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Jun 17, 2018
1,264
200.gif
OMG lol
 

Avada Kedavra

Banned
Jan 23, 2019
756
Well, the results are clear and for everybody to see, Sword Art Online reaches a new franchise low. Perhaps there will be a logical explanation for this but I am unable to figure it out.
Isn't the low quality of pretty much every prior SAO games a logical explanation as to why the franchise is declining? You can only fool people so many times and honestly it's a miracle the franchise hasn't dropped much harder.
Also even though I wish it did it might not even have declined from Fatal Bullet if you factor in digital sales. Fatal Bullet came out 2.5 years ago and digital sales have certainly improved a good deal since.
 

fiendcode

Member
Oct 26, 2017
24,940
I'm sure SAO will do gangbusters in the used and Asian markets too. Not to worry, Real Sales are always great in the PlayStation Ecosystem.
 

ACL

Member
Nov 18, 2017
1,304
Good for Harada that Bandais "family" games perform really well on Switch and that Microsoft seems to be again investing more in Japanese 3rd Party support.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
Y4Q3 3DS vs NSW

W27: 27.5k / 52.2k
W28: 57.0k / 96.9k

Tot: 84.5k / 149.1k (Gap Currently 64.6k)

W29: 41.5k /
W30: 42.5k /
W31: 41.2k /
W32: 41.9k /
W33: 50.2k /
W34: 33.2k /
W35: 34.7k /
W36: 27.9k /
W37: 44.9k /
W38: 47.4k /
W39: 32.8k /
Tot: 537k
 

Piston

Member
Oct 25, 2017
11,184
Hard to say with just one week's data. I expect the Switch version to increase its lead but I sure wasn't expecting the opening week to be this weak.
Jikkyou has a built-in audience on the PS4 and prior Sony platforms already though. People have been buying that series exclusively on Sony platforms for 10 years and have been trained to look for it there. You are missing that context.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Not at all. Heck, I'd say it's even pretty depressing that the Switch version of one of the most popular and mainstream games in that territory can just sell on par with the PS4 and that's about it, despite the Switch having a lead of millions on the PS4. Switch is selling gangbusters, Nintendo games are selling gangbusters, even mainstream third party games on the Switch are selling the same as the PS4.

It's wrong to merely look at installed base and current sales when analyzing a game's performance.

You must also consider the fact that Konami has been building a fanbase on PS4 (and, more generally, on Sony platforms) for years. All latest mainline games were released on Sony platforms hence the audience is definitely there. In the past years, a Jikkyou Powerful Pro Baseball fan had to own a PS4 or a PSV to play the game. He or she need not to own a Switch, because the franchise wasn't here apart from the last year's spin-off.

You can't migrate a fanbase just like that from the first real try. It takes time. In fact, I'm surprised the Switch version did so well also considering the fact that it will have much better legs than the PS4 version.

Another factor to take into account is the fact that the Switch audience, being of a younger age on average, tends to buy games later. So first week sales reflect that especially for a game like Jikkyou Powerful Pro Baseball which has a large and heterogenous fanbase. Indeed, Switch might also expand the audience of the franchise, which is a good thing.

Is eBaseball the first notable multiplatform game to launch on Switch with more copies sold than PS4? While this gap is small, I feel like we're used to seeing 20K~ units more on PS4 than Switch, even for games people could argue "are perfect for Switch."

Dragon Quest Builders 2 had a very close FW across the two platforms (131k on PS4 and 127k on Switch).

Olympic Games Tokyo 2020 did 9k on Switch and 4k on PS4 but the Switch version eventually achieved almost 100k units.

Chocobo Mystery Dungeon did 27k on Switch and 20k on PS4.

We will keep seeing Switch versions closing the gap or selling more.
 

ACL

Member
Nov 18, 2017
1,304
Isn't the low quality of pretty much every prior SAO games a logical explanation as to why the franchise is declining? You can only fool people so many times and honestly it's a miracle the franchise hasn't dropped much harder.
Also even though I wish it did it might not even have declined from Fatal Bullet if you factor in digital sales. Fatal Bullet came out 2.5 years ago and digital sales have certainly improved a good deal since.

