Xenoblade Chronicles 2 (Nintendo) {2017.12.01} - 618 / 211,250
48./53. [3DS] Pokemon Ultra Moon (Pokemon Co.) {2017.11.17} - 578 / 879,034
49./51. [NSW] Chocobo's Mystery Dungeon: Every Buddy! (Square Enix) {2019.03.20} - 567 / 40,467
50./41. [PS4] Marvel's Spider-Man [Value Selection] (Sony Interactive Entertainment) {2019.03.20} - 563 / 8,366

Top 50

NSW - 33
PS4 - 16
3DS - 1

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2019     | FY(%)   |
--------------------------------------------------------
| Switch| 103,875   | 62.2%    | 1,375,029   | 57.6%   |
| PS4   | 47,491    | 28.5%    | 829,268     | 34.7%   |
| 3DS   | 11,423    | 6.8%     | 129,049     | 5.4%    |
| Vita  | 2,906     | 1.7%     | 44,320      | 1.9%    |
| ETC   | 1,176     | 0.7%     | 9,983       | 0.4%    |
--------------------------------------------------------
| Total | 166,871   | 100.0%   | 2,387,649   | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2019     | FY(%)   |
--------------------------------------------------------
| Switch| 34,606    | 74.4%    | 353,270     | 68.2%   |
| PS4   | 9,359     | 20.1%    | 125,500     | 24.2%   |
| 3DS   | 2,191     | 4.7%     | 34,529      | 6.7%    |
| Vita  | 268       | 0.6%     | 3,423       | 0.7%    |
| ETC   | 99        | 0.2%     | 1,332       | 0.3%    |
--------------------------------------------------------
| Total | 46,523    | 100.0%   | 518,054     | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 21, 2019 (May 20 - May 26)
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Week 24, 2019 (Jun 10 - Jun 16)

{2019.06.12}
[XB1] Adventures of Bertram Fiddle: Episode 2 - A Bleaker Predicklement _Download Version_ |DL| <ACT> (Chorus Worldwide) {2019.06.12} (¥926)
____________

{2019.06.13}
[PSV] Yumeutsutsu Re:Master <ADV> (Kogado Studio) {2019.06.13} (¥6.800)
[PSV] Yumeutsutsu Re:Master (ε) _PS Store Download Version_ |DL| <ADV> (Kogado Studio) {2019.06.13} (¥6.800)

[NSW] Doraemon: Story of Seasons <SLG> (Bandai Namco Games) {2019.06.13} (¥6.100)
[NSW] Doraemon: Story of Seasons (ε) _Nintendo eShop Download Version_ |DL| <SLG> (Bandai Namco Games) {2019.06.13} (¥6.100)
[NSW] Yumeutsutsu Re:Master _Nintendo Switch Download Software_ |DL| <ADV> (Kogado Studio) {2019.06.13} (¥6.800)
[NSW] Super Real Mahjong P VII _Nintendo Switch Download Software_ |DL| <TBL> (Mighty Craft) {2019.06.13} (¥2.296)
[NSW] Radiation City _Nintendo Switch Download Software_ |DL| <ADV> (Atypical Games) {2019.06.13} (¥2.032)
[NSW] PlataGo! Super Platform Game Maker _Nintendo Switch Download Software_ |DL| <ACT> (PQube) {2019.06.13} (¥1.898)
[NSW] Radirgy Swag _Nintendo Switch Download Software_ |DL| <STG> (RS34) {2019.06.13} (¥1.851)
[NSW] Enchanted in the Moonlight: Kiryu, Chikage, & Yukinojo _Nintendo Switch Download Software_ |DL| <ADV> (Voltage) {2019.06.13} (¥1.833)
[NSW] Enchanted in the Moonlight: Miyabi, Kyoga, & Samon _Nintendo Switch Download Software_ |DL| <ADV> (Voltage) {2019.06.13} (¥1.833)
[NSW] Gunman Clive HD Collection <Gunman Clive \ Gunman Clive 2> _Nintendo Switch Download Software_ |DL| <ACT> (Flyhigh Works) {2019.06.13} (¥462)

[PS4] Yumeutsutsu Re:Master <ADV> (Kogado Studio) {2019.06.13} (¥6.800)
[PS4] Yumeutsutsu Re:Master (ε) _PS Store Download Version_ |DL| <ADV> (Kogado Studio) {2019.06.13} (¥6.800)
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,574
It's worth noting that those are 60 FPS games, so being able to drop the frame rate in half really helps. IIRC Doom also redid all the textures for the switch port which sounds like alot of work.

I think DQXI is a better example, It looks like they were able to successfully port the game to switch without much compromise but it literally took years. But again, i agree with the previous poster that the much better solution is to build the game from the ground up for Switch, then port it to the PS4/XBO/PC. Most japanese games don't need high end visual fidelity to sell so having switch graphics won't be that big of a deal.
MK11 on switch is 60fps in most cases
 

test_account

Member
Oct 25, 2017
4,645
It's worth noting that those are 60 FPS games, so being able to drop the frame rate in half really helps. IIRC Doom also redid all the textures for the switch port which sounds like alot of work.