Falcom games share the same negative sales curve after losing the handheld audience and their deliberate PS4 focus, be it with Ys or Trails. Playstation is at an historic lowpoint in Japan after all.
 

hiska-kun

Member
Oct 26, 2017
3,410
Isn't the low quality of pretty much every prior SAO games a logical explanation as to why the franchise is declining? You can only fool people so many times and honestly it's a miracle the franchise hasn't dropped much harder.
Also even though I wish it did it might not even have declined from Fatal Bullet if you factor in digital sales. Fatal Bullet came out 2.5 years ago and digital sales have certainly improved a good deal since.

Fatal Bullet isn't a RPG like the others though. It seems more some kind of gameplay experiment.

Switch ports show how the RPG sold more than the action game, even if the second released in a bigger fanbase.

[NSW] Sword Art Online: Hollow Realization - Deluxe Edition <RPG> (Bandai Namco Games) {2019.04.25} (¥5.700) - 17.618 / NEW <60-80%>

[NSW] Sword Art Online: Fatal Bullet - Complete Edition for Nintendo Switch <ACT> (Bandai Namco Games) {2019.08.08} (¥6.800) - 11.770 / NEW <40-60%>

But Chris pointed it was also the third release of Fatal Bullet.
 
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P Diddy

Member
Jul 1, 2020
874
Since The Origami King is releasing this week, here are previous entries' launches, courtesy of GDL:
05/00. [N64] Paper Mario 118.322
01/00. [GCN] Paper Mario: The Thousand-Year Door 137.750
01/00. [WII] Super Paper Mario 156.055
03/00. [3DS] Paper Mario: Sticker Star 130.009
02/00. [WIU] Paper Mario Color Splash 28.436
 

Avada Kedavra

Banned
Jan 23, 2019
756
Falcom games share the same negative sales curve after losing the handheld audience and their deliberate PS4 focus, be it with Ys or Trails. Playstation is at an historic lowpoint in Japan after all.
Except Ys IX didn't decline from Ys VIII, yet. Original release:

PSV - Ys VIII: Lacrimosa of Dana - 78.070
PS4 - Ys IX: Monstrum Nox - 68.248

Ys IX is missing digital sales there and whatever legs it had after its last chart appearance.

It will depend on the sales of the Switch version of Ys IX to see if they can match the late PS4 port of Ys VIII.

PS4 - Ys VIII: Lacrimosa of Dana - 61.538
 

skullwaker

Member
Oct 25, 2017
2,267
Since The Origami King is releasing this week, here are previous entries' launches, courtesy of GDL:
05/00. [N64] Paper Mario 118.322
01/00. [GCN] Paper Mario: The Thousand-Year Door 137.750
01/00. [WII] Super Paper Mario 156.055
03/00. [3DS] Paper Mario: Sticker Star 130.009
02/00. [WIU] Paper Mario Color Splash 28.436

Not sure what to expect from TOK. Surely 100k+ FW is in the cards?
 

Lelouch0612

Member
Oct 25, 2017
21,200
Except Ys IX didn't decline from Ys VIII, yet. Original release:

PSV - Ys VIII: Lacrimosa of Dana - 78.070
PS4 - Ys IX: Monstrum Nox - 68.248

Ys IX is missing digital sales there and whatever legs it had after its last chart appearance.

It will depend on the sales of the Switch version of Ys IX to see if they can match the late PS4 port of Ys VIII.

PS4 - Ys VIII: Lacrimosa of Dana - 61.538
The late PS4 port of YsVIII was announced before the PSV release and got additionnal content irrc.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Same story again with Ys 8 PS4 no matter how many times we'll repeat the same things.
 

Sandfox

Member
Oct 25, 2017
24,743
Except Ys IX didn't decline from Ys VIII, yet. Original release:

PSV - Ys VIII: Lacrimosa of Dana - 78.070
PS4 - Ys IX: Monstrum Nox - 68.248

Ys IX is missing digital sales there and whatever legs it had after its last chart appearance.

It will depend on the sales of the Switch version of Ys IX to see if they can match the late PS4 port of Ys VIII.

PS4 - Ys VIII: Lacrimosa of Dana - 61.538
Ys IX selling enough digitally to surpass Ys VII physical + digital is a pretty big assumption.

I wouldn't get my hopes up for a two year port to sell 61k like the PS4 version of VIII, which was announced alongside the Vita version in the first place.

The late PS4 port of YsVIII was announced before the PSV release and got additionnal content irrc.
They were announced at the same time. The Vita version just released first.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Except Ys IX didn't decline from Ys VIII, yet. Original release:

PSV - Ys VIII: Lacrimosa of Dana - 78.070
PS4 - Ys IX: Monstrum Nox - 68.248

Ys IX is missing digital sales there and whatever legs it had after its last chart appearance.

It will depend on the sales of the Switch version of Ys IX to see if they can match the late PS4 port of Ys VIII.

PS4 - Ys VIII: Lacrimosa of Dana - 61.538

What's the strategy Falcom should pursue regarding its new games in terms of platform choice?
 

Kresnik

Member
Oct 26, 2017
2,972
Since The Origami King is releasing this week, here are previous entries' launches, courtesy of GDL:
05/00. [N64] Paper Mario 118.322
01/00. [GCN] Paper Mario: The Thousand-Year Door 137.750
01/00. [WII] Super Paper Mario 156.055
03/00. [3DS] Paper Mario: Sticker Star 130.009
02/00. [WIU] Paper Mario Color Splash 28.436

Wow, that Color Splash performance. Consistent 100k seller to < 30k.

TOK should hopefully clear 100k again.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
Updated!!! 17 weeks


PokeSmash - 6484k vs ACNH - 5114k

Gap-1370k


First 25 weeks (PokeSmash vs ACNH)

W1: 2603k - 1880k
W2: 827k - 728k
W3: 700k - 423k
W4: 456k - 293k
W5: 498k - 286k
W6: 351k - 284k
W7: 289k - 260k
W8: 234k - 195k
W9: 105k - 130k
W10: 84k - 102k
W11: 66k - 102k
W12: 50k - 98k
W13: 47k - 77k
W14: 48k - 74k
W15: 38k - 70k
W16: 45k - 53k
W17: 40k - 56k
W18: 33k -
W19: 29k -
W20: 26k -
W21: 25k
W22: 33k
W23: 18k
W24: 17k
W25: 16k
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
I don't think it's unreasonable to expect one of the mainstream franchises in Japan to sell better (and I don't mean a 3k units gap) on the leading system in that market which has been positively on fire since day one. Baseball is Japan's most popular sport and Pawapuro is the kind of name even people who don't really play much recognize.
The reason there are more Switches sold than PS4s is because there are more children with Switches. Children don't have the financial liquidity that adults have, so they most rely on saving up money, gifts, and begging.

It is very likely that there are more adults with PS4s than adults with Switches in Japan, if that is the case, getting close to parity with launch week sales is quite the feat.
 

Glio

Member
Oct 27, 2017
24,584
Spain
Origami King has vouchers, right? I don't even remember if they still exist in Japan.

And what is the price, high like Astral Chain and Fire Emblem or low?
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Unless Nintendo surprises this week will be at least as big as the previous for Switch and Ring Fit Adventure shipments, that's also want hints show.
 

KillerMan91

Member
Oct 25, 2017
4,364
The reason there are more Switches sold than PS4s is because there are more children with Switches. Children don't have the financial liquidity that adults have, so they most rely on saving up money, gifts, and begging.

It is very likely that there are more adults with PS4s than adults with Switches in Japan, if that is the case, getting close to parity with launch week sales is quite the feat.