I think DQXI is a better example, It looks like they were able to successfully port the game to switch without much compromise but it literally took years. But again, i agree with the previous poster that the much better solution is to build the game from the ground up for Switch, then port it to the PS4/XBO/PC. Most japanese games don't need high end visual fidelity to sell so having switch graphics won't be that big of a deal.
Panic Button said during their Reddit AMA that it took less than a year to port Doom to Switch, which i assume is anything from 6-11 months. And i think it was at least one year of work on the Switch version of Wolfenstein 2, since it was made side by side with the other platforms.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,574
Without knowing how many people are engaged in the port, the data of time seems empty.
Panic button in 2017-2019 has gotten a insane amount of work, they may have had more people on doom atleast at 1st but they have been working on multiple projects nonstop so I doubt they had anymore then the average on doom, this is all conjecture on my part to be fair
 

fiendcode

Member
Oct 26, 2017
24,933
I think DQXI is a better example, It looks like they were able to successfully port the game to switch without much compromise but it literally took years.
Actual development on DQXIS apparently didn't begin in earnest until the PS4 localization and PC port wrapped. It'll have ended up taking around one year roughly, but with a pretty significant amount of stuff added too. Not really "years" though, in fact Enix and Orca were waiting for UE4 to get up to speed on Switch longer than actual development on the port will have taken.

Really? Can you provide official numbers to support this? This is what I find, the game debuted in UK like this:



Italy:


I can't find anymore data besides this and the NPD one where it shows it at number 10 for Switch


However we don't have digital numbers for any version of the game and comparing the top 10 of any of the platforms doesn't give us the full picture since the 10th place of the PS4 charts definitely sold more than Tales of Vesperia on Switch.
That Switch even led in the UK (https://www.gamesindustry.biz/artic...-mario-bros-u-deluxe-takes-no-1-in-quiet-week) is generally unheard of and is a good indication it in all likelihood it also led other competitively stronger Nintendo markets (US, France, Germany, Canada, etc). I think Spain it was confirmed to be Switch led too but I'll dig through the PAL charts threads later to find that.
 
Last edited:

ZSaberLink

Member
Oct 26, 2017
1,678
What are the expectations for Doraemon Story of Seasons? Probably one of the bigger releases that week right?
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
It's worth noting that those are 60 FPS games, so being able to drop the frame rate in half really helps. IIRC Doom also redid all the textures for the switch port which sounds like alot of work.

I think DQXI is a better example, It looks like they were able to successfully port the game to switch without much compromise but it literally took years. But again, i agree with the previous poster that the much better solution is to build the game from the ground up for Switch, then port it to the PS4/XBO/PC. Most japanese games don't need high end visual fidelity to sell so having switch graphics won't be that big of a deal.
The game to end all discussion would be The Witcher 3. If that comes out and runs acceptably, then no one, recept maybe Rockster with RDR2, can feasibly claim that their game is impossible on Switch a priori. Wotcher 3 running on Switch despite not having been developed with Switch in mind should end any notion that all but a select few AAA games could run on Switch: if that happens, then being able to run current AAA games on Switch should be the assumption, not the surprise.

Not that I think that will move many to reconsider their stance, mind you. And in 2 years the landscape will have shifted dramatically when PS5 becomes the main target and games get downloaded to PS4 with a lot of effort.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,574
I think the worse of all will be that ToA more than likely still come to switch 6 months to a year later even when it didnt need to
 

Aleh

Member
Oct 27, 2017
16,309
Developing a game with Switch as a baseline is cheaper
Porting it to other platforms with extra effects is easy
The most successful games this generation don't push graphics anyway
The total userbase would be a lot larger


Third party devs: "NO!"
 

Glio

Member
Oct 27, 2017
24,554
Spain
I'm laughing thinking that in Europe The Witcher 3 can be an open world of Bandai Namco in Switch.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
So, as expected, Nintendo announced final special event for Splatoon 2 during the World Championships. Final Splatfest is on July 18-21, and confirmed it's the very last one. Ver. 5.0 will be released after the Splatfest, adding Splatfest mode to local multiplayer. But after that, it's truly the end (other than the usual balance fixes and stuff).

But they also announced Splatoon Koshien 2020, so it's not like game will simply disappear into the abyss after July. In fact, fully expect another World Championship at E3 2020.

So Nintendo is truly getting ready to stop support for Splatoon 2 after 2 full years. Curious to see where they take the franchise next, they're clearly have something in the works.
 

Aleh

Member
Oct 27, 2017
16,309
So, as expected, Nintendo announced final special event for Splatoon 2 during the World Championships. Final Splatfest is on July 18-21, and confirmed it's the very last one. Ver. 5.0 will be released after the Splatfest, adding Splatfest mode to local multiplayer. But after that, it's truly the end (other than the usual balance fixes and stuff).

But they also announced Splatoon Koshien 2020, so it's not like game will simply disappear into the abyss after July. In fact, fully expect another World Championship at E3 2020.

So Nintendo is truly getting ready to stop support for Splatoon 2 after 2 full years. Curious to see where they take the franchise next, they're clearly have something in the works.
Whatever it is, it'll probably be taking more risks than 2, which is understandable as the base structure of the game was kinda wasted on the Wii U. I don't expect it until Switch 2.
 

Kerotan

Banned
Oct 31, 2018
3,951
It's not ignoring installed base, but it's also not incorrect to call the currently best selling console the leading console. It's literally leading sales now.
That wasnt the point I was making. It's leading sales now but only but we're talking total install base. Ps4/xb1/pc covers a hell of a lot more then the switch.
If/when TW3 gets announced for Switch, the scope argument should become invalid. Specially since people seems to be really sure about the scope of a game based on 3 low resolution screens.
Didn't the witcher release over 4 years ago?