You have to remember though that hardware installbase =/= active userbase. PS4 is past its peak so the actually active userbase on it was probably higher year or two years ago despite that total hardware installbase obviously has grown since then.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Origami King has vouchers, right? I don't even remember if they still exist in Japan.

And what is the price, high like Astral Chain and Fire Emblem or low?
Yes it has vouchers.

It is priced like most Nintendo Switch games so lower than AC and FE (but like MK8 or AC). We can expect a ~30% digital share for the game around launch.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
You have to remember though that hardware installbase =/= active userbase. PS4 is past its peak so the actually active userbase on it was probably higher year or two years ago despite that total hardware installbase obviously has grown since then.

But this is coherent with sales data. Jikkyou Powerful Pro Baseball 2018 sold 133.555 on PS4, 42k units more than this year's version at retail.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
You have to remember though that hardware installbase =/= active userbase. PS4 is past its peak so the actually active userbase on it was probably higher year or two years ago despite that total hardware installbase obviously has grown since then.
That's true as well, and there aren't as many active Switches as sold either, since a certain number get put back into sale at used stores (the Switch has been our long enough for it to happen). It would be difficult to say which one has more active users, and of those active users are adults capable of buying games at launch. That said, I suspect that there are more active adult PS4 players than adult Switch players, and of players with both might tend to opt for the PS4 version, so the games selling pretty close to the same amount is IMO pretty respectable.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Also, the Jikkyou shows how much PS exclusives going multiplat is eating sales from the PS SKUs too (which is logical). PS software sales should further decline if multiplat strategies become more widespread (as it is starting to be).
 

KillerMan91

Member
Oct 25, 2017
4,364
That's true as well, and there aren't as many active Switches as sold either, since a certain number get put back into sale used stores. It would be difficult to say with one has more active users, and of those active users are adults capable of buying games at launch. That said, I suspect that there are more active adult PS4 players than adult Switch players, and of players with both might tend to opt for the PS4 version, so the games selling pretty close to the same amount is IMO pretty respectable.

I mean of course the same is true for Switch but considering how it's in its peak form most of Switch owners are buying games at the moment and that amount grows every week and month. PS4s active userbase is shrinking all the time despite total hardware base still marginally growing every week. Maybe this pandemic has changed that a bit though (globally PS4 will ship more sw this past quarter than last year). I mean yeah it's pretty hard to say which one has more active adult players. Maybe PS4 still edges Switch out in that demo (well at least men in their early 20s).
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
The reason there are more Switches sold than PS4s is because there are more children with Switches. Children don't have the financial liquidity that adults have, so they most rely on saving up money, gifts, and begging.

It is very likely that there are more adults with PS4s than adults with Switches in Japan, if that is the case, getting close to parity with launch week sales is quite the feat.
Kids with Switch and adults with PS4 is oversimplified and not very close to what is really happening. eShop sales for Jikkyou 2020 are much stronger than last year's entry despite the not so bigger opening at retail.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
Can't wait for next year and there are no longer supply issues so NSW can finally peak in japan

#2021PeakYear!
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
great numbers. new horizons passed the LTD of brain age 2, next up animal crossing wild world.

ps4 about to cross streams with ps3 soon.
 

IronTed

One Winged Slayer
Member
Jun 6, 2019
1,435
Good week for SW, especially Baseball. Switch near 100k, but PS4 shortages continue to worsen. 3k is simply astounding really. At this rate PS3 will have no trouble overtaking the PS4, and there is no doubt Japan is low priority when it comes to restocking
 

Kouriozan

Member
Oct 25, 2017
21,175
No Olympics but Japanese players still getting fit, no doubt it's going to join the 2M for a new IP club.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Retailers faced problem to clear Ys IX initial shipment in case someone forgets it.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
RFA as long as no sequel comes out will be a 3mil seller in japan. It's not stopping at 2, honestly if shortages wasn't a thing for both it and hardware I think we would be seeing a small glimpse of what Pokémon red/blue was when it